Difference between revisions of "Incendiary Grenade"
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* Weight: 1 |
* Weight: 1 |
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* Power: 80 |
* Power: 80 |
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− | * Damage Type: Incendiary |
+ | * Damage Type: '''Incendiary''' |
* Blast Radius: 4 |
* Blast Radius: 4 |
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− | * Manufacturer: Diablo |
+ | * Manufacturer: [[Diablo]] |
+ | * Available: Week 1 |
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* Base Price: $60 |
* Base Price: $60 |
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* Minimum Weekly Stock: 10 |
* Minimum Weekly Stock: 10 |
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* Maximum Weekly Stock: 30 |
* Maximum Weekly Stock: 30 |
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* Battlescape Score: 1</td></tr></table> |
* Battlescape Score: 1</td></tr></table> |
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+ | * Total Time: ~55seconds |
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+ | * Flame Time Effective: 42seconds |
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+ | * Flame Time Extingushed: 12seconds |
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+ | * Unit On Fire: ~5seconds</td></tr></table> |
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Explode-on-impact when thrown. RMB on grenade image in agent's hand. |
Explode-on-impact when thrown. RMB on grenade image in agent's hand. |
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− | A basic incendiary grenade able to engulf an entity in |
+ | A basic incendiary grenade able to engulf an entity in flames which does damage over time. A fire started on something flammable will spread until it burns itself out, will cause explosives and ammunition to detonate (cook-off), destroy most items it passes over, will immediately cause any unit to run away to escape the flames and smoke, and may cause extensive damage to a building on the battlescape if ignored. Slow, or trapped, or static entities (eg: stunned) will be slow-roasted. Fire and flames will produce thick smoke closest to the source. Any fire can be extinguished with a gas effect grenade, or a fire-break can be made with explosives.<br> |
+ | Flame Time Effective = burning well, will damage units, set fire to torso, spreads if possible.<br> |
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+ | Flame Time Extingushed = flames are dying down until no more.<br> |
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+ | On Fire Time = flames on torso. |
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{{Equipment (Apocalypse) Navbar}} |
{{Equipment (Apocalypse) Navbar}} |
Revision as of 14:00, 6 May 2022
A grenade which disperses an incendiary agent, creating fires within a large radius. The incendiary grenade was originally created by Diablo and is popular with many of the city's criminal gangs.
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Explode-on-impact when thrown. RMB on grenade image in agent's hand.
A basic incendiary grenade able to engulf an entity in flames which does damage over time. A fire started on something flammable will spread until it burns itself out, will cause explosives and ammunition to detonate (cook-off), destroy most items it passes over, will immediately cause any unit to run away to escape the flames and smoke, and may cause extensive damage to a building on the battlescape if ignored. Slow, or trapped, or static entities (eg: stunned) will be slow-roasted. Fire and flames will produce thick smoke closest to the source. Any fire can be extinguished with a gas effect grenade, or a fire-break can be made with explosives.
Flame Time Effective = burning well, will damage units, set fire to torso, spreads if possible.
Flame Time Extingushed = flames are dying down until no more.
On Fire Time = flames on torso.