Difference between revisions of "Incendiary Grenade"

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The Incendiary Grenade is the most convenient way to build a fire in Mega Primus. Instead of toting an [[Megapol Auto Cannon|Auto Cannon]] with incendiary ammunition, Agents can simply pack a few Incendiary Grenades. In stark contrast to the sleek lines and polished surfaces seen throughout [[Megapol]]’s and [[Marsec]]’s product lines, Incendiary Grenades are crudely but robustly constructed by [[Diablo]].
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A grenade which disperses an incendiary agent, creating fires within a large radius. The incendiary grenade was originally created by Diablo and is popular with many of the city's criminal gangs.
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[[Image:Diablo Incendiary Grenade (UFOpaedia).png|frame|Incendiary Grenade]]
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<table><tr><td>[[Image:Equip-Weapon-GrenIN-(Apocalypse).png|left]]</td><td>
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* Size: 1 × 1
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* Weight: 1
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* Power: 80
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* Damage Type: '''Incendiary'''
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* Blast Radius: 4
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* Manufacturer: [[Diablo]]
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* Available: Week 1
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* Base Price: $60
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* Minimum Weekly Stock: 10
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* Maximum Weekly Stock: 30
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* Battlescape Score: 1</td></tr></table>
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A basic incendiary grenade able to engulf an entity in flames which does damage over time. A fire started on something flammable will spread until it burns itself out, will cause explosives and ammunition to detonate (cook-off), destroy most items it passes over, will immediately cause any unit to run away to escape the flames and smoke, and may cause extensive damage to a building on the battlescape if ignored. Slow, or trapped, or static entities (eg: stunned) will be slow-roasted. Fire and flames will produce thick smoke closest to the source. Any fire can be extinguished with a gas effect grenade, or a fire-break can be made with explosives.<br>
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A unit on fire will cause spot fires if they are moving within flammable terrain. It may be possible to raze a battlescape quickly by using on-fire agents to spread flames around instead of using incendiary weaponry to make new fire each time.
  
Although fire is not the most efficient way to kill enemies, its psychological effect is enormous: any unit caught in the flames will stop fighting and try to escape. [[Agents Armor (Apocalypse)|Armor]] protects against fire very well, but even Agents in Disruptor Armor will run hysterically out of the flames. [[Personal Disruptor Shield|Disruptor Shield]]s provide no protection against the heat. Note that fire will destroy both terrain and items, so be sure not to leave anything valuable in the flames!
 
  
== Stats ==
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==See Also==
[[Image:Diablo Incendiary Grenade (UFOpaedia).png|frame|Incendiary Grenade]]
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[[Damage_Modifiers_(Apocalypse)#Flames_and_Spread|Fire And Effects]]
<table><tr><td>[[Image:Diablo Incendiary Grenade.png|left]]</td><td>
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*Size: 1 × 1
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*Weight: 1
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{{Equipment (Apocalypse) Navbar}}
*Power: 80
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*Damage Type: Incendiary
 
*Blast Radius: 4
 
*Manufacturer: Diablo
 
*Base Price: $60
 
*Minimum Weekly Stock: 10
 
*Maximum Weekly Stock: 30
 
*Battlescape Score: 1</td></tr></table>
 
  
“A grenade which disperses an incendiary agent, creating fires within a large radius. The incendiary grenade was originally created by Diablo and is popular with many of the city's criminal gangs.”
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[[Category:Apocalypse]]

Latest revision as of 11:30, 28 November 2023

A grenade which disperses an incendiary agent, creating fires within a large radius. The incendiary grenade was originally created by Diablo and is popular with many of the city's criminal gangs.
Incendiary Grenade
Equip-Weapon-GrenIN-(Apocalypse).png
  • Size: 1 × 1
  • Weight: 1
  • Power: 80
  • Damage Type: Incendiary
  • Blast Radius: 4
  • Manufacturer: Diablo
  • Available: Week 1
  • Base Price: $60
  • Minimum Weekly Stock: 10
  • Maximum Weekly Stock: 30
  • Battlescape Score: 1


A basic incendiary grenade able to engulf an entity in flames which does damage over time. A fire started on something flammable will spread until it burns itself out, will cause explosives and ammunition to detonate (cook-off), destroy most items it passes over, will immediately cause any unit to run away to escape the flames and smoke, and may cause extensive damage to a building on the battlescape if ignored. Slow, or trapped, or static entities (eg: stunned) will be slow-roasted. Fire and flames will produce thick smoke closest to the source. Any fire can be extinguished with a gas effect grenade, or a fire-break can be made with explosives.
A unit on fire will cause spot fires if they are moving within flammable terrain. It may be possible to raze a battlescape quickly by using on-fire agents to spread flames around instead of using incendiary weaponry to make new fire each time.


See Also

Fire And Effects


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons