Difference between revisions of "Infantry (Long War)"
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|LCorporal1=[[File:SUPPORT COVERINGFIRE.png|32px|center]]'''Covering Fire'''<br/>'''' |
|LCorporal1=[[File:SUPPORT COVERINGFIRE.png|32px|center]]'''Covering Fire'''<br/>'''' |
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|LCorporal2=[[File:SNIPER EXECUTIONER.png|32px|center]]'''Executioner'''<br/>'''' |
|LCorporal2=[[File:SNIPER EXECUTIONER.png|32px|center]]'''Executioner'''<br/>'''' |
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− | |LCorporal3=[[File:Defenders Medal 1 (EU2012).png|32px|center]]'''Steadfast'''<br/>'''' |
+ | |LCorporal3=[[File:Defenders Medal 1 (EU2012).png|32px|center]]'''Steadfast'''<br/>''Immune to panic, except Psi Panic'' |
|LCorporalE1='''' |
|LCorporalE1='''' |
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|LCorporalE2='''' |
|LCorporalE2='''' |
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|LCorporalE3='''' |
|LCorporalE3='''' |
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|Corporal1=[[File:SNIPER OPPORTUNIST.png|32px|center]]'''Opportunist'''<br/>'''' |
|Corporal1=[[File:SNIPER OPPORTUNIST.png|32px|center]]'''Opportunist'''<br/>'''' |
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− | |Corporal2=[[File:SNIPER GUNSLINGER.png|32px|center]]'''Gunslinger'''<br/>'''' |
+ | |Corporal2=[[File:SNIPER GUNSLINGER.png|32px|center]]'''Gunslinger'''<br/>''Confers 2 bonus damage with pistols.'' |
|Corporal3=[[File:ALIEN CANNONFIRE.png|32px|center]]'''Ranger'''<br/>'''' |
|Corporal3=[[File:ALIEN CANNONFIRE.png|32px|center]]'''Ranger'''<br/>'''' |
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|CorporalE1='''' |
|CorporalE1='''' |
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|GunSgtE2='''' |
|GunSgtE2='''' |
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|GunSgtE3='''' |
|GunSgtE3='''' |
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− | |MSgt1=[[File:ASSAULT RAPIDFIRE.png|32px|center]]'''Rapid Fire'''<br/>'''' |
+ | |MSgt1=[[File:ASSAULT RAPIDFIRE.png|32px|center]]'''Rapid Fire'''<br/>''Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim.'' |
|MSgt2=[[File:ASSAULT RESILLIENCE.png|32px|center]]'''Resillience'''<br/>'''' |
|MSgt2=[[File:ASSAULT RESILLIENCE.png|32px|center]]'''Resillience'''<br/>'''' |
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− | |MSgt3=[[File:MEC VITAL POINT TARGETING.png|32px|center]]'''Vital |
+ | |MSgt3=[[File:MEC VITAL POINT TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''Confers 2 bonus damage against targets that have been autopsied.'' |
|MSgtE1='''' |
|MSgtE1='''' |
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|MSgtE2='''' |
|MSgtE2='''' |
Revision as of 21:34, 18 June 2014
The Infantry class borrows elements from vanilla XCOM's Assault and Heavy classes. Their signature ability is Light 'Em Up, which behaves identically to the vanilla Heavy's Bullet Swarm perk.
- Primary Weapon: Assault Rifles, Shotguns
- Secondary Weapon: Pistols
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 5 | 5 |
Lance Corporal | 0 | 1 | 3 | 8 |
Corporal | 0 | 1 | 3 | 11 |
Sergeant | 1 | 2 | 3 | 14 |
Tech Sergeant | 0 | 2 | 3 | 17 |
Gunnery Sergeant | 0 | 2 | 3 | 20 |
Master Sergeant | 1 | 3 | 5 | 25 |