Difference between revisions of "Infantry (Long War)"

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|Corporal1=[[File:SNIPER OPPORTUNIST.png|32px|center]]'''Opportunist'''<br/>''''
 
|Corporal1=[[File:SNIPER OPPORTUNIST.png|32px|center]]'''Opportunist'''<br/>''''
 
|Corporal2=[[File:SNIPER GUNSLINGER.png|32px|center]]'''Gunslinger'''<br/>''Confers 2 bonus damage with pistols.''
 
|Corporal2=[[File:SNIPER GUNSLINGER.png|32px|center]]'''Gunslinger'''<br/>''Confers 2 bonus damage with pistols.''
|Corporal3=[[File:ALIEN CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''''
+
|Corporal3=[[File:ALIEN CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''+1 damage with primary weapon''
 
|CorporalE1=''''
 
|CorporalE1=''''
 
|CorporalE2=''''
 
|CorporalE2=''''
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|Sergeant1=[[File:HEAVY SUPPRESSION.png|32px|center]]'''Suppression'''<br/>''''
 
|Sergeant1=[[File:HEAVY SUPPRESSION.png|32px|center]]'''Suppression'''<br/>''''
 
|Sergeant2=[[File:ASSAULT AGGRESSION.png|32px|center]]'''Aggression'''<br/>''''
 
|Sergeant2=[[File:ASSAULT AGGRESSION.png|32px|center]]'''Aggression'''<br/>''''
|Sergeant3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense'''<br/>''''
+
|Sergeant3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense'''<br/>''Confers +5 Defense per enemy in sight (max +20).''
 
|SergeantE1=''''
 
|SergeantE1=''''
 
|SergeantE2=''''
 
|SergeantE2=''''
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|GunSgt1=[[File:SUPPORT SENTINEL.png|32px|center]]'''Sentinel'''<br/>''''
 
|GunSgt1=[[File:SUPPORT SENTINEL.png|32px|center]]'''Sentinel'''<br/>''''
 
|GunSgt2=[[File:ASSAULT EXTRACONDITIONING.png|32px|center]]'''Extra Conditioning'''<br/>''''
 
|GunSgt2=[[File:ASSAULT EXTRACONDITIONING.png|32px|center]]'''Extra Conditioning'''<br/>''''
|GunSgt3=[[File:ASSAULT BRINGTHEMON.png|32px|center]]'''Bring 'Em On'''<br/>''''
+
|GunSgt3=[[File:ASSAULT BRINGTHEMON.png|32px|center]]'''Bring 'Em On'''<br/>''Adds 1 damage on critical hits for each enemy the squad can see (up to 5).''
 
|GunSgtE1=''''
 
|GunSgtE1=''''
 
|GunSgtE2=''''
 
|GunSgtE2=''''

Revision as of 21:37, 18 June 2014

The Infantry class borrows elements from vanilla XCOM's Assault and Heavy classes. Their signature ability is Light 'Em Up, which behaves identically to the vanilla Heavy's Bullet Swarm perk.

Primary Weapon: Assault Rifles, Shotguns
Secondary Weapon: Pistols

Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
HEAVY BULLETSWARM.png
Light 'Em Up
Firing with the first action no longer ends turn.
No other bonuses.[Verify?]
RANK CORPORAL.png
Lance Corporal
SUPPORT COVERINGFIRE.png
Covering Fire
'
SNIPER EXECUTIONER.png
Executioner
'
Defenders Medal 1 (EU2012).png
Steadfast
Immune to panic, except Psi Panic
' ' '
RANK SERGEANT.png
Corporal
SNIPER OPPORTUNIST.png
Opportunist
'
SNIPER GUNSLINGER.png
Gunslinger
Confers 2 bonus damage with pistols.
ALIEN CANNONFIRE.png
Ranger
+1 damage with primary weapon
' ' '
RANK LIEUTENANT.png
Sergeant
HEAVY SUPPRESSION.png
Suppression
'
ASSAULT AGGRESSION.png
Aggression
'
ASSAULT TACTICALSENSE.png
Tactical Sense
Confers +5 Defense per enemy in sight (max +20).
' ' '
RANK CAPTAIN.png
Tech Sergeant
SUPPORT DEEPPOCKETS.png
Lock N' Load
'
HEAVY WILLTOSURVIVE.png
Will to Survive
'
Urban Combat Badge 2 (EU2012).png
Sharpshooter
'
' ' '
RANK MAJOR.png
Gunnery Sergeant
SUPPORT SENTINEL.png
Sentinel
'
ASSAULT EXTRACONDITIONING.png
Extra Conditioning
'
ASSAULT BRINGTHEMON.png
Bring 'Em On
Adds 1 damage on critical hits for each enemy the squad can see (up to 5).
' ' '
RANK COLONEL.png
Master Sergeant
ASSAULT RAPIDFIRE.png
Rapid Fire
Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim.
ASSAULT RESILLIENCE.png
Resillience
'
MEC VITAL POINT TARGETING.png
Vital Point Targeting
Confers 2 bonus damage against targets that have been autopsied.
' ' '


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 5 5
Lance Corporal 0 1 3 8
Corporal 0 1 3 11
Sergeant 1 2 3 14
Tech Sergeant 0 2 3 17
Gunnery Sergeant 0 2 3 20
Master Sergeant 1 3 5 25