Difference between revisions of "Infantry (Long War)"
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|MSgtE3='''' | |MSgtE3='''' | ||
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+ | |||
+ | == Stat Progression == | ||
+ | |||
+ | {| class="wikitable" | ||
+ | !Rank!!HP at level!!Total HP!!Aim at level!!Total Aim | ||
+ | |- | ||
+ | |Specialist|| 1 || 1 || 5 || 5 | ||
+ | |- | ||
+ | |Lance Corporal|| 0 || 1 || 3 || 8 | ||
+ | |- | ||
+ | |Corporal|| 0 || 1 || 3 || 11 | ||
+ | |- | ||
+ | |Sergeant|| 1 || 2 || 3 || 14 | ||
+ | |- | ||
+ | |Tech Sergeant|| 0 || 2 || 3 || 17 | ||
+ | |- | ||
+ | |Gunnery Sergeant|| 0 || 2 || 3 || 20 | ||
+ | |- | ||
+ | |Master Sergeant|| 1 || 3 || 5 || 25 | ||
+ | |} | ||
[[Category: Long War]] | [[Category: Long War]] |
Revision as of 12:04, 7 June 2014
The Infantry class borrows elements from vanilla XCOM's Assault and Heavy classes. Their signature ability is Light 'Em Up, which behaves identically to the vanilla Heavy's Bullet Swarm perk.
- Primary Weapon: Assault Rifles, Shotguns
- Secondary Weapon: Pistols
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 5 | 5 |
Lance Corporal | 0 | 1 | 3 | 8 |
Corporal | 0 | 1 | 3 | 11 |
Sergeant | 1 | 2 | 3 | 14 |
Tech Sergeant | 0 | 2 | 3 | 17 |
Gunnery Sergeant | 0 | 2 | 3 | 20 |
Master Sergeant | 1 | 3 | 5 | 25 |