Difference between revisions of "Infantry (Long War)"

From UFOpaedia
Jump to navigation Jump to search
(add abilities tree template)
Line 45: Line 45:
 
|MSgtE3=''''
 
|MSgtE3=''''
 
}}
 
}}
 +
 +
== Stat Progression ==
 +
 +
{| class="wikitable"
 +
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim
 +
|-
 +
|Specialist|| 1 || 1 || 5 || 5
 +
|-
 +
|Lance Corporal|| 0 || 1 || 3 || 8
 +
|-
 +
|Corporal|| 0 || 1 || 3 || 11
 +
|-
 +
|Sergeant|| 1 || 2 || 3 || 14
 +
|-
 +
|Tech Sergeant|| 0 || 2 || 3 || 17
 +
|-
 +
|Gunnery Sergeant|| 0 || 2 || 3 || 20
 +
|-
 +
|Master Sergeant|| 1 || 3 || 5 || 25
 +
|}
  
 
[[Category: Long War]]
 
[[Category: Long War]]

Revision as of 12:04, 7 June 2014

The Infantry class borrows elements from vanilla XCOM's Assault and Heavy classes. Their signature ability is Light 'Em Up, which behaves identically to the vanilla Heavy's Bullet Swarm perk.

Primary Weapon: Assault Rifles, Shotguns
Secondary Weapon: Pistols

Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
HEAVY BULLETSWARM.png
Light 'Em Up
Firing with the first action no longer ends turn.
No other bonuses.[Verify?]
RANK CORPORAL.png
Lance Corporal
'
'
'
'
'
'
' ' '
RANK SERGEANT.png
Corporal
'
'
'
'
'
'
' ' '
RANK LIEUTENANT.png
Sergeant
'
'
'
'
'
'
' ' '
RANK CAPTAIN.png
Tech Sergeant
'
'
'
'
'
'
' ' '
RANK MAJOR.png
Gunnery Sergeant
'
'
'
'
'
'
' ' '
RANK COLONEL.png
Master Sergeant
'
'
'
'
'
'
' ' '


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 5 5
Lance Corporal 0 1 3 8
Corporal 0 1 3 11
Sergeant 1 2 3 14
Tech Sergeant 0 2 3 17
Gunnery Sergeant 0 2 3 20
Master Sergeant 1 3 5 25