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Revision as of 07:41, 20 December 2005
Ports
- Amiga
- Amiga CD32
- DOS 1.2, 1.4
- Windows CE
- Playstation (both PAL and NTSC formats)
System Requirements
Minimum
- 386 processor
- 4MB RAM
- Hard drive (10MB free, game alone)
- MS-DOS 5.0 or higher
- VGA Graphics
Recommended
- 486 or better
- 8MB RAM
- Hard drive (15MB free, game + manual)
- SVGA Graphics
Sound Cards Supported
- PC Internal speaker
- AdLib compatible cards
- Sound Blaster compatible cards
- Roland LAPC-1
Working In Windows
stub - anyone, please fill in more!
- The Collectors Edition of XCOM works in Windows already.
- The DOS version can be finicky in WinXP. While it's probably possible to subdue it manually, many people use DOSBox as a WinXP DOS emulator, with a high degree of success. It does have some minor inconveniences, but they're a lot less than figuring everything out manually! A tutorial for DOSBox can also be found here.
What X-COM Is About
Screenshots
The Makers
Published in 1994 by Microprose (bought by Atari), developed by Mythos Games, chief designers brothers Nick and Julian Gollop.
Mythos preceded X-COM with Laser Squad and have recently produced Laser Squad Nemesis.
Created by:
- Microprose (1994)
Owned by:
- Atari (2004)
Credits
Primary Credits (DOS, Windows)
Game Design and Programming
Mythos Games Limited
Julian Gollop
Nick Gollop
Graphics and Animation
Julian Gollop
John Reitze
Martin Smillie
Music
John Broomhall
Sound Effects
Andrew Parton
Quality Assurance
Peter Woods
Andrew Luckett
Richard Bakewell
Darren Kirby
Philip McDonnell
Jason Sampson
Manual Author
Kristian Ramsay-Jones
Managing Editor
Alkis Alkiviades
Packaging and Manual Design
John Emory
Joe Morel
Cesar Novoa
Sarah Warburton
Producer
Tim Roberts
Publishers
Paul Hibbard-Teall
Peter Moreland
Additional Credits (Amiga)
Programming
Scott Johnston
Steve Legg
Bob Koon
Graphics
Michael Baxter
Music
Matthew Simmonds
Additional Credits (Playstation)
Producer
Stuart Whyte
Quality Assurance
Darren Kirby
Craig Lear
Daniel Luton
Justin Manning
Philip McDonnell
Jason Sampson
Klaus Starke
Donald Witcombe
Programming Conversion
Graeme Ashton
Bob Koon
Additional Programming
Tim Cannell
Paul Dunning
Nick Thompson
Playstation Design Implementation
Andrew Williams
Additional Artwork
Drew Northcott
Martin Severn
Original Game Music Composition
John Broomhall
Original SFX Design
Andrew Parton
Playstation Music Conversion & Additional Music Composition
Allister Brimble
Audio Post Production
Matt Vowles
Audio Producer
John Broomhall
Publisher
Rob Davies
Packaging Design
Sarah Warburton
Manual Design & Layout
Sarah Kerr
Managing Editor
Alkis Alkiviades
Manual Writer & Editor
Rick Haslam
Brand Manager
Adrian Turner
Thanks To
Sheila Boutin
Valentina Britten
Marc Curtis
Gareth Davies
Steve Hickman
Laurie Sinnett
Scott K. Tsumura