Difference between revisions of "Info"

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(Added another sub-section, though it needs some serious work to expand it.)
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==What X-COM Is About==
 
==What X-COM Is About==
  
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==Game Structure==
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The game is divided into 2 separate parts, the Geoscape and the Battlescape. These parts essentially break-down to planning and action respectively.
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===Geoscape===
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The planning stage of the game. From this screen you can develop and build the X-COM organisation.
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===Battlescape===
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The action stage of the game. Within the Battlescape, you control your X-COM soldiers directly on the battlefield to defeat the attacking Aliens.
  
 
==Screenshots==
 
==Screenshots==

Revision as of 13:10, 24 December 2005

Ports

  • Amiga
  • Amiga CD32
  • DOS 1.2, 1.4
  • Windows CE
  • Playstation (both PAL and NTSC formats)

System Requirements

Minimum

  • 386 processor
  • 4MB RAM
  • Hard drive (10MB free, game alone)
  • MS-DOS 5.0 or higher
  • VGA Graphics

Recommended

  • 486 or better
  • 8MB RAM
  • Hard drive (15MB free, game + manual)
  • SVGA Graphics

Sound Cards Supported

  • PC Internal speaker
  • AdLib compatible cards
  • Sound Blaster compatible cards
  • Roland LAPC-1

Working In Windows

stub - anyone, please fill in more!

  • The Collectors Edition of XCOM works in Windows already.
  • The DOS version can be finicky in WinXP. While it's probably possible to subdue it manually, many people use DOSBox as a WinXP DOS emulator, with a high degree of success. It does have some minor inconveniences, but they're a lot less than figuring everything out manually! A tutorial for DOSBox can also be found here.

What X-COM Is About

Game Structure

The game is divided into 2 separate parts, the Geoscape and the Battlescape. These parts essentially break-down to planning and action respectively.

Geoscape

The planning stage of the game. From this screen you can develop and build the X-COM organisation.

Battlescape

The action stage of the game. Within the Battlescape, you control your X-COM soldiers directly on the battlefield to defeat the attacking Aliens.

Screenshots

The Makers

Published in 1994 by Microprose (bought by Atari), developed by Mythos Games, chief designers brothers Nick and Julian Gollop.

Mythos preceded X-COM with Laser Squad and have recently produced Laser Squad Nemesis.

Created by:

  • Microprose (1994)

Owned by:

  • Atari (2004)

Credits

Primary Credits (DOS, Windows)

Game Design and Programming
Mythos Games Limited
Julian Gollop
Nick Gollop

Graphics and Animation
Julian Gollop
John Reitze
Martin Smillie

Music
John Broomhall

Sound Effects
Andrew Parton

Quality Assurance
Peter Woods
Andrew Luckett
Richard Bakewell
Darren Kirby
Philip McDonnell
Jason Sampson

Manual Author
Kristian Ramsay-Jones

Managing Editor
Alkis Alkiviades

Packaging and Manual Design
John Emory
Joe Morel
Cesar Novoa
Sarah Warburton

Producer
Tim Roberts

Publishers
Paul Hibbard-Teall
Peter Moreland

Additional Credits (Amiga)

Programming
Scott Johnston
Steve Legg
Bob Koon

Graphics
Michael Baxter

Music
Matthew Simmonds

Additional Credits (Playstation)

Producer
Stuart Whyte

Quality Assurance
Darren Kirby
Craig Lear
Daniel Luton
Justin Manning
Philip McDonnell
Jason Sampson
Klaus Starke
Donald Witcombe

Programming Conversion
Graeme Ashton
Bob Koon

Additional Programming
Tim Cannell
Paul Dunning
Nick Thompson

Playstation Design Implementation
Andrew Williams

Additional Artwork
Drew Northcott
Martin Severn

Original Game Music Composition
John Broomhall

Original SFX Design
Andrew Parton

Playstation Music Conversion & Additional Music Composition
Allister Brimble

Audio Post Production
Matt Vowles

Audio Producer
John Broomhall

Publisher
Rob Davies

Packaging Design
Sarah Warburton

Manual Design & Layout
Sarah Kerr

Managing Editor
Alkis Alkiviades

Manual Writer & Editor
Rick Haslam

Brand Manager
Adrian Turner

Thanks To
Sheila Boutin
Valentina Britten
Marc Curtis
Gareth Davies
Steve Hickman
Laurie Sinnett
Scott K. Tsumura