Difference between revisions of "Info (Alliance)"

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== General Info==
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[[File:X-COM Alliance logo.jpg|200px|right|X-COM Alliance logo]][[File:XCOMAlliance.png|200px|right|UGS Patton]]
 
X-Com Alliance is one of several X-Com titles that was never published. It was intended to be a squad based first person shooter.  The following excerpt from XCommand<sup>1</sup> details the history of this ill fated title.  
 
X-Com Alliance is one of several X-Com titles that was never published. It was intended to be a squad based first person shooter.  The following excerpt from XCommand<sup>1</sup> details the history of this ill fated title.  
 +
 +
{{Quote|XCom Alliance was to be a small squad-based game where the player controlled between 1 and four characters depending on the mission.
 +
 +
The game was set in the year 2062 (22 years after X-COM: Terror from the Deep but before X-COM: Interceptor). The story centered on the UGS Patton, a research vessel staffed by a mixture of scientists and military, that is sent to Mars to retrieve alien artifacts and recover what it can from the ruins of Cydonia.
 +
 +
Unfortunately on arrival the Patton triggers an automatic portal and activates a wormhole that transports it dozens of light years to the alien system that was the source of the invaders from the first game (UFO Enemy Unknown).
 +
 +
Once there they form an alliance (hence the name of the game) with a new alien race (The Ascidians) who are at war with Earth’s old nemesis.
 +
 +
Alliance was intended to revisit many of the original alien types encountered from the first Xcom game and rationalize their relationships to each other, along with adding a fair few new ones in the process.| Terry Greer}}
  
 
{{Ref Open | title = Alliance Information}}
 
{{Ref Open | title = Alliance Information}}
Line 15: Line 27:
 
X-COM Alliance is a first-person point-of-view action game that plunges the player into the X-COM universe to take on the alien threat. The explosive battles take place on numerous unique 3-D worlds in a 15-mission fight to kill the aliens and find your way back to Earth. Utilizing a new and exciting view of combat, in which you can also see the first-person view of up to four troopers in your X-COM strike team, the player commands an X-COM squad as they fight their way to the enemies' home world to prevent the decimation of their allies, the Ascidians. On board the X-COM ship, the Patton, the player controls the resources scavenged from the alien craft during combat missions, handpicking squads and arming them with the latest technology researched from both alien and human technologies."
 
X-COM Alliance is a first-person point-of-view action game that plunges the player into the X-COM universe to take on the alien threat. The explosive battles take place on numerous unique 3-D worlds in a 15-mission fight to kill the aliens and find your way back to Earth. Utilizing a new and exciting view of combat, in which you can also see the first-person view of up to four troopers in your X-COM strike team, the player commands an X-COM squad as they fight their way to the enemies' home world to prevent the decimation of their allies, the Ascidians. On board the X-COM ship, the Patton, the player controls the resources scavenged from the alien craft during combat missions, handpicking squads and arming them with the latest technology researched from both alien and human technologies."
 
{{Ref Close| source = XCommand}}
 
{{Ref Close| source = XCommand}}
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 +
 +
{{Ref Open | title = Alliance Game Background (design doc)}} [[File:XCOMallianceAscidiahomeworld_jr.jpg|300px|right|thumb|Capture|Ascidia home world]]
 +
It is the year 2062. A research expedition on board the UGS Patton has been sent to the ruins of the Mars invasion base, their initial mission is to scour the site for any new technology overlooked at the end of the First Alien War. The base has previously been cleared out by X‑COM troops so nothing untoward is expected. A few troopers are sent , along with a smattering of weapons, but this is a research mission so valuable space is not wasted on items of mass destruction.
 +
 +
When the expedition reaches Mars orbit it unwittingly triggers sensors linked to undiscovered equipment buried deep within the Cydonia base. A dimension gate of tremendous power is activated, and focusing on the Patton, releases an energy beam that flings the craft through an artificial wormhole to an unknown destination.
 +
 +
As the ship's systems flicker back on line the Bridge crew stagger to the viewscreen to find themselves orbiting a strange planet many light years from Earth and in the midst of an ongoing space battle.
 +
 +
The vicious conflict rages around them and they see the last of what seem to be the attacking alien craft start suicide runs on the Command ship of the defending alien fleet. Explosions ripple along the its back as the suicide craft impact upon the surface and it begins to slip planetward.
 +
Taking this as a cue the Patton attempts to slip quietly away from the planet but is tailed by one of the enemy ships. Suddenly a garbled transmission bursts across the bridge speakers, and while scientists try to decode the transmissions the Patton opens fire on the pursuing  craft.
 +
 +
During the first mission briefing the player discovers that the attacking force seen by the crew of the Patton are an Alien race known as the Ascidians and that their target, was the same breed of foot soldiers as those seen in the first game in the brand ‘X‑COM: Enemy Unknown’.
 +
 +
Taking the role of the X‑COM Commander of the Patton, the player must command the rookie troopers ‘drafted’ from the ship’s population of engineers and scientists. On board the Patton the player controls the resources scavenged from the alien craft, and bases, during combat missions. Hand picking squads and arming them with the latest technology developed from both Alien and Human technologies he prepares them for their next foray into the unknown.
 +
 +
As the player progresses through the missions, they receive information about their new allies the Ascidians, and the alien races they are at war with. On board the Patton the scientists and engineers must master the recovered alien technology and construct new weapons and equipment from materials scavenged from both their encounters and what lies within the hold of their own ship.
 +
 +
Within the combat missions the player controls their squad as they fight their way to the enemies’ home world to prevent the decimation of the Ascidian’s homeworld and to gain the dimension gate technology to enable them to return home. Direct control of the troopers can be given to the X‑COM Commander, assisting the trooper if they become injured or panic as they get thrown in to the heat of combat.
 +
{{Ref Close| source = Terry Greer}}
 +
 +
 +
== X‑COM 5 Alliance Features (design doc) ==
 +
* The thrill of exploration and combat in a 3D texture mapped world
 +
* Full screen, 640 x 480 3D
 +
* Fast combat action against hordes of ravening aliens
 +
* In-depth strategy and resource management
 +
* Networked multi-player action within a 3D environment
 +
* Audio links between players in multi-player games
 +
* Interactive musical score
 +
* Group and individual order system with instant access between all 4 troopers
 +
* Set troopers to cover areas while others scout out the areas ahead
 +
* Research to master the alien technology
 +
* Promotion and training to improve trooper skills
 +
* Sophisticated AI system for aliens and X‑COM troopers
 +
 +
 +
== Credits ==
 +
Please note that this only refers to those who worked on it in the UK.<sup>2</sup>
 +
 +
Design and level design
 +
* Me (Terry Greer)
 +
* Andy Williams
 +
* Marc Curtis
 +
* Stuart Poole
 +
* Rab Letham
 +
* Paul Truss
 +
Artists
 +
* Drew Northcott
 +
* Jonathan Rowe
 +
* PaulAyliffe
 +
* Paul Truss
 +
* Kevin Wicks
 +
* Erol Kentli
 +
* Guy Jeffries
 +
* Martin Smilee
 +
* Mathew Knott
 +
* Martin Severn
 +
* Kevin Wicks
 +
* Andy Cook
 +
* Greg Shill
 +
Producers
 +
* John Broomhall
 +
* Grant Dean
 +
* Stuart Whyte
 +
Programming
 +
* Nick Thompson
 +
* Andy Parton (Audio)
 +
* Scott Johnston
 +
* Finlay Monroe
 +
QA
 +
* Andrew Luckett
 +
Music/Audio
 +
* John Broomhall
 +
* Darren Lam bourne
 +
 +
== Gallery Screens==
 +
 +
[[File:XCOMallianceShot0018.jpg|200px|XCOM Alliance Screenshot]]
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[[File:XCOMallianceUntitled-2_0016_layer_20.jpg|200px|XCOM Alliance Screenshot]]
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[[File:XCOMallianceUntitled-2_0014_layer_23.jpg|200px|XCOM Alliance Screenshot]]
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[[File:XCOMallianceUntitled-2_0010_layer_27.jpg|200px|XCOM Alliance Screenshot]]
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[[File:XCOMallianceUntitled-2_0007_layer_30.jpg|200px|XCOM Alliance Screenshot]]
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[[File:XCOMallianceUntitled-2_0005_layer_40.jpg|200px|XCOM Alliance Screenshot]]
 +
  
 
<sup>1</sup> '''XCommand''', formerly available at ''http://dynamic.gamespy.com/~xcom/'' is now defunct.  
 
<sup>1</sup> '''XCommand''', formerly available at ''http://dynamic.gamespy.com/~xcom/'' is now defunct.  
 +
 +
<sup>2</sup> '''Terry Greer''', at ''http://www.terrygreer.com/xcomalliance.html''.
  
 
A leaked Beta is available for use in the Unreal program: http://www.xcomufo.com/forums/index.php?showtopic=242035170
 
A leaked Beta is available for use in the Unreal program: http://www.xcomufo.com/forums/index.php?showtopic=242035170

Revision as of 18:02, 11 July 2020

General Info

X-COM Alliance logo
UGS Patton

X-Com Alliance is one of several X-Com titles that was never published. It was intended to be a squad based first person shooter. The following excerpt from XCommand1 details the history of this ill fated title.

XCom Alliance was to be a small squad-based game where the player controlled between 1 and four characters depending on the mission.

The game was set in the year 2062 (22 years after X-COM: Terror from the Deep but before X-COM: Interceptor). The story centered on the UGS Patton, a research vessel staffed by a mixture of scientists and military, that is sent to Mars to retrieve alien artifacts and recover what it can from the ruins of Cydonia.

Unfortunately on arrival the Patton triggers an automatic portal and activates a wormhole that transports it dozens of light years to the alien system that was the source of the invaders from the first game (UFO Enemy Unknown).

Once there they form an alliance (hence the name of the game) with a new alien race (The Ascidians) who are at war with Earth’s old nemesis.

Alliance was intended to revisit many of the original alien types encountered from the first Xcom game and rationalize their relationships to each other, along with adding a fair few new ones in the process.

– Terry Greer

Alliance Information

Earlier in 2001, the Unreal-powered X-COM: Alliance was officially canceled. The game was originally conceived in the mid 90s at the Microprose UK (Chipping Sodbury) studio. However, in late 1998/early 1999, after internal studio problems, the project was moved to the Microprose Hunt Valley studio, located in Maryland, United States. The game was reworked, and the development really started to look impressive, winning acclaim from many gaming websites. However, in April/May of 2000, development came to a crashing halt. The exact nature of what happened isn't totally known, but it is believed that a key team member (possibly Lead Programmer) left the studio. It's not known whether the person was sacked or quit. The loss of this member caused issues with development, leading to Hasbro Interactive stopping the project and asking the X-COM: Alliance team to create X-COM: Enforcer.

Early in 2001, the public relations manager of Infogrames UK announced that the game had been canceled (basically because of its development history). The public relations at a previously owned Microprose/Hasbro studio claimed it wasn't canceled (and still presumably do), but seeing as the person who claims it is, is a public relations manager, at the main Infogrames UK studio, then there's obviously been lack of communication between studios, and the game is officially canceled.

Anyhow, here's what the game was going to be. This is the biggest X-COM: Alliance 'preview' (memorial?) on the internet. XCommand was the first X-COM fansite to acknowledge X-COM: Alliance's existence, and I (Byron) was the first person in the X-COM community to discover it's existance. A long time ago (1998?) I typed 'X-COM 5' into a Lycos search, and came across a stocks/shares forum which mentioned an Unreal powered X-COM game, called X-COM: Alliance. It was a very cool moment to come across a game previously unknown about! =)


Here's an excerpt from a press release about X-COM: Alliance.

"The year is 2062. X-COM is returning to the ruins of the alien invasion base at Cydonia on Mars. Their mission: to search for any technology overlooked at the end of the first alien war fought in UFO: Enemy Unknown. As X-COM reaches orbit around Mars, an abandoned dimension gate flings them 60 light-years from Earth into the middle of a war between X-COM's original foes and a race called the Ascidians. Attempting to return home, X-COM allies join with the Ascidians to defeat the alien threat.

X-COM Alliance is a first-person point-of-view action game that plunges the player into the X-COM universe to take on the alien threat. The explosive battles take place on numerous unique 3-D worlds in a 15-mission fight to kill the aliens and find your way back to Earth. Utilizing a new and exciting view of combat, in which you can also see the first-person view of up to four troopers in your X-COM strike team, the player commands an X-COM squad as they fight their way to the enemies' home world to prevent the decimation of their allies, the Ascidians. On board the X-COM ship, the Patton, the player controls the resources scavenged from the alien craft during combat missions, handpicking squads and arming them with the latest technology researched from both alien and human technologies."

Source: XCommand


Alliance Game Background (design doc)
Ascidia home world

It is the year 2062. A research expedition on board the UGS Patton has been sent to the ruins of the Mars invasion base, their initial mission is to scour the site for any new technology overlooked at the end of the First Alien War. The base has previously been cleared out by X‑COM troops so nothing untoward is expected. A few troopers are sent , along with a smattering of weapons, but this is a research mission so valuable space is not wasted on items of mass destruction.

When the expedition reaches Mars orbit it unwittingly triggers sensors linked to undiscovered equipment buried deep within the Cydonia base. A dimension gate of tremendous power is activated, and focusing on the Patton, releases an energy beam that flings the craft through an artificial wormhole to an unknown destination.

As the ship's systems flicker back on line the Bridge crew stagger to the viewscreen to find themselves orbiting a strange planet many light years from Earth and in the midst of an ongoing space battle.

The vicious conflict rages around them and they see the last of what seem to be the attacking alien craft start suicide runs on the Command ship of the defending alien fleet. Explosions ripple along the its back as the suicide craft impact upon the surface and it begins to slip planetward. Taking this as a cue the Patton attempts to slip quietly away from the planet but is tailed by one of the enemy ships. Suddenly a garbled transmission bursts across the bridge speakers, and while scientists try to decode the transmissions the Patton opens fire on the pursuing craft.

During the first mission briefing the player discovers that the attacking force seen by the crew of the Patton are an Alien race known as the Ascidians and that their target, was the same breed of foot soldiers as those seen in the first game in the brand ‘X‑COM: Enemy Unknown’.

Taking the role of the X‑COM Commander of the Patton, the player must command the rookie troopers ‘drafted’ from the ship’s population of engineers and scientists. On board the Patton the player controls the resources scavenged from the alien craft, and bases, during combat missions. Hand picking squads and arming them with the latest technology developed from both Alien and Human technologies he prepares them for their next foray into the unknown.

As the player progresses through the missions, they receive information about their new allies the Ascidians, and the alien races they are at war with. On board the Patton the scientists and engineers must master the recovered alien technology and construct new weapons and equipment from materials scavenged from both their encounters and what lies within the hold of their own ship.

Within the combat missions the player controls their squad as they fight their way to the enemies’ home world to prevent the decimation of the Ascidian’s homeworld and to gain the dimension gate technology to enable them to return home. Direct control of the troopers can be given to the X‑COM Commander, assisting the trooper if they become injured or panic as they get thrown in to the heat of combat.

Source: Terry Greer


X‑COM 5 Alliance Features (design doc)

  • The thrill of exploration and combat in a 3D texture mapped world
  • Full screen, 640 x 480 3D
  • Fast combat action against hordes of ravening aliens
  • In-depth strategy and resource management
  • Networked multi-player action within a 3D environment
  • Audio links between players in multi-player games
  • Interactive musical score
  • Group and individual order system with instant access between all 4 troopers
  • Set troopers to cover areas while others scout out the areas ahead
  • Research to master the alien technology
  • Promotion and training to improve trooper skills
  • Sophisticated AI system for aliens and X‑COM troopers


Credits

Please note that this only refers to those who worked on it in the UK.2

Design and level design

  • Me (Terry Greer)
  • Andy Williams
  • Marc Curtis
  • Stuart Poole
  • Rab Letham
  • Paul Truss

Artists

  • Drew Northcott
  • Jonathan Rowe
  • PaulAyliffe
  • Paul Truss
  • Kevin Wicks
  • Erol Kentli
  • Guy Jeffries
  • Martin Smilee
  • Mathew Knott
  • Martin Severn
  • Kevin Wicks
  • Andy Cook
  • Greg Shill

Producers

  • John Broomhall
  • Grant Dean
  • Stuart Whyte

Programming

  • Nick Thompson
  • Andy Parton (Audio)
  • Scott Johnston
  • Finlay Monroe

QA

  • Andrew Luckett

Music/Audio

  • John Broomhall
  • Darren Lam bourne

Gallery Screens

XCOM Alliance Screenshot XCOM Alliance Screenshot XCOM Alliance Screenshot XCOM Alliance Screenshot XCOM Alliance Screenshot XCOM Alliance Screenshot


1 XCommand, formerly available at http://dynamic.gamespy.com/~xcom/ is now defunct.

2 Terry Greer, at http://www.terrygreer.com/xcomalliance.html.

A leaked Beta is available for use in the Unreal program: http://www.xcomufo.com/forums/index.php?showtopic=242035170

Some gameplay footage, mainly from this beta, is also available online on Youtube. For example, the opening level: https://www.youtube.com/watch?v=wjGxCerqPPY

See Also

Games
Original Series UFO Badge UFO Defense Info (1994)TFTD Badge TFTD InfoApocalypse Insignia Apocalypse Info
Reboot Series Vigilo Confido black.png XCOM Enemy Unknown (2012) InfoVigilo Confido shield.png The Bureau: XCOM Declassified Info
Reboot Sequels Vigilo Confido shield.png XCOM 2 InfoVigilo Confido shield.png XCOM: Chimera Squad Info
Spinoffs Interceptor Badge Interceptor InfoE-Mail X-Com Em@il InfoEnforcer Info
Discontinued XCOM logo X-Com Genesis InfoXCOM logo X-Com Alliance Info