Info (Chimera)

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Chimera Squad is set after the end of XCOM2 in City 31. The Elders are defeated, and the aliens and ADVENT, now free of their control implants, are no longer hostile to humanity. Humans, aliens and hybrids now try to make a new world where both can prosper, despite the tensions between the former enemies.

Chimera Squad is part of the Reclamation Agency, a division of XCOM tasked with dealing with trouble caused by misuse of leftover alien technology. They are dispatched to City 31 to help deal with an uptake in incidents in the city, but upon arrival are quickly faced with a terror campaign intended to destabilise the city. Chimera Squad must race to find and confront the unknown group behind the unrest before the city falls to anarchy.

The game features a turn-based tactical game that the XCOM remakes are known for, as well as a strategic game reminiscent of the 2012 remake involving gathering income, managing unrest, researching new technologies and training and outfitting agents.

The tactical game is now based on Encounters, rather than dropping the squad off from the skyranger and proceeding freeform. Each encounter is essentially a room or other area the Squad enters by breaching. Each agent gets an action when breaching, then turn based tactical combat ensues after the breach to accomplish an objective, which is often killing or subduing all enemies, but could also be to retrieve an item and escape.

Agents are now fully realised characters with extensive dialogue, rather than generated. Allowing a Chimera Squad agent to die results in a game loss, but this is now considerably less likely to happen than in previous games.