Difference between revisions of "Info (EU2012)"

From UFOpaedia
Jump to navigation Jump to search
(Second Wave options)
m
Line 6: Line 6:
  
 
The fact that you have total control over every aspect of the XCOM agency is especially important considering that the game has "perma-death": when one of your soldiers dies, they are gone. This plays into XCOM's infamous difficulty; while no shot can be taken for granted and every choice you make in the game could have significant long-term consequences, the fact that your replacements are minimally-skilled rookies makes every lost soldier that much harder to endure.
 
The fact that you have total control over every aspect of the XCOM agency is especially important considering that the game has "perma-death": when one of your soldiers dies, they are gone. This plays into XCOM's infamous difficulty; while no shot can be taken for granted and every choice you make in the game could have significant long-term consequences, the fact that your replacements are minimally-skilled rookies makes every lost soldier that much harder to endure.
 +
 +
==System Requirements==
 +
'''Minimum:'''
 +
 +
*OS: Windows Vista
 +
*Processor: 2 GHz Dual Core
 +
*Memory: 2 GB RAM
 +
*Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600XT or greater
 +
*DirectX®: 9.0
 +
*Hard Drive: 20 GB HD space
 +
*Sound: DirectX Compatible
 +
 +
'''Recommended:'''
 +
 +
*OS: Windows 7
 +
*Processor: 2 GHz Dual Core (Intel Core 2 Duo 2.4 GHz or Athlon X2 2.7 GHz)
 +
*Memory: 4 GB RAM
 +
*Graphics: NVIDIA GeForce 9000 series / ATI Radeon HD 3000 series or greater
 +
*DirectX®: 9.0
 +
*Hard Drive: 20 GB HD space
 +
*Sound: DirectX Compatible
  
 
==Difficulty Levels==
 
==Difficulty Levels==
 
+
* Easy
==System Requirements==
+
* Normal
 +
* Hard
 +
* Classic
 +
* Impossible
  
 
==Second Wave==
 
==Second Wave==
  
 
Players may choose any of those options at the start of the game to increase difficulty and variety.  
 
Players may choose any of those options at the start of the game to increase difficulty and variety.  
 
 
{| class="wikitable" width="50%"  
 
{| class="wikitable" width="50%"  
 
|+ Second Wave Options
 
|+ Second Wave Options
Line 63: Line 86:
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
'''Minimum:'''
 
 
 
OS: Windows Vista
 
 
Processor: 2 GHz Dual Core
 
 
Memory: 2 GB RAM
 
 
Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600XT or greater
 
 
DirectX®: 9.0
 
 
Hard Drive: 20 GB HD space
 
 
Sound: DirectX Compatible
 
 
 
 
'''Recommended:'''
 
 
 
OS: Windows 7
 
 
Processor: 2 GHz Dual Core (Intel Core 2 Duo 2.4 GHz or Athlon X2 2.7 GHz)
 
 
Memory: 4 GB RAM
 
 
Graphics: NVIDIA GeForce 9000 series / ATI Radeon HD 3000 series or greater
 
 
DirectX®: 9.0
 
 
Hard Drive: 20 GB HD space
 
 
Sound: DirectX Compatible
 

Revision as of 21:09, 27 September 2012

General Info

XCOM: Enemy Unknown, to be released this year, October 9th in Europe and 12th in the US, is a video game (PC, XBox360 and PS3) wherein the player is in charge of an elite paramilitary organization called XCOM. XCOM: EU is a restart of the 'XCOM' series of games that started in 1994 with UFO: Enemy Unknown (aka XCOM: UFO Defense). Extraterrestrials are attacking Earth and it is your job to defend the planet.

Like its predecessors, XCOM: Enemy Unknown (2012) is a unique game because it blends elements of real-time strategy, such as building a base, researching technology, planning missions, managing global politics to secure funding or equipping soldiers with gear and abilities, and mixes them elements of turn-based combat, where you choose every move and action your soldiers take on the battlefield.

The fact that you have total control over every aspect of the XCOM agency is especially important considering that the game has "perma-death": when one of your soldiers dies, they are gone. This plays into XCOM's infamous difficulty; while no shot can be taken for granted and every choice you make in the game could have significant long-term consequences, the fact that your replacements are minimally-skilled rookies makes every lost soldier that much harder to endure.

System Requirements

Minimum:

  • OS: Windows Vista
  • Processor: 2 GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600XT or greater
  • DirectX®: 9.0
  • Hard Drive: 20 GB HD space
  • Sound: DirectX Compatible

Recommended:

  • OS: Windows 7
  • Processor: 2 GHz Dual Core (Intel Core 2 Duo 2.4 GHz or Athlon X2 2.7 GHz)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 9000 series / ATI Radeon HD 3000 series or greater
  • DirectX®: 9.0
  • Hard Drive: 20 GB HD space
  • Sound: DirectX Compatible

Difficulty Levels

  • Easy
  • Normal
  • Hard
  • Classic
  • Impossible

Second Wave

Players may choose any of those options at the start of the game to increase difficulty and variety.

Second Wave Options
Option Description
Damage Roulette Weapons have a much wider range of damage.
Total Loss Lose all gear from soldiers who die in combat.
Red Fog Any wounds taken in combat will degrade a soldier's stats for that mission.
Hidden Potential Rookies will have random starting stats.
Results Driven As a soldier is promoted, their stats will increase randomly.
New Economy A country will offer less funding as its panic increases.
War Weariness Overall funding levels drop inexorably with every month that passes.
High Stakes The rewards granted for stopping alien abductions are randomized.
Diminishing Returns The cost of satellites increases with every one that is built.
E-115 Elerium stores will degrade over time.
The Blitz The aliens will target a larger number of cities every time they launch an abduction attack.
Absolutely Critical A flanking shot will guarantee a critical hit.
More Than Human The psionic gift is extremely rare.
The Greater Good The secret of psionics can only be learned by interrogating a psionic alien.
Marathon The game takes considerably longer to complete.
Alternate Sources The power requirements of all facilities are increased.
'
'
'