Difference between revisions of "Info (EU2012)"

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(Created page with "[http://www.xcom.com/enemyunknown/information XCOM: Enemy Unknown], released 9Oct2012, is a video game (PC, XBox360, PS3) wherein the player is in charge of an elite paramilitary...")
 
(worked the text a bit and added some subsections)
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[http://www.xcom.com/enemyunknown/information XCOM: Enemy Unknown], released 9Oct2012, is a video game (PC, XBox360, PS3) wherein the player is in charge of an elite paramilitary organization called XCOM.  XCOM: EU is well-characterized as an homage to the 'XCOM' series of games that started in 1994 with UFO: Enemy Unknown (aka XCOM: UFO Defense).  Extraterrestrials are attacking Earth and it is your job to defend the planet.
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==General Info==
  
XCOM is a unique game because it blends elements of real-time strategy (building a base, researching technology, planning missions, managing global sentiment to secure funding, equipping soldiers with gear and abilities) with elements of turn-based combat (you choose every move and action your soldiers take on the battlefield). The fact that you have total control over every aspect of the XCOM agency is especially important considering "perma-death"; when one of your soldiers dies, they are gone. The only way to get that soldier back is to reload a saved game before they died (assuming you're not playing IronMan mode).  This plays into XCOM's infamous difficulty; while no shot can be taken for granted and every choice you make in the game could have significant long-term consequences, the fact that your replacements are minimally-skilled rookies makes every lost soldier that much harder to endure.
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[http://www.xcom.com/enemyunknown/information XCOM: Enemy Unknown], to be released this year, October 9th in Europe and 12th in the US, is a video game (PC, XBox360 and PS3) wherein the player is in charge of an elite paramilitary organization called XCOM.  XCOM: EU is a restart of the 'XCOM' series of games that started in 1994 with UFO: Enemy Unknown (aka XCOM: UFO Defense). Extraterrestrials are attacking Earth and it is your job to defend the planet.
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Like its predecessors, XCOM: Enemy Unknown (2012) is a unique game because it blends elements of real-time strategy, such as building a base, researching technology, planning missions, managing global politics to secure funding or equipping soldiers with gear and abilities, and mixes them elements of turn-based combat, where you choose every move and action your soldiers take on the battlefield.  
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The fact that you have total control over every aspect of the XCOM agency is especially important considering that the game has "perma-death": when one of your soldiers dies, they are gone. This plays into XCOM's infamous difficulty; while no shot can be taken for granted and every choice you make in the game could have significant long-term consequences, the fact that your replacements are minimally-skilled rookies makes every lost soldier that much harder to endure.
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==Difficulty Levels==
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==System Requirements==
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[[Category: Enemy Unknown (2012)]]

Revision as of 23:05, 22 September 2012

General Info

XCOM: Enemy Unknown, to be released this year, October 9th in Europe and 12th in the US, is a video game (PC, XBox360 and PS3) wherein the player is in charge of an elite paramilitary organization called XCOM. XCOM: EU is a restart of the 'XCOM' series of games that started in 1994 with UFO: Enemy Unknown (aka XCOM: UFO Defense). Extraterrestrials are attacking Earth and it is your job to defend the planet.

Like its predecessors, XCOM: Enemy Unknown (2012) is a unique game because it blends elements of real-time strategy, such as building a base, researching technology, planning missions, managing global politics to secure funding or equipping soldiers with gear and abilities, and mixes them elements of turn-based combat, where you choose every move and action your soldiers take on the battlefield.

The fact that you have total control over every aspect of the XCOM agency is especially important considering that the game has "perma-death": when one of your soldiers dies, they are gone. This plays into XCOM's infamous difficulty; while no shot can be taken for granted and every choice you make in the game could have significant long-term consequences, the fact that your replacements are minimally-skilled rookies makes every lost soldier that much harder to endure.

Difficulty Levels

System Requirements