Difference between revisions of "Hardmode Expansion Info"

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== What is Hardmode ==
 
== What is Hardmode ==
Its a modification! Specifically its a mod for OpenXCOM. This mod aims This mod aims to make the gameplay more challenging and deals with most of vanilla versions flaws, such as overpowered Psi and early Plasma weapons. The mod tries to stick close to the vanilla core components of X-COM.
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Its a modification! Specifically its a mod for OpenXCOM. This mod aims to make the gameplay more challenging and deals with most of vanilla versions flaws, such as overpowered Psi and early Plasma weapons. The mod tries to stick close to the vanilla core components of X-COM.
  
 
It is aimed at experienced X-Com players, who know the game well and are not afraid of a difficulty higher then Superhuman. The Aliens are more powerful, have more variants and your weapons will slowly become obsolete due to them. Research progress is a must, but comes at costs.
 
It is aimed at experienced X-Com players, who know the game well and are not afraid of a difficulty higher then Superhuman. The Aliens are more powerful, have more variants and your weapons will slowly become obsolete due to them. Research progress is a must, but comes at costs.

Revision as of 08:48, 21 October 2021

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What is Hardmode

Its a modification! Specifically its a mod for OpenXCOM. This mod aims to make the gameplay more challenging and deals with most of vanilla versions flaws, such as overpowered Psi and early Plasma weapons. The mod tries to stick close to the vanilla core components of X-COM.

It is aimed at experienced X-Com players, who know the game well and are not afraid of a difficulty higher then Superhuman. The Aliens are more powerful, have more variants and your weapons will slowly become obsolete due to them. Research progress is a must, but comes at costs.

Exactly what new mechanics can I expect

Some new concepts and mechanics you will see include

Aliens

  • Multiple new Alien species and terror forces (did anyone say long range Chrysalid Spitters?)
  • Mixed alien crews, and mixed terror forces
  • New UFOs to contend with, and with all pre-existing UFOs receiving dozens of new and unique interior redesigns
  • Alien Bases may deploy hostile missions that will force an X-COM response
  • Certain Aliens are harder to manipulate psionically, and the Ethereals are immune to Mind Control

Weapons/Equipment/Armour

  • New array of weapons for all tiers, Grenade Launchers to Shotguns to Snipers.
  • Special Alloy ammo that can be manufactured for early game ballistic weapons
  • Dedicated melee weapons for X-COM and the Aliens
  • Large array of new armour for X-COM, from ceramic plated vests to reinforced power suits
  • New X-COM aircraft, Heavy Weapon Platforms and even unmanned Drones

Research

  • Research tree has been completely overhauled
  • Research times are significantly longer, most advance technology requires special alien artefacts and the interrogation of alien engineers/medics/leaders
  • You can't research Laser weapons until you've stolen and researched an alien data slate, you can't research it until you've interrogated an alien, you can't interrogate an alien until you've researched a containment cell, you can't do that until you've raided an alien base

Tactical Combat

  • Aliens are aware of your presence earlier than normal (turn 14 from turn 20)
  • Larger maps for terror missions and certain alien UFOs, also a lot more civilians
  • Aliens will use explosive weapons from turn 1
  • Chronological alien race mixes, don't be surprised if some Sectoids tag along with Floaters, and they might bring their Cyberdiscs as well

Thanks and Acknowledgements

Please see here - https://openxcom.org/forum/index.php/topic,4965.0.html