Difference between revisions of "Info (Long War)"

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(→‎Acknowledgments: it's not my wiki :))
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* Mac OS/X Port: Thither, Anderkent
 
* Mac OS/X Port: Thither, Anderkent
 
* Thanks to: Kevin Schultz, Dan Price, Roland Rizzo at Firaxis Games for some expert assistance
 
* Thanks to: Kevin Schultz, Dan Price, Roland Rizzo at Firaxis Games for some expert assistance
* Thanks to: DubiousIntent (X-Com's modding archivist), Hobbes (for his excellent XCOM wiki, http://www.ufopaedia.org/ ), Uzifeline, Gugacuardo, Tapkomet, Ogel, and Thunder_GR(soldier name lists), Heramael (copyediting)
+
* Thanks to: DubiousIntent (X-Com's modding archivist), ufopaedia.org (for hosting the Long War wiki) & Hobbes (wiki admin), Uzifeline, Gugacuardo, Tapkomet, Ogel, and Thunder_GR(soldier name lists), Heramael (copyediting)
 
* Amineri and XMarksTheSpot for UPKModder
 
* Amineri and XMarksTheSpot for UPKModder
 
* Eliot van Uytfanghe for UE Explorer
 
* Eliot van Uytfanghe for UE Explorer

Revision as of 19:56, 30 November 2014

Current Version

Long War 3.0 Beta 14g Download

Change Log

http://ufopaedia.org/index.php?title=Bugs_%28Long_War%29

Acknowledgments

  • Chief Designer and Programmer: JohnnyLump
  • Chief Programmer and Designer: Amineri
  • Chief UI Programmer and Artist: XMarksTheSpot
  • Programmer and Chief Quality Assurance Specialist: Ellatan
  • Senior Contributing Programmer: WGhost81
  • Sound Editors: TrackTwo, Matt Lees
  • Contributing Artists: JCLewis, Ebolii, lfish, Obstbanane, IvanDogovich, Kordolius, Zyxpsilon, Neonin, AlexGlitch
  • Contributing Programmers: TrackTwo, Liquid911, Part Time Commie, Uberjumper, Drakous79, Bertilsson, Bokauk, BlackAlpha, Guicomir, MuckBeth, Peasly Wellbott, Oddball_E8
  • Translators: Noganeto1 (Spanish), Aldo32 (Spanish), Kordolius (French)
  • Linux Port: Shivoc, Falex007, WGhost81
  • Mac OS/X Port: Thither, Anderkent
  • Thanks to: Kevin Schultz, Dan Price, Roland Rizzo at Firaxis Games for some expert assistance
  • Thanks to: DubiousIntent (X-Com's modding archivist), ufopaedia.org (for hosting the Long War wiki) & Hobbes (wiki admin), Uzifeline, Gugacuardo, Tapkomet, Ogel, and Thunder_GR(soldier name lists), Heramael (copyediting)
  • Amineri and XMarksTheSpot for UPKModder
  • Eliot van Uytfanghe for UE Explorer
  • twinj for discovering how to rescript functions
  • Gildor for Unreal Package Decompessor
  • Inno Setup 5, by JRSoftware.org
  • Also special thanks to Neonin for the Long War logo on the Nexus mod page! Check out Neonin's UI Texture Replacement mod for livelier in-game icons and other graphics: http://xcom.nexusmods.com/mods/382//?
  • Included software:XCOMEUModHelper by UberJumper

Installation

  • If you are upgrading from Beta 3 or earlier, you should verify back to an up-to-date vanilla install.
  • If you are upgraded from Beta 9a or earlier, you must start a new campaign.
  • If you have ever played with any other mods on your EW install, or have changed some files yourself, verify back to a vanilla installation of EW before installing Long War. If you have any trouble with installation, do this as well.
  • Disable any antivirus software. We have specific reports that Comodo security software can prevent a proper install; some have reported installation problems with it *on* while others with it installed but *off*. We have separate reports that BitDefender Free will crash XCOM with this mod.
  • Make sure you have the latest .net framework installed.
  • Run the installer.
  • When you select your path to install the mod, you should receive a warning that the directory already exists, although we have had reports that it doesn't if you run in the installer in admin mode. If you aren't in admin mode and don't get this warning, you may have selected the wrong path.
  • Start the game once. You may receive a CTD error; this appears to be some aspect of the mod completing installation and making nice with Steam. Start it again, and it should run.
  • If you have been playing vanilla XCOM in a language other than the one you installed it in, switch XCOM to the installed Long War's language via its properties in Steam.

Installation notes

  • This mod will overwrite several game files and likely render multiplayer unplayable until you uninstall.
  • We don't think it will work on Macs, although you are welcome to try and give us feedback.
  • The mod will not work properly on vanilla EW campaigns, so you'll need to start a new one. Campaigns are saved even if you uninstall, so you should be able to return to vanilla campaigns. Long War campaigns probably won't work well in vanilla.
  • If Firaxis / 2k issues any patches to vanilla XCOM, it will overwrite and disable Long War, and almost certainly make the mod unplayable until the modders are able to update it. Unfortunately, turning off automatic updates to the game in Steam, via the game menu / Properties / Updates tab, does not prevent patches from loading. Your savegames should be preserved, though.
  • If you want to use alternate game textures via Texmod, install them AFTER you fully install Long War.
  • If you install this mod over an existing version of Long War EW, you won't be able to uninstall back to vanilla; to do so, you'll have to go to Steam and use the "Verify Integrity of Game Cache" option (under the Xcom game menu / Properties / Local Files tab) to restore your game to its original settings. You should also do this if something goes wrong with the uninstall.

To uninstall

  • Uninstall via the usual Windows Control Panel Add/Remove Programs feature, or verify back to vanilla.

Troubleshooting

If you hit something that seems to be a bug, try the following steps and see if any of them clear up the problem

  • Save your game and reload.
  • Save your game, shut down XCOM and Steam, and restart.
  • Save your game, shut down XCOM, and restart your computer.
  • Save your game, shut down XCOM, delete all files in C:\Users\YOUR WINDOWS USERNAME\Documents\My Games\XCOM - Enemy Within\XComGame\Config, and restart XCOM.
  • Consider verifying your XCOM install back to vanilla and reinstalling the mod per the instructions above. This will not remove your savegames.
  • If you are getting periodic slowdowns or lockups on the Loading User Settings popup, try: 1) deleting most of your old savegames (in C:\Users\YOUR WINDOWS USERNAME\Documents\My Games\XCOM - Enemy Within\XComGame\SaveData) 2) turning of Cloud synch in Steam, or 3) Playing in offline mode.
  • Find the file Long_War_EW_Detailed_Install_Troubleshooting.txt in your XEW folder and follow the instructions there.
  • Report the bug on the Nexus. Please include the difficulty and any second wave options.

If You Get a Crash To Desktop Please help us by posting crash output on the LW EW Beta Nexus subforum.

  • Describe the circumstances of the crash.
  • On most installations, go to this directory: C:\Users\YOUR WINDOWS USERNAME\Documents\My Games\XCOM - Enemy Within\XComGame\Logs
  • Open the file Launch.log in a text editor.
  • Scroll to the bottom of the file and look for the line that says "Log: === Critical error: ==="
  • If it is present, copy that line to the end of the list of functions that were called and post on the subforum.

It should look like this:

  • [0019.24] Log: === Critical error: ===
  • Unknown code token 04
  • XGExaltSimulation Command1.TheWorld:PersistentLevel.XGExaltSimulation_0
  • Function XComStrategyGame.XGExaltSimulation:GetPanicMod:00F5
  • Script call stack:
  • Function XComStrategyGame.XGGeoscape:Tick
  • Function XComStrategyGame.XGGeoscape:GameTick
  • Function XComStrategyGame.XGGeoscape:UpdateShips
  • Function XComStrategyGame.XGShip_UFO:OnArrival
  • Function XComStrategyGame.XGAlienObjective:NotifyOfSuccess
  • Function XComStrategyGame.XGStrategyAI:LogUFORecord
  • Function XComStrategyGame.XGCountry:AddPanic
  • Function XComStrategyGame.XGExaltSimulation:GetPanicMod
  • Unfortunately, this stack dump doesn't occur very often in the log, and if a function list isn't present, it is unlikely we can do much with your post.
  • If you can repeatedly reproduce this error after reloading your save game and taking the same steps, we may want your savegame. Please PM johnnylump on the Nexus with details, and he'll get you an email address for you to send the save.
  • In any event, accept our grateful thanks for helping us debug the mod.

Special Thanks

For advice, ideas, support and feedback from many people, including but not limited to: Adam T., Agammamon, Albrecht S., Alec K., Alex E., Allen S., Allen M., Amanasleep, Anaxibois, Anders H., Anders J., Andrey S., Angel R., Anthony S, Antioche, AnUser, Armarnis, Avenger93, Ayur S., BeagleRush, Ben C., Bilfdoffle, BigRowdy, Binkleywalker, Bjlinden, Bowen X., Boyski, Brandon C., Brian H., Brian K., Bryan B., BuffaloBurger, Businessware Technologies Inc., Cal0004, Casnimot, Charles B., Charles-Henri G., Chris H., Christian P., Commander Gorda , Computeraddict, Daniel S., Darkrenown, David N., David W., DeadCrowsFood, Deducter , Demiansky, Devon_v, Dominique V., Duong N., Dustin K., Dustin S., drake8888, Edward O., eld10, Eric M., Erik H., Feldelm, Felerys , Firestorm10, FilthyRobot, Fishbo, Florian E., FlyingHigh10000000, Geoffrey N., Gerd G., Gorgon01, Guillaume B., Gyogen, Haerzog, Hambil, Haruspice, Hazapuza, Hellraptor, Heramael, Houmie, Ian R., Iceciro, Insufferable Smartypants, Jan-Michael M., Jared B., Jeffrey E., Jeremy O., Jeroen K., Jesse N., Joachim W., Johan K., John S., Joseph B., Joseph H., Kara42, Kaya E., Ken D., Khamza D., Kirill Z., Kostas A., Low Low H H, Luix, Maik A., Markus L., Matthias L., Maxim I., MelloAce, Michael B., Miguel P., Mike B., Minoitos, MrBims, MSpain77, Mufuks, NeoSeether, Nesi N., Nontalo, Oleg E., Oliver L., Orost, Patrick M., Patrick P., Philip M., Philipp D., Phwop, RaymondHouser, Reid A., Renraw, Rex F., Robert F., Robert H., Ross C., Rudiger S., Saph7, Sebastian C., Sebastian S., Shane F., Sibiryak, SirDrD, Skrzaciksc, Squee913, Stefan S., Stephen M., Talhydras, Teemredd31, Thomas M., Thomas G., Thunder_GR, Tim E., Valakov, Vesa P., WalterJ, Wintermist, WorthlessBums, Xaxyx, Xwynns, Yustarius , Yzaxtol , ZiggRolls20, Zybertrix,