Difference between revisions of "Info (OpenApoc)"

From UFOpaedia
Jump to navigation Jump to search
Line 5: Line 5:
 
     /_/                /_/       
 
     /_/                /_/       
 
</pre>http://openapoc.org
 
</pre>http://openapoc.org
 
+
<hr>
  
 
<table width="100%!important;" cellpadding="0" cellspacing="1">
 
<table width="100%!important;" cellpadding="0" cellspacing="1">
Line 11: Line 11:
 
<tr  style="vertical-align: top;">
 
<tr  style="vertical-align: top;">
 
<td style="width: 33%;padding:5px 15px;border-bottom: 1px solid #7d7d7d;">
 
<td style="width: 33%;padding:5px 15px;border-bottom: 1px solid #7d7d7d;">
[[Image:Openapoc-contribute.jpg|center]]
+
[[Image:Openapoc-contribute.jpg|center]] <br><br>
 +
 
 +
''This Wiki is a work in progress - all contributions to it are welcome as long as they are related with OpenApoc.
 +
Feel free to add new pages, edit the current ones and to use the [[Talk:OpenApoc|discussion tab]] to ask any questions. <br>
 +
OpenApoc is under development, so unless otherwise noted.''<br>
 
</td>
 
</td>
  
Line 17: Line 21:
 
'''OpenApoc is a open-source remake of [[Apocalypse|XCOM: Apocalypse]] original game on new engine, engine will be use imported graphic and sounds from original ISO image. <br>Improvements will be added by mods. <br>  
 
'''OpenApoc is a open-source remake of [[Apocalypse|XCOM: Apocalypse]] original game on new engine, engine will be use imported graphic and sounds from original ISO image. <br>Improvements will be added by mods. <br>  
 
(for OpenApoc you will need your original copy of X-Com Apocalypse)<br>  
 
(for OpenApoc you will need your original copy of X-Com Apocalypse)<br>  
* porting to a new open source engine (free for all)<br>
+
* Porting to a new crossplatform open-source engine
* support for easy mod connection<br>
+
* Support for easy mod creation which was really hard in the original
* unlimited possibilities for game finesse<br>
+
* Unlimited possibilities for game finesse
* support for modern screen resolution<br>
+
* Added Skirmish module
 +
* Added full debug system
 +
* Added more then 40 improvements already
 +
* Support for modern screen resolution
 +
* In mods we can add cut mechanics and Julain Gollop ideas
 
* we got support from Julian Gollop (creator of the X-Com series)<br>  
 
* we got support from Julian Gollop (creator of the X-Com series)<br>  
 
We needs more programmers - thus we finish project faster. Help more people find out about OpenApoc! '''
 
We needs more programmers - thus we finish project faster. Help more people find out about OpenApoc! '''
  
  
This Wiki is a work in progress - all contributions to it are welcome as long as they are related with OpenApoc.
 
Feel free to add new pages, edit the current ones and to use the [[Talk:OpenApoc|discussion tab]] to ask any questions.
 
 
OpenApoc is under development, so unless otherwise noted.<br>
 
 
</td>
 
</td>
  

Revision as of 18:05, 20 September 2018

  ____                ___                
 / __ \___  ___ ___  / _ | ___  ___  ____
/ /_/ / _ \/ -_) _ \/ __ |/ _ \/ _ \/ __/
\____/ .__/\__/_//_/_/ |_/ .__/\___/\__/ 
    /_/                 /_/      

http://openapoc.org


Openapoc-contribute.jpg


This Wiki is a work in progress - all contributions to it are welcome as long as they are related with OpenApoc. Feel free to add new pages, edit the current ones and to use the discussion tab to ask any questions.
OpenApoc is under development, so unless otherwise noted.

OpenApoc is a open-source remake of XCOM: Apocalypse original game on new engine, engine will be use imported graphic and sounds from original ISO image.
Improvements will be added by mods.
(for OpenApoc you will need your original copy of X-Com Apocalypse)

  • Porting to a new crossplatform open-source engine
  • Support for easy mod creation which was really hard in the original
  • Unlimited possibilities for game finesse
  • Added Skirmish module
  • Added full debug system
  • Added more then 40 improvements already
  • Support for modern screen resolution
  • In mods we can add cut mechanics and Julain Gollop ideas
  • we got support from Julian Gollop (creator of the X-Com series)

We needs more programmers - thus we finish project faster. Help more people find out about OpenApoc!


Social pages (recent news)