Difference between revisions of "Info (OpenXcom)"

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! Version !! Release date !! Changes
 
! Version !! Release date !! Changes
 
|-
 
|-
| '''0.1''' || [http://openxcom.org/index.php/2010/10/version-0-1-is-here/ October 17th, 2010] ||
+
| '''0.1''' || [http://openxcom.org/2010/10/version-0-1-is-here/ October 17th, 2010] ||
 
* Engine
 
* Engine
 
* Geoscape
 
* Geoscape
 
* Basescape
 
* Basescape
 
|-
 
|-
|'''0.2''' || [http://openxcom.org/index.php/2011/01/version-0-2-is-out/ January 28th, 2011] ||
+
|'''0.2''' || [http://openxcom.org/2011/01/version-0-2-is-out/ January 28th, 2011] ||
 
* Language strings
 
* Language strings
 
* Saved games
 
* Saved games
Line 36: Line 36:
 
** Basic pathfinding, fog of war, lighting
 
** Basic pathfinding, fog of war, lighting
 
|-
 
|-
|'''0.3''' || [http://openxcom.org/index.php/2011/09/holy-crap-its-version-0-3/ September 1st, 2011] ||
+
|'''0.3''' || [http://openxcom.org/2011/09/holy-crap-its-version-0-3/ September 1st, 2011] ||
 
* Items
 
* Items
 
* Purchasing
 
* Purchasing
Line 50: Line 50:
 
** AI Phase 1 (patrol, aggro)
 
** AI Phase 1 (patrol, aggro)
 
|-  
 
|-  
|'''0.4''' || [http://openxcom.org/index.php/2012/08/incoming-version-0-4/ August 14th, 2012] ||
+
|'''0.4''' || [http://openxcom.org/2012/08/incoming-version-0-4/ August 14th, 2012] ||
 
* Research
 
* Research
 
* Manufacture
 
* Manufacture
Line 60: Line 60:
 
** Special items (medi-kit, motion sensor, proximity grenade, psi-amp, mind probe, blaster launcher, electroflare)
 
** Special items (medi-kit, motion sensor, proximity grenade, psi-amp, mind probe, blaster launcher, electroflare)
 
|-
 
|-
| '''0.45''' || [http://openxcom.org/index.php/2012/11/the-handymens-version/ November 5, 2012] ||
+
| '''0.45''' || [http://openxcom.org/2012/11/the-handymens-version/ November 5, 2012] ||
 
*Ufopaedia
 
*Ufopaedia
 
*Modular rulesets
 
*Modular rulesets
Line 67: Line 67:
 
*Logging
 
*Logging
 
|-
 
|-
| '''0.9''' || [http://openxcom.org/index.php/2013/05/its-finally-here-version-0-9/ May 7, 2013] ||
+
| '''0.9''' || [http://openxcom.org/2013/05/its-finally-here-version-0-9/ May 7, 2013] ||
 
* Alien Missions
 
* Alien Missions
 
* Scoring
 
* Scoring
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* Display Filters
 
* Display Filters
 
|-
 
|-
| ''' 1.0 ''' || (unreleased) ||
+
| ''' 1.0 ''' || [http://openxcom.org/2014/06/openxcom-1-0/ June 13, 2014] ||
 +
* Everything vanilla
 +
* Options and extra features
 +
* Mod support
 
* Save backwards compatibility
 
* Save backwards compatibility
* Datasets
 
* Extra features
 
* Anything else missing
 
 
|}
 
|}
  
 
[[Category:OpenXcom]]
 
[[Category:OpenXcom]]

Revision as of 19:53, 13 June 2014

What is X-COM?

Haha you're kidding right?

What is OpenXcom?

OpenXcom is an open-source clone of the original X-COM, licensed under the GPL and written in C++ / SDL. It was originally founded by SupSuper in February 2009, and has since grown into a small development team surrounded by a very supporting community.

The goal of the project is to bring back the tried and true feel of the original with none of the issues. All the same graphics, sound and gameplay with a brand new codebase written from scratch. This should give it:

  • Fixability: Play the game natively without any need for emulators or fancy hacks, with none of the limitations and bugs that plagued the original. No more 80-item-limit, personnel limits, funding overflows, disconnected facilities, broken proximity grenades, floating soldiers, etc.
  • Moddability: Tweak the game to your heart's content. Sure the original was pretty good, but maybe you just think it could be that bit better. A nicer base layout, better laser weapons, maybe challenge yourself with a custom game mode, or just put in all the crazy stuff you've always wanted! None of it is hardcoded.
  • Flexibility: Port the game to any platform you like, customize it to your liking, or use it to make your own far-fetched remakes. The code is fully documented and open-source so anyone can take a crack at it.

Milestones

The OpenXcom past, present and future development history

Version Release date Changes
0.1 October 17th, 2010
  • Engine
  • Geoscape
  • Basescape
0.2 January 28th, 2011
  • Language strings
  • Saved games
  • Battlescape
    • Terrain generation
    • Basic units
    • Basic pathfinding, fog of war, lighting
0.3 September 1st, 2011
  • Items
  • Purchasing
  • Selling
  • Transferring
  • Ufopaedia
  • Options
  • Platform-specific Folders
  • Battlescape
    • Item equipping, firing, throwing
    • Environment: fire, smoke, explosions, damage, kills
    • Unit stats
    • AI Phase 1 (patrol, aggro)
0.4 August 14th, 2012
  • Research
  • Manufacture
  • Rulesets
  • Battlescape
    • Terror sites
    • Debriefing, scores, experience and skill ups
    • Large units and other alien units
    • Special items (medi-kit, motion sensor, proximity grenade, psi-amp, mind probe, blaster launcher, electroflare)
0.45 November 5, 2012
  • Ufopaedia
  • Modular rulesets
  • New options
  • Man page / command-line help
  • Logging
0.9 May 7, 2013
  • Alien Missions
  • Scoring
  • Graphs
  • Victory/Defeat
  • Difficulty levels
  • Geoscape
    • Live alien capture
    • Psionic training
    • Multiple dogfights
  • Battlescape
    • All alien units, items and abilities
    • Alien base, X-Com base and Cydonia missions
    • AI Phase 2 (grenades, blaster launcher, taking cover)
  • Intro/Outro
  • Control Options
  • Advanced Options
  • Display Filters
1.0 June 13, 2014
  • Everything vanilla
  • Options and extra features
  • Mod support
  • Save backwards compatibility