Difference between revisions of "Info (XCOM2)"

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(Added info from IGN's today's video and article)
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==Soldiers==
 
==Soldiers==
* 5 classes - no mention of how many new ones.
+
* 5 classes - Ranger, Sharpshooter, Grenadier, Specialist (those are evolved versions of the original 4 classes), 5th still unrevealed
 +
* Ranger - carries sword, can engage on melee combat
 +
* Sharpshooter - can specialize also in Pistol skills
 +
* Specialist - carries a 'Gremlin' drone
 
* Soldiers appear to have 'Character Skills' (check Tactical picture)
 
* Soldiers appear to have 'Character Skills' (check Tactical picture)
* Soldiers can use melee weapons.
+
 
 +
==Combat System==
 +
* XCOM now always has the first shot (aliens don't scatter for cover when activated) due to more emphasis on stealth
 +
* Loot system - timers to recover items carried by dead aliens or even your own soldiers (similar to Meld on EW)
 +
* Procedure generated maps
 +
* Secondary mission objectives
 +
 
 +
==New Aliens==
 +
* Viper - similar to the original game's Snakemen (on this case being a snakewoman). Can shoot poison, wrap around a soldier and squeeze it to death, and a 'frog tongue' capable of pulling soldiers out of cover.
 +
* Sectoid - bigger and meaner than in EU, have incorporated human DNA, now have mouths and teeth, can mind control
 +
* Advent - human soldiers
  
 
==Media==
 
==Media==
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File:09_x2_screens_overview_thm.png|  
 
File:09_x2_screens_overview_thm.png|  
 
</gallery>
 
</gallery>
 +
 +
==Sources==
 +
* IGN's 'XCOM 2: Welcoming our new alien overlords' video [http://www.ign.com/articles/2015/06/02/xcom-2-welcoming-our-new-alien-overlords] and corresponding article [http://www.ign.com/articles/2015/06/02/xcom-2-welcoming-our-new-alien-overlords].

Revision as of 01:42, 3 June 2015

This page is to start collect all the information related to Firaxis' upcoming XCOM 2 game, released through official channels and confirmed sources.

Storyline

According to the Overview available at the official XCOM 2 website:

  • The new game takes place 20 years after Earth's surrender to the aliens during the invasion.
  • The alien overlords have built megacities where war, poverty, crime and disease are supposedly eradicated, but which only serve as a cover for more sinister plans for humankind.
  • XCOM was beaten and defeated but they have waging a guerrilla style war against the aliens.
  • XCOM HQ is now a captured Alien Supply Ship that has been converted as a mobile command center.
  • New alien races, including Snakemen and Sectoid hybrids.

Engine

  • Procedural generated maps.
  • Wide mod support: you can create maps, new races, storylines and campaigns and share them via Steam Workshop.

Soldiers

  • 5 classes - Ranger, Sharpshooter, Grenadier, Specialist (those are evolved versions of the original 4 classes), 5th still unrevealed
  • Ranger - carries sword, can engage on melee combat
  • Sharpshooter - can specialize also in Pistol skills
  • Specialist - carries a 'Gremlin' drone
  • Soldiers appear to have 'Character Skills' (check Tactical picture)

Combat System

  • XCOM now always has the first shot (aliens don't scatter for cover when activated) due to more emphasis on stealth
  • Loot system - timers to recover items carried by dead aliens or even your own soldiers (similar to Meld on EW)
  • Procedure generated maps
  • Secondary mission objectives

New Aliens

  • Viper - similar to the original game's Snakemen (on this case being a snakewoman). Can shoot poison, wrap around a soldier and squeeze it to death, and a 'frog tongue' capable of pulling soldiers out of cover.
  • Sectoid - bigger and meaner than in EU, have incorporated human DNA, now have mouths and teeth, can mind control
  • Advent - human soldiers

Media

Sources

  • IGN's 'XCOM 2: Welcoming our new alien overlords' video [1] and corresponding article [2].