Difference between revisions of "Info (XCOM2)"
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(Added info from IGN's today's video and article) |
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==Soldiers== | ==Soldiers== | ||
− | * 5 classes - | + | * 5 classes - Ranger, Sharpshooter, Grenadier, Specialist (those are evolved versions of the original 4 classes), 5th still unrevealed |
+ | * Ranger - carries sword, can engage on melee combat | ||
+ | * Sharpshooter - can specialize also in Pistol skills | ||
+ | * Specialist - carries a 'Gremlin' drone | ||
* Soldiers appear to have 'Character Skills' (check Tactical picture) | * Soldiers appear to have 'Character Skills' (check Tactical picture) | ||
− | * | + | |
+ | ==Combat System== | ||
+ | * XCOM now always has the first shot (aliens don't scatter for cover when activated) due to more emphasis on stealth | ||
+ | * Loot system - timers to recover items carried by dead aliens or even your own soldiers (similar to Meld on EW) | ||
+ | * Procedure generated maps | ||
+ | * Secondary mission objectives | ||
+ | |||
+ | ==New Aliens== | ||
+ | * Viper - similar to the original game's Snakemen (on this case being a snakewoman). Can shoot poison, wrap around a soldier and squeeze it to death, and a 'frog tongue' capable of pulling soldiers out of cover. | ||
+ | * Sectoid - bigger and meaner than in EU, have incorporated human DNA, now have mouths and teeth, can mind control | ||
+ | * Advent - human soldiers | ||
==Media== | ==Media== | ||
Line 34: | Line 47: | ||
File:09_x2_screens_overview_thm.png| | File:09_x2_screens_overview_thm.png| | ||
</gallery> | </gallery> | ||
+ | |||
+ | ==Sources== | ||
+ | * IGN's 'XCOM 2: Welcoming our new alien overlords' video [http://www.ign.com/articles/2015/06/02/xcom-2-welcoming-our-new-alien-overlords] and corresponding article [http://www.ign.com/articles/2015/06/02/xcom-2-welcoming-our-new-alien-overlords]. |
Revision as of 01:42, 3 June 2015
This page is to start collect all the information related to Firaxis' upcoming XCOM 2 game, released through official channels and confirmed sources.
Storyline
According to the Overview available at the official XCOM 2 website:
- The new game takes place 20 years after Earth's surrender to the aliens during the invasion.
- The alien overlords have built megacities where war, poverty, crime and disease are supposedly eradicated, but which only serve as a cover for more sinister plans for humankind.
- XCOM was beaten and defeated but they have waging a guerrilla style war against the aliens.
- XCOM HQ is now a captured Alien Supply Ship that has been converted as a mobile command center.
- New alien races, including Snakemen and Sectoid hybrids.
Engine
- Procedural generated maps.
- Wide mod support: you can create maps, new races, storylines and campaigns and share them via Steam Workshop.
Soldiers
- 5 classes - Ranger, Sharpshooter, Grenadier, Specialist (those are evolved versions of the original 4 classes), 5th still unrevealed
- Ranger - carries sword, can engage on melee combat
- Sharpshooter - can specialize also in Pistol skills
- Specialist - carries a 'Gremlin' drone
- Soldiers appear to have 'Character Skills' (check Tactical picture)
Combat System
- XCOM now always has the first shot (aliens don't scatter for cover when activated) due to more emphasis on stealth
- Loot system - timers to recover items carried by dead aliens or even your own soldiers (similar to Meld on EW)
- Procedure generated maps
- Secondary mission objectives
New Aliens
- Viper - similar to the original game's Snakemen (on this case being a snakewoman). Can shoot poison, wrap around a soldier and squeeze it to death, and a 'frog tongue' capable of pulling soldiers out of cover.
- Sectoid - bigger and meaner than in EU, have incorporated human DNA, now have mouths and teeth, can mind control
- Advent - human soldiers