Difference between revisions of "Info (XCOM2)"

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==Media==
 
==Media==
 
<gallery  mode="packed" widths=150px heights=100px caption="XCOM 2 Official Site">
 
<gallery  mode="packed" widths=150px heights=100px caption="XCOM 2 Official Site">
File:01_x2_screens_media_thm.png|Tactical
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File:01_x2_screens_media_thm.png|Tactical - Ranger class (notice sword icon)
File:01_x2_screens_news_thm.png| Sectoid hybrid
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File:01_x2_screens_news_thm.png| Sectoid (with human DNA)
File:02_x2_screens_overview_thm.png| New mobile XCOM base
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File:02_x2_screens_overview_thm.png| Avenger - mobile XCOM base
File:02_x2_screens_media_thm.png| Sectoid hybrid
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File:02_x2_screens_media_thm.png| Sectoid (with human DNA)
File:03_x2_screens_overview_thm.png|  
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File:03_x2_screens_overview_thm.png| XCOM squad
File:04_x2_screens_media_thm.png|
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File:04_x2_screens_media_thm.png|Sharpshooter
File:04_x2_screens_overview_thm.png|  
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File:04_x2_screens_overview_thm.png| Skyranger
File:05_x2_screens_media_thm.png|  
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File:05_x2_screens_media_thm.png| Viper (snakewoman)
File:05_x2_screens_overview_thm.png|  
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File:05_x2_screens_overview_thm.png| Inside Avenger
 
File:06_x2_screens_overview_thm.png|   
 
File:06_x2_screens_overview_thm.png|   
 
File:07_x2_screens_overview_thm.png|   
 
File:07_x2_screens_overview_thm.png|   

Revision as of 02:19, 3 June 2015

This page is to start collect all the information related to Firaxis' upcoming XCOM 2 game, released through official channels and confirmed sources.

Storyline

  • The new game takes place 20 years after Earth's surrender to the aliens during the invasion. According to Jake Solomon, XCOM lost the initial alien invasion and as Earth surrendered, XCOM went underground3.
  • The alien overlords have built megacities where war, poverty, crime and disease are supposedly eradicated, but which only serve as a cover for more sinister plans for humankind.
  • XCOM HQ is now a captured Alien Supply Ship that has been converted as a mobile command center to waging a guerrilla style war against the aliens.

Engine

  • Wide mod support: you can create maps, new races, storylines and campaigns and share them via Steam Workshop.

Soldiers

  • 5 classes - Ranger, Sharpshooter, Grenadier, Specialist (those are evolved versions of the original 4 classes), 5th still unrevealed
  • Ranger - carries sword, can engage on melee combat
  • Sharpshooter - can specialize also in Pistol skills
  • Specialist - carries a 'Gremlin' drone
  • Soldiers appear to have 'Character Skills' (check Tactical picture)
  • Customization now also applies to left/right arms, shoulders, etc., to reflect the rag tag nature of XCOM. Characters can also earn unique characterization features. Possible to change the gender/nationality of all human units.

Combat System

  • XCOM now always has the first shot (aliens don't scatter for cover when activated) due to more emphasis on stealth
  • Loot system - timers to recover items carried by dead aliens or even your own soldiers (similar to Meld on EW)
  • Procedure generated maps
  • Secondary mission objectives

Aliens/Enemies

  • Viper - similar to the original game's Snakemen (on this case being a snakewoman). Can shoot poison, wrap around a soldier and squeeze it to death, and a 'frog tongue' capable of pulling soldiers out of cover.
  • Sectoid - bigger and meaner than in EU, have incorporated human DNA, now have mouths and teeth, can mind control
  • Advent - human soldiers which are aiding the aliens in controlling the Earth.
  • There are images of Ethereals (although not the actual alien) visible on the announcement trailer.

Media

Sources

  • 1 - Official XCOM 2 site [1]
  • 2 - Gamespot's 'XCOM 2 Announcement Trailer' [2]
  • 3 - IGN's 'XCOM 2: Welcoming our new alien overlords' video and article/interview with Jake Solomon [3].