Difference between revisions of "Info (XCOM2)"

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m (Added small thing about the new Grenadier class.)
(edits, more info from IGN)
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==Engine==
 
==Engine==
 
* Wide mod support: you can create maps, new races, storylines and campaigns and share them via Steam Workshop.
 
* Wide mod support: you can create maps, new races, storylines and campaigns and share them via Steam Workshop.
 +
* Game will be PC exclusive.
  
 
==Soldiers==
 
==Soldiers==
 
* 5 classes - Ranger, Sharpshooter, Grenadier, Specialist (those are evolved versions of the original 4 classes), 5th still unrevealed
 
* 5 classes - Ranger, Sharpshooter, Grenadier, Specialist (those are evolved versions of the original 4 classes), 5th still unrevealed
* Ranger - carries sword, can engage on melee combat
+
* Ranger - [[Assault (EU2012)|Assault]] version, carries sword, can engage on melee combat
* Sharpshooter - can specialize also in Pistol skills  
+
* Sharpshooter - [[Sniper (EU2012)|Sniper]], can specialize also in Pistol skills in alternative to the sniper rifle. 
* Grenadier - carries a rotary grenade launcher
+
* Grenadier - [[Heavy (EU2012)|Heavy]] equivalent, carries a rotary grenade launcher
* Specialist - carries a 'Gremlin' drone
+
* Specialist - carries a 'Gremlin' drone that can be used for stunning aliens or buff allies, or for hacking. A.k.a. [[Support (EU2012)|Support]] class.
 
* Soldiers appear to have 'Character Skills' (check Tactical picture)
 
* Soldiers appear to have 'Character Skills' (check Tactical picture)
* Customization now also applies to left/right arms, shoulders, etc., to reflect the rag tag nature of XCOM. Characters can also earn unique characterization features. Possible to change the gender/nationality of all human units.  
+
* Customization now also applies to left/right arms, shoulders, etc., to reflect the rag tag nature of XCOM. Characters can also earn unique characterization features. Possible to change the gender/nationality of all human units.
 +
* Squad sizes remain at 4-6 units.  
  
 
==Combat System==
 
==Combat System==
* XCOM now always has the first shot (aliens don't scatter for cover when activated) due to more emphasis on stealth
+
* XCOM now always has the first shot (aliens don't scatter for cover when activated) due to more emphasis on stealth and soldier placement before the shooting starts
* Loot system - timers to recover items carried by dead aliens or even your own soldiers (similar to Meld on EW)
+
* Aliens will react differently when XCOM reveals its presence: some may still scatter
* Procedure generated maps  
+
* New concealment system that uses waypoints to set up soldiers
* Secondary mission objectives
+
* Loot system - timers to recover items carried by dead aliens or even your own fallen soldiers (similar to Meld on EW). Inventory plays a bigger role since XCOM is also living off loot and scavenging.
 +
* Procedure generated maps. Large set of tiles (buildings, etc.) which are combined together to create maps. AI also made more procedural to better use the new map system. Terrain will be more dynamic and destructible, including exploding barrels and acid holes.
 +
* Secondary mission objectives that can be completed instead of the primary one.
  
 
==Aliens/Enemies==
 
==Aliens/Enemies==
 
* Viper - similar to the original game's Snakemen (on this case being a snakewoman). Can shoot poison, wrap around a soldier and squeeze it to death, and a 'frog tongue' capable of pulling soldiers out of cover.
 
* Viper - similar to the original game's Snakemen (on this case being a snakewoman). Can shoot poison, wrap around a soldier and squeeze it to death, and a 'frog tongue' capable of pulling soldiers out of cover.
* Sectoid - bigger and meaner than in EU, have incorporated human DNA, now have mouths and teeth, can mind control
+
* Evolved Sectoid - bigger and meaner than in EU, have incorporated human DNA, now have mouths and teeth and 5 fingers, can mind control.
* Advent - human soldiers which are aiding the aliens in controlling the Earth.
+
* Advent - human soldiers which are aiding the aliens in controlling the Earth. There appears to be 2 versions, a black and a red colored soldiers.  
 
* There are images of Ethereals (although not the actual alien) visible on the announcement trailer.  
 
* There are images of Ethereals (although not the actual alien) visible on the announcement trailer.  
  
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</gallery>
 
</gallery>
  
 +
<gallery  mode="packed" widths=150px heights=100px caption="IGN's Article">
 +
File:XCOM2_ADVENT_CheckPoint.png|
 +
File:XCOM2_ADVENT-Propaganda_Center_Atrium.png|
 +
File:XCOM2_City_Center.png|
 +
File:XCOM2_NewWorldOrderMood.png|
 +
File:XCOM2_Sectoid.png|Sectoid concept
 +
File:XCOM2_Viper.png|Viper concept
 +
File:XCOM2_Soldiers_MedArmorGuerilla.png|Soldier concepts
 +
File:|
 +
</gallery>
 +
 +
<gallery  mode="packed" widths=150px heights=100px caption="Initial Trailer Captures">
 +
File:XCOM2_1.png|EXALT's logo?
 +
File:XCOM2_2.png|Advent with Ethereal image behind it
 +
File:XCOM2_3.png|XCOM Squad at extraction
 +
</gallery>
 
==Sources==
 
==Sources==
 
* 1 - Official XCOM 2 site [http://xcom.com/]
 
* 1 - Official XCOM 2 site [http://xcom.com/]
* 2 - Gamespot's 'XCOM 2 Announcement Trailer' [https://www.youtube.com/watch?v=jVf-lCVYI6k]
+
* 2 - IGN's 'XCOM 2 Reveal Trailer' [https://www.youtube.com/watch?v=2E_-2wIJIzQ&feature=youtu.be]
 
* 3 - IGN's 'XCOM 2: Welcoming our new alien overlords' video and article/interview with Jake Solomon [http://www.ign.com/articles/2015/06/02/xcom-2-welcoming-our-new-alien-overlords].
 
* 3 - IGN's 'XCOM 2: Welcoming our new alien overlords' video and article/interview with Jake Solomon [http://www.ign.com/articles/2015/06/02/xcom-2-welcoming-our-new-alien-overlords].

Revision as of 12:26, 3 June 2015

XCOM2 SCREEN.PNG

This page is to start collect all the information related to Firaxis' upcoming XCOM 2 game, released through official channels and confirmed sources. XCOM 2 will be released in November 2015.

Storyline

  • The new game takes place 20 years after Earth's surrender to the aliens during the invasion. According to Jake Solomon, XCOM lost the initial alien invasion and as Earth surrendered, XCOM went underground3.
  • The alien overlords have built megacities where war, poverty, crime and disease are supposedly eradicated, but which only serve as a cover for more sinister plans for humankind.
  • XCOM HQ is now a captured Alien Supply Ship that has been converted as a mobile command center to waging a guerrilla style war against the aliens.

Engine

  • Wide mod support: you can create maps, new races, storylines and campaigns and share them via Steam Workshop.
  • Game will be PC exclusive.

Soldiers

  • 5 classes - Ranger, Sharpshooter, Grenadier, Specialist (those are evolved versions of the original 4 classes), 5th still unrevealed
  • Ranger - Assault version, carries sword, can engage on melee combat
  • Sharpshooter - Sniper, can specialize also in Pistol skills in alternative to the sniper rifle.
  • Grenadier - Heavy equivalent, carries a rotary grenade launcher
  • Specialist - carries a 'Gremlin' drone that can be used for stunning aliens or buff allies, or for hacking. A.k.a. Support class.
  • Soldiers appear to have 'Character Skills' (check Tactical picture)
  • Customization now also applies to left/right arms, shoulders, etc., to reflect the rag tag nature of XCOM. Characters can also earn unique characterization features. Possible to change the gender/nationality of all human units.
  • Squad sizes remain at 4-6 units.

Combat System

  • XCOM now always has the first shot (aliens don't scatter for cover when activated) due to more emphasis on stealth and soldier placement before the shooting starts
  • Aliens will react differently when XCOM reveals its presence: some may still scatter
  • New concealment system that uses waypoints to set up soldiers
  • Loot system - timers to recover items carried by dead aliens or even your own fallen soldiers (similar to Meld on EW). Inventory plays a bigger role since XCOM is also living off loot and scavenging.
  • Procedure generated maps. Large set of tiles (buildings, etc.) which are combined together to create maps. AI also made more procedural to better use the new map system. Terrain will be more dynamic and destructible, including exploding barrels and acid holes.
  • Secondary mission objectives that can be completed instead of the primary one.

Aliens/Enemies

  • Viper - similar to the original game's Snakemen (on this case being a snakewoman). Can shoot poison, wrap around a soldier and squeeze it to death, and a 'frog tongue' capable of pulling soldiers out of cover.
  • Evolved Sectoid - bigger and meaner than in EU, have incorporated human DNA, now have mouths and teeth and 5 fingers, can mind control.
  • Advent - human soldiers which are aiding the aliens in controlling the Earth. There appears to be 2 versions, a black and a red colored soldiers.
  • There are images of Ethereals (although not the actual alien) visible on the announcement trailer.

Media

Sources

  • 1 - Official XCOM 2 site [1]
  • 2 - IGN's 'XCOM 2 Reveal Trailer' [2]
  • 3 - IGN's 'XCOM 2: Welcoming our new alien overlords' video and article/interview with Jake Solomon [3].