Difference between revisions of "Info (XCOM2)"

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(more info and pics)
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* Both new and old aliens are present.
 
* Both new and old aliens are present.
 
* There are yet undisclosed mechanical aliens.<sup>9</sup>
 
* There are yet undisclosed mechanical aliens.<sup>9</sup>
* Aliens are able to call for reinforcements at any time.
+
* Aliens are able to call for reinforcements at any time.<sup>12</sup>
* '''Advent Troopers''' - human soldiers which act as city security on behalf of the aliens.
+
* '''Advent Troopers''' - human soldiers which act as city security on behalf of the aliens. They carry Magnetic (railgun?) weapons.<sup>4</sup>
** '''Advent Captains''', clad in red armor, are stronger variants which can AoE buff standard Troopers.
+
* '''Advent Captains''', clad in red armor, are stronger variants which can AoE buff standard Troopers.
** '''Advent MECs''' - similar to [[MEC_Trooper_(EU2012)|MEC Troopers]] and can do AoE damage with micro-missiles.
+
* '''Advent MECs''' - similar to [[MEC_Trooper_(EU2012)|MEC Troopers]] and can do AoE damage with micro-missiles.<sup>12</sup>
** Magnetic weapons.<sup>4</sup>
+
* '''Advent Turrets''' - stationary, truck-mounted units which can be hacked by XCOM soldiers.<sup>12</sup>
* '''Advent Turrets''' - stationary, truck-mounted units which can be hacked by XCOM soldiers.
 
 
* '''Sectoids''' - Have now modified themselves using human DNA, making them far more deadly.
 
* '''Sectoids''' - Have now modified themselves using human DNA, making them far more deadly.
 
** Still carries the wrist-mounted plasma blaster.<sup>11</sup>
 
** Still carries the wrist-mounted plasma blaster.<sup>11</sup>
** ''Mind Spin'' is an ability with numerous possible effects, including disorientation, confusion, and mind control.
+
** ''Mind Spin'' or '' Psi Spin'' {Verify} is an ability with numerous possible effects, including disorientation, confusion, and mind control.
 
** ''Psi Reanimate'' can raise dead humans and aliens as "psi zombies" for the Sectoid to control.<sup>11</sup>
 
** ''Psi Reanimate'' can raise dead humans and aliens as "psi zombies" for the Sectoid to control.<sup>11</sup>
 
* '''Vipers''' - New version of the [[Snakeman|Snakemen]] from the original [[X-COM|1994 Enemy Unkown]].
 
* '''Vipers''' - New version of the [[Snakeman|Snakemen]] from the original [[X-COM|1994 Enemy Unkown]].
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** ''Bind'' locks soldiers in place and deals damage.<sup>11</sup>
 
** ''Bind'' locks soldiers in place and deals damage.<sup>11</sup>
 
** ''Poison Spit'' is retained from their Thin Men forms.<sup>11</sup>
 
** ''Poison Spit'' is retained from their Thin Men forms.<sup>11</sup>
* '''"Dark Collaborators"''' - humanlike individuals which may be assassination objectives.
+
* '''"Dark Collaborators"''' - humanlike individuals which may be assassination objectives.<sup>12</sup>
* '''Muton Berserkers''' - Evolved to be deadlier than before.
+
* '''Muton Berserkers''' - Evolved to be deadlier than before.<sup>12</sup>
* '''Ethereals''' - Appear in various art around Advent cities.
+
* '''Ethereals''' - Appear in various art around Advent cities. There's also a reference to 'Elders' on Advent's propaganda.<sup>12</sup>
  
 
==Modding==
 
==Modding==
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File:07_x2_screens_news_thm.png| Ranger class
 
File:07_x2_screens_news_thm.png| Ranger class
 
File:07_x2_screens_overview_thm.png|   
 
File:07_x2_screens_overview_thm.png|   
File:08_x2_screens_overview_thm.png|
+
File:08_x2_screens_overview_thm.png|
 +
File:08_x2_screens_news_thm.png| XCOM Specialist and Gremlin drone
 
File:09_x2_screens_overview_thm.png| Advent Soldiers
 
File:09_x2_screens_overview_thm.png| Advent Soldiers
 +
File:11_x2_screens_news_thm.png|XCOM soldiers
 
</gallery>
 
</gallery>
  
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</gallery>
 
</gallery>
  
<gallery  mode="packed" widths=150px heights=100px caption="Initial Trailer Captures">
+
<gallery  mode="packed" widths=150px heights=100px caption="Initial Trailer and Gameplay Footage Captures">
 
File:XCOM2_1.png|EXALT's logo?
 
File:XCOM2_1.png|EXALT's logo?
 
File:XCOM2_2.png|Advent soldier with Ethereal image behind it
 
File:XCOM2_2.png|Advent soldier with Ethereal image behind it
 
File:XCOM2_3.png|XCOM Squad at extraction
 
File:XCOM2_3.png|XCOM Squad at extraction
 +
File:Thin Men Advent.png|Thin Man (notice eye glasses and neck spots)
 +
File:Bradford (XCOM2).png|Officer Bradford in XCOM 2
 +
File:Advent_Solder_and_Statue.png|
 
</gallery>
 
</gallery>
  
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* 11 - IGN's 'Meet the XCOM2 Sectoid and Viper' [http://www.ign.com/articles/2015/06/12/meet-the-xcom-2-sectoid-and-viper-ign-first?watch]
 
* 11 - IGN's 'Meet the XCOM2 Sectoid and Viper' [http://www.ign.com/articles/2015/06/12/meet-the-xcom-2-sectoid-and-viper-ign-first?watch]
 
[[Category: XCOM 2]]
 
[[Category: XCOM 2]]
 +
* 12 - IGN's First XCOM 2 Gameplay Footage [https://www.youtube.com/watch?v=AzAKyj-KK-E&t=2m22s]

Revision as of 15:54, 16 June 2015

XCOM2 SCREEN.PNG

This page is to collect all the information related to Firaxis' upcoming XCOM 2 game, released through official channels and confirmed sources. XCOM 2 will be released in November 2015.

Storyline

  • The new game takes place 20 years after Earth's surrender to the aliens during the invasion. According to Jake Solomon, XCOM lost the initial alien invasion and as Earth surrendered, XCOM went underground to continue the fighting3.
  • According to XCOM 2' storyline, XCOM never made it out of conventional weapons before the surrender. To Firaxis, the first game has ended with the same result of the majority of games played on Impossible Ironman, with a loss for the player. According to official stats, only 1.1% of players have earned the achievement for winning on Impossible and 1.7% for completing Ironman. 10
  • Of all the characters in Enemy Unknown, at least Bradford will reappear on XCOM 2 still in his role as 'Central'. 10
  • The alien overlords have built megacities where war, poverty, crime and disease are supposedly eradicated, but which only serve as a cover for more sinister plans for humankind. Those cities have been built to attract the human population into them by offering gene therapy4.
  • XCOM HQ is now a captured Alien Supply Ship that has been converted as a mobile command center to waging a guerrilla style war against the aliens.
  • The rest of humanity lives on the wilderness, where XCOM operates and there will also be missions there. Variety of combat environments.

Engine

  • Wide mod support: you can create maps, new races, story lines and campaigns and share them via Steam Workshop.
  • Game will be PC exclusive.
  • XCOM 2 will run on a heavy modified version of the Unreal Engine 3.5 6.

Soldiers

  • The squad at the beginning of the game is not an elite force, but the player is in charge of a 'rag tag, freedom fighters, guerrilla fighters. They look like irregular troops.
  • Soldiers appear to have 'Character Skills' (check Tactical picture)
  • Customization now also applies to left/right arms, shoulders, etc., to reflect the rag tag nature of XCOM. Characters can also earn unique characterization features. Possible to change the gender/nationality of all human units.
  • Squad sizes remain at 4-6 units.
  • Carrying ability - when evacuating it is possible for soldiers to carry back to base the bodies of their injured or dead comrades4.
  • All classes are capable of hacking, however only the Specialist can perform some hacks. Hacking includes devices, terminals, robotic aliens and possibly other targets.9.

Classes

  • 5 classes - Ranger, Sharpshooter, Grenadier, Specialist (those are evolved versions of the original 4 classes), 5th still unrevealed
  • Ranger - Assault version, carries sword, can engage on melee combat
    • Rangers carry either a Shotgun or Assault Rifle as primary weapons and a machete sword8.
    • They are either damage dealing assaults or scouts that can move quickly and silently and even climb walls8.
    • While advancing, they can be followed and buffed/protected by the Gremlin drone carried by the Specialist.8.
    • Reaper ability - every kill with a melee weapon allows for a further attack8.
    • Phantom ability - every kill allows another move8.
  • Sharpshooter - Sniper, can specialize also in Pistol skills in alternative to the sniper rifle.
  • Grenadier - Heavy equivalent, carries a rotary grenade launcher
  • Specialist - carries a 'Gremlin' drone that can be used as a secondary weapon, for stunning aliens or buff allies, or for hacking. AKA Support class.
    • Specialist is either support (healing, support buffs, boosting stats) or offensive (hacking and controlling enemies)9.
    • Gremlin can carry a stun area effect weapon, heal, scout or even be assigned to protect a Ranger4.
      • Can be upgraded to carry the stun area effect weapon or to hack a terminal 9.
    • Gremlin doesn't move on its own - the Specialist needs to spend its action move for a turn to guide it.
    • Specialists can get the Intrusion Protocol ability at later ranks, which allows it to hack and control robotic enemies.9
    • Specialist class can improve its hacking skills faster than others9.

Combat System

  • At the start of mission the player will have to move its units without being detected to their objectives. A lot of different elements can break concealment, not just enemies but civilians as well. Scanners can also break concealment4.
    • Every XCOM unit starts the mission in concealment.8.
  • XCOM now always has the first shot (aliens don't scatter for cover when activated) due to more emphasis on stealth and soldier placement before the shooting starts.
  • Aliens will react differently when XCOM reveals its presence: some may still scatter or be completely surprised.4.
  • New concealment system that uses waypoints to move and set up soldiers.
  • Loot system - timers to recover items carried by dead aliens or even your own fallen soldiers (similar to Meld on EW). Inventory plays a bigger role since XCOM is also living off loot and scavenging.
  • Weapon upgrades - variety of those4.
  • Secondary mission objectives that can be completed instead of the primary one.
  • Call for EVAC can be done anywhere on the map on most mission types, as long as there is space for the Skyranger to land. There's still a danger of getting stopped by enemies when trying to reach the area designated for evacuation4.

Maps

  • Procedure generated maps. Large set of tiles (buildings, etc.) which are combined together to create maps. AI also made more procedural to better use the new map system. Terrain will be more dynamic and destructible, including exploding barrels and acid holes. Even floors and ceilings are destructable4.
  • Free Aim (being able to target any feature, including terrain) will still be limited to weapons such grenades and rockets.7
  • According to Lead Producer Garth DeAngelis, each map is a 'quilt' with holes where buildings are plugged, and the space between the buildings can be occupied with elements to display a variety of environments. 5.
  • The space can be occupied by a variety of elements, and there are about 20 'diorama' sets that can be used when designing maps.

Aliens/Enemies

  • The aliens have evolved significantly over 20 years and are much stronger; XCOM soldiers will not be able to take on aliens alone early on.4
  • Both new and old aliens are present.
  • There are yet undisclosed mechanical aliens.9
  • Aliens are able to call for reinforcements at any time.12
  • Advent Troopers - human soldiers which act as city security on behalf of the aliens. They carry Magnetic (railgun?) weapons.4
  • Advent Captains, clad in red armor, are stronger variants which can AoE buff standard Troopers.
  • Advent MECs - similar to MEC Troopers and can do AoE damage with micro-missiles.12
  • Advent Turrets - stationary, truck-mounted units which can be hacked by XCOM soldiers.12
  • Sectoids - Have now modified themselves using human DNA, making them far more deadly.
    • Still carries the wrist-mounted plasma blaster.11
    • Mind Spin or Psi Spin {Verify} is an ability with numerous possible effects, including disorientation, confusion, and mind control.
    • Psi Reanimate can raise dead humans and aliens as "psi zombies" for the Sectoid to control.11
  • Vipers - New version of the Snakemen from the original 1994 Enemy Unkown.
    • True forms of the Thin Men.4
    • Tongue Pull can rip your soldiers from cover.11
    • Bind locks soldiers in place and deals damage.11
    • Poison Spit is retained from their Thin Men forms.11
  • "Dark Collaborators" - humanlike individuals which may be assassination objectives.12
  • Muton Berserkers - Evolved to be deadlier than before.12
  • Ethereals - Appear in various art around Advent cities. There's also a reference to 'Elders' on Advent's propaganda.12

Modding

  • Firaxis plans to release an Unreal Development Kit for XCOM 2 and the editor used to add content, either in November or later.7
  • There will be Steam Workshop integration to facilitate distribution of mods 7.
  • It will be possible to "literally make an Enemy Unknown map.”7

Media

Sources

  • 1 - Official XCOM 2 site [1]
  • 2 - IGN's 'XCOM 2 Reveal Trailer' [2]
  • 3 - IGN's 'XCOM 2: Welcoming our new alien overlords' video and article/interview with Jake Solomon [3].
  • 4 - IGN's 'XCOM 2 Reveal Trailer Rewind Theater' with Jake Solomon and Garth DeAngelis [4]
  • 5 - IGN's 'XCOM 2’s Procedurally Generated Maps' [5].
  • 6 - IGN's 'Why XCOM 2 had to be PC exclusive' [6].
  • 7 - IGN's 'XCOM 2's Exciting Modding Potential' article [7].
  • 8 - IGN's 'Meet The XCOM 2 Ranger' article and video [8]
  • 9 - IGN's 'Meet The XCOM 2 Specialist' article and video [9]
  • 10 - XCOM 2'S Bleak Future: Why Impossible Mode Is Canon - IGN First' article and video interview [10].
  • 11 - IGN's 'Meet the XCOM2 Sectoid and Viper' [11]
  • 12 - IGN's First XCOM 2 Gameplay Footage [12]