Difference between revisions of "Info (XCOM2)"

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** Has equipped a bayonet on the front of their Plasma Rifles for use in melee.<sup>15</sup>
 
** Has equipped a bayonet on the front of their Plasma Rifles for use in melee.<sup>15</sup>
 
** Has an ability called ''Counterattack'' where they can dodge a Ranger's melee attack, and counter with a melee attack from their bayonets.<sup>15</sup>
 
** Has an ability called ''Counterattack'' where they can dodge a Ranger's melee attack, and counter with a melee attack from their bayonets.<sup>15</sup>
* '''Chryssalids''' - Evolved to be deadlier than before.[[File:Faceless.png|right|300px]]
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* '''Chryssalids''' - Evolved to be deadlier than before.
 
** All melee attacks cause poison. <sup>16</sup>
 
** All melee attacks cause poison. <sup>16</sup>
 
** XCOM soldiers and civilians killed by poison become cocoons.<sup>16</sup>
 
** XCOM soldiers and civilians killed by poison become cocoons.<sup>16</sup>
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** Can burrow underground, but cannot move while burrowed.<sup>16</sup>
 
** Can burrow underground, but cannot move while burrowed.<sup>16</sup>
 
* '''Ethereals''' - Appear in various art around Advent cities. There's also a reference to 'Elders' on Advent's propaganda.<sup>12</sup>
 
* '''Ethereals''' - Appear in various art around Advent cities. There's also a reference to 'Elders' on Advent's propaganda.<sup>12</sup>
* '''The Faceless''' - an alien race that can mimic the forms of other people.<sup>24</sup>
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* '''The Faceless''' - an alien race that can mimic the forms of other people.<sup>24</sup>[[File:Faceless (XCOM2).jpg|right|300px]]
 +
** Undetectable before they transform from their civilian form.<sup>26</sup>
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** "Central advises dispatching this unit from afar, Commander" - they presumably have a short-ranged or melee attack.<sup>26</sup>
 
<br clear="all">
 
<br clear="all">
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==Modding==
 
==Modding==
 
* Firaxis plans to release an Unreal Development Kit for XCOM 2 and the editor used to add content, either in November or later.<sup>7</sup>  
 
* Firaxis plans to release an Unreal Development Kit for XCOM 2 and the editor used to add content, either in November or later.<sup>7</sup>  

Revision as of 16:49, 17 September 2015

XCOM2 SCREEN.PNG

This page is to collect all the information related to Firaxis' upcoming XCOM 2 game, released through official channels and confirmed sources. XCOM 2 will be released on February 5, 2016. On September 10, 2015, the game was released for pre-order on steam.21 22

When adding new info please make sure to properly attribute its source(s). If there are conflicting pieces of information from different sources, list both and add them the {{Verify}} template. Any discussion/speculation about the game should be kept away from this page, use instead the Talk:XCOM2 page.

Storyline

The Alien Overlords
  • The new game takes place 20 years after Earth's surrender to the aliens during the invasion. According to Jake Solomon, XCOM lost the initial alien invasion and as Earth surrendered, XCOM went underground to continue the fighting3.
  • According to XCOM 2' storyline, XCOM never made it out of conventional weapons before the surrender. To Firaxis, the first game has ended with the same result of the majority of games played on Impossible Ironman, with a loss for the player. According to official stats, only 1.1% of players have earned the achievement for winning on Impossible and 1.7% for completing Ironman. 10
  • The aliens established a world government called 'Advent Administration' staffed with human collaborators and their propaganda claims that the aliens had came initially in peace but by engaging the aliens in combat XCOM has caused countless casualties. They also created a holiday called 'Unification Day' to mark the date of their take over of Earth. 12
  • The alien overlords have built megacities where war, poverty, crime and disease are supposedly eradicated, but which only serve as a cover for more sinister plans for humankind. Those cities have been built to attract the human population into them by offering gene therapy4.
  • The rest of humanity lives on the wilderness, where XCOM operates and there will also be missions there. Variety of combat environments.
  • XCOM HQ is now a captured Alien Supply Ship that has been converted as a mobile command center to waging a guerrilla style war against the aliens. There have been hints by the developers that base management has been expanded, although no details have been released so far.
  • Of all the characters in Enemy Unknown, at least Bradford reappears on XCOM 2 still in his role as 'Central'. 10 According to the developers Bradford has been on the run until XCOM was reinstated, and until then he was a broken man due to the Council's betrayal that led to the defeat of XCOM during the invasion.
    • Dr. Shen has passed away during the 20 years since XCOM lost the war, although he did manage to successfully teach his daughter everything he knew, allowing her to take up his position in the orginisation.20

Engine

  • Wide mod support: you can create maps, new races, story lines and campaigns and share them via Steam Workshop.
  • Game will be PC exclusive.
  • XCOM 2 will run on a heavy modified version of the Unreal Engine 3.5 6.

Soldiers

XCOM Squad
  • The squad at the beginning of the game is not an elite force, but the player is in charge of a 'rag tag, freedom fighters, guerrilla fighters. They look like irregular troops.
  • Soldiers appear to have 'Character Skills' (check Tactical picture)
  • Customization now also applies to left/right arms, shoulders, etc., to reflect the rag tag nature of XCOM. Characters can also earn unique characterization features. Possible to change the gender/nationality of all human units.
  • Squad sizes remain at 4-6 units.
  • Carrying ability - when evacuating it is possible for soldiers to carry back to base the bodies of their injured or dead comrades4.
  • All classes are capable of hacking, however only the Specialist can perform some hacks. Hacking includes devices, terminals, robotic aliens and possibly other targets.9.
  • Customized soldiers can be saved to a player's pool of possible soldiers, allowing them to appear in a different campaign.24
  • Pre-ordering the game grants access to the Resistance Warrior Pack, which features new customization options for your soldiers as well as a "Survivor of the Old War".21 22

Classes

Sharpshooter
  • There are 5 classes - Ranger, Sharpshooter, Grenadier, Specialist (those are evolved versions of the original 4 classes)
    • 5th class is still undisclosed.


Sharpshooter

  • New version of Sniper, can specialize in Pistol skills in alternative to the sniper rifle.
  • Can wield both a sniper rifle and a pistol effectively, depending on skill tree choices17.
  • Death From Above ability - grants an extra action when an enemy at a lower elevation is killed. (Sniper skill)17
  • Fan Fire ability - allows three shots against a single target. (Pistol skill)17.

Ranger

Ranger
  • New version of Assault class, carries sword, can engage on melee combat.
  • Rangers carry either a Shotgun or Assault Rifle as primary weapons and a machete sword8.
  • They are either damage dealing assaults or scouts that can move quickly and silently and even climb walls8.
  • While advancing, they can be followed and buffed/protected by the Gremlin drone carried by the Specialist8.
  • Reaper ability - every kill with a melee weapon allows for a further attack8.
  • Phantom ability - when the squad is revealed, this soldier stays concealed18.
  • Shadowstrike ability - bonus aim and 25 bonus critical chance when attacking enemies that can't see the Ranger18.
  • Charge ability - may activate standard melee attack for free after Dashing in one turn18.


Specialist

Specialist and Gremlin drone
  • Carries a 'Gremlin' drone that can be used as a secondary weapon, for stunning aliens or buff allies, or for hacking. AKA Support class.
  • Specialist is either support (healing, support buffs, boosting stats) or offensive (hacking and controlling enemies)9.
  • Gremlin can carry a stun area effect weapon, heal, scout or even be assigned to protect a Ranger4.
    • Can be upgraded to carry the stun area effect weapon or to hack a terminal 9.
  • Gremlin doesn't move on its own - the Specialist needs to spend its action move for a turn to guide it.
  • Specialists can get the Intrusion Protocol ability at later ranks, which allows it to hack and control robotic enemies.9
  • Specialist class can improve its hacking skills faster than others9.
  • Intrusion Protocol ability - The Gremlin hacks a robotic enemy and disables or takes over it12.
  • Aid Protocol ability - The Gremlin grants a friendly target a bonus to Defense until the start of the next player turn18.
  • Hacker ability - attempt to breach security on a network access point with the Gremlin18.


Grenadier

  • The evolution of the Heavy from Enemy Unknown.25
    Grenadier (XCOM2).jpg
    • The two ability trees for the Grenadier are called Demo expert and Heavy Gunner.25
  • Wield a Grenade Launcher and a Cannon.25
  • Can be trained to focus on demoltion with the Grenade Launcher, or on making the most of the cannon.25
  • New ability, Salvo, allows the Grenadier to use a grenade or heavy weapon without ending his turn.25
  • The Shredder ability returns from Enemy Unknown.25
  • Another new ability, Rupture, an area of effect version of Holo-targeting from Enemy Unknown.25

Combat System

Readying for the ambush
  • At the start of mission the player will have to move its units without being detected to their objectives. A lot of different elements can break concealment, not just enemies but civilians as well. Scanners can also break concealment4.
    • Every XCOM unit starts the mission in concealment.8.
  • XCOM now always has the first shot (aliens don't scatter for cover when activated) due to more emphasis on stealth and soldier placement before the shooting starts.
  • Aliens will react differently when XCOM reveals its presence: some may still scatter or be completely surprised.4.
  • New concealment system that uses waypoints to move and set up soldiers.
  • Loot system - timers to recover items carried by dead aliens or even your own fallen soldiers (similar to Meld on EW). Inventory plays a bigger role since XCOM is also living off loot and scavenging.
  • Weapon upgrades - variety of those4.
    • Autoloaders - Grants free reload17.
    • Expanded Magazines - Increased ammo capacity17.
    • Can be salvaged from the battlefield and needs to be researched before use17.
  • Secondary mission objectives that can be completed instead of the primary one.
  • Call for EVAC can be done anywhere on the map on most mission types, as long as there is space for the Skyranger to land. There's still a danger of getting stopped by enemies when trying to reach the area designated for evacuation4.
  • Meld will not be a part of the game and XCOM will not be able to create MEC Troopers, although Advent will use them 13.

Maps

Different building versions
Different terrain versions
  • Procedure generated maps. Large set of tiles (buildings, etc.) which are combined together to create maps. AI also made more procedural to better use the new map system. Terrain will be more dynamic and destructible, including exploding barrels and acid holes. Even floors and ceilings are destructable4.
  • Free Aim (being able to target any feature, including terrain) will still be limited to weapons such grenades and rockets.7
  • According to Lead Producer Garth DeAngelis, each map is a 'quilt' with holes where buildings are plugged, and the space between the buildings can be occupied with elements to display a variety of environments. 5.
  • The space can be occupied by a variety of elements, and there are about 20 'diorama' sets that can be used when designing maps.


Aliens/Enemies

Sectoid
Viper
Advent Soldiers
  • The aliens have evolved significantly over 20 years and are much stronger; XCOM soldiers will not be able to take on aliens on their own early on.4
  • Both new and old aliens are present.
  • There are yet undisclosed mechanical aliens.9
  • Aliens are able to call for reinforcements at any time.12
  • Advent Troopers - human soldiers which act as city security on behalf of the aliens. They carry magnetic weaponry.4 23
    • Speak a language unlike any human ones, and are nicknamed "Jabbers" by XCOM soldiers because of it.19
    • Genetically modified to the point of inhuman, with no hair, flattened ears, and large, silvery eyes far apart with no orbs or pupils.19
  • Advent Captains - clad in red armor with cape, stronger variants of Troopers.23
    • Can AoE buff standard Troopers with "Command Aura" ability.23
    • Can mark an XCOM soldier for death, forcing any Troopers in the area to focus fire on that soldier23
    • Can summon reinforcements from Advent VTOL dropships.
  • Shield Bearers (?) - big, heavy troopers that can project an energy field to cover friendly units.19
  • Advent MECs - similar to MEC Troopers and can do AoE damage with micro-missiles.12
  • Advent Turrets - stationary, truck-mounted gauss turrets which can be hacked by XCOM soldiers.12
  • Sectoids - Have now modified themselves using human DNA, making them bigger and possessing more psionic powers.
    • Still carries the wrist-mounted plasma blaster.11
    • Mind Spin or Psi Spin {Verify} is an ability with numerous possible effects, including disorientation, confusion, and mind control.
    • Psi Reanimate can raise dead humans and aliens as "psi zombies" for the Sectoid to control.11
  • Vipers - inspired by the Snakemen from the original 1994 Enemy Unkown.
    • True forms of the Thin Men.4
    • Tongue Pull can rip your soldiers from cover.11
    • Bind locks soldiers in place and deals damage.11
    • Poison Spit is retained from their Thin Men forms.11
  • "Dark Collaborators" - humanlike individuals which may be assassination objectives.12
  • Muton Berserkers - Evolved to be deadlier than before.12
  • Mutons - Evolved with Human DNA to be smarter and deadlier.15
    • Gets to use Suppression right off the bat.15
    • Still has Alien Grenades, and will use them against groups of soldiers that don't watch their spacing.15
    • Has equipped a bayonet on the front of their Plasma Rifles for use in melee.15
    • Has an ability called Counterattack where they can dodge a Ranger's melee attack, and counter with a melee attack from their bayonets.15
  • Chryssalids - Evolved to be deadlier than before.
    • All melee attacks cause poison. 16
    • XCOM soldiers and civilians killed by poison become cocoons.16
    • If a cocoon is not destroyed during the gestation period, three new Chryssalids emerge.16
    • Can burrow underground, but cannot move while burrowed.16
  • Ethereals - Appear in various art around Advent cities. There's also a reference to 'Elders' on Advent's propaganda.12
  • The Faceless - an alien race that can mimic the forms of other people.24
    Faceless (XCOM2).jpg
    • Undetectable before they transform from their civilian form.26
    • "Central advises dispatching this unit from afar, Commander" - they presumably have a short-ranged or melee attack.26


Modding

  • Firaxis plans to release an Unreal Development Kit for XCOM 2 and the editor used to add content, either in November or later.7
  • There will be Steam Workshop integration to facilitate distribution of mods 7.
  • It will be possible to "literally make an Enemy Unknown map.”7

Media

Sources

  • 1 - Official XCOM 2 site [1]
  • 2 - IGN's 'XCOM 2 Reveal Trailer' [2]
  • 3 - IGN's 'XCOM 2: Welcoming our new alien overlords' video and article/interview with Jake Solomon [3].
  • 4 - IGN's 'XCOM 2 Reveal Trailer Rewind Theater' with Jake Solomon and Garth DeAngelis [4]
  • 5 - IGN's 'XCOM 2’s Procedurally Generated Maps' [5].
  • 6 - IGN's 'Why XCOM 2 had to be PC exclusive' [6].
  • 7 - IGN's 'XCOM 2's Exciting Modding Potential' article [7].
  • 8 - IGN's 'Meet The XCOM 2 Ranger' article and video [8]
  • 9 - IGN's 'Meet The XCOM 2 Specialist' article and video [9]
  • 10 - XCOM 2'S Bleak Future: Why Impossible Mode Is Canon - IGN First' article and video interview [10].
  • 11 - IGN's 'Meet the XCOM2 Sectoid and Viper' [11]
  • 12 - IGN's First XCOM 2 Gameplay Footage [12]
  • 13 - IGN's "E3 2015: No Meld, MEC Troopers in XCOM 2" [13]
  • 14 - IGN's 'Meet the XCOM2 Muton' article [14]
  • 15 - Official XCOM2 Blog Post on XCOM2 Muton [15]
  • 16 - XCOM 2 Exclusive Class Reveal: The Chryssalid [16]
  • 17 - XCOM 2 Exclusive Class Reveal: The Sharpshooter [17]
  • 18 - Official XCOM 2 “Welcome to the Avenger” Gameplay [18]
  • 19 - XCOM 2: Resurrection preview [19]
  • 20 - MEET THE PERSONNEL OF THE AVENGER IN XCOM 2 [20]
  • 21 - XCOM: ENEMY UNKNOWN IS FREE-TO-PLAY ON STEAM THIS WEEKEND [21]
  • 22 - XCOM 2 on steam - [22]
  • 23 - IGN's 'Meet The XCOM 2 Advent Soldiers' article and video [23]
  • 24 - Firaxis Mega Panel at PAX Prime – Rising Tide and XCOM 2 [24]
  • 25 - XCOM 2’S GRENADIER TURNS DEMOLITION INTO AN ARTFORM [25]