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This page is to collect all the information related to Firaxis' upcoming XCOM 2 game, released through official channels and confirmed sources. '''XCOM 2 will be released on February 5, 2016'''. On September 10, 2015, the game was released for pre-order on steam.<sup>21</sup> <sup>22</sup> |
This page is to collect all the information related to Firaxis' upcoming XCOM 2 game, released through official channels and confirmed sources. '''XCOM 2 will be released on February 5, 2016'''. On September 10, 2015, the game was released for pre-order on steam.<sup>21</sup> <sup>22</sup> |
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[[File:Advent_Solder_and_Statue.png|right|300px|The Alien Overlords]] |
[[File:Advent_Solder_and_Statue.png|right|300px|The Alien Overlords]] |
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* The new game takes place 20 years after Earth's surrender to the aliens during the invasion. According to Jake Solomon, XCOM lost the initial alien invasion and as Earth surrendered, XCOM went underground to continue the fighting<sup>3</sup>. |
* The new game takes place 20 years after Earth's surrender to the aliens during the invasion. According to Jake Solomon, XCOM lost the initial alien invasion and as Earth surrendered, XCOM went underground to continue the fighting<sup>3</sup>. |
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− | * According to XCOM 2' storyline, XCOM never made it out of conventional weapons before the surrender. To Firaxis, the first game has ended with the same result of the majority of games played on Impossible Ironman, with a loss for the player. According to official stats, only 1.1% of players have earned the achievement for winning on Impossible and 1.7% for completing Ironman. <sup>10</sup> |
+ | * According to XCOM 2's storyline, XCOM never made it out of conventional weapons before the surrender. To Firaxis, the first game has ended with the same result of the majority of games played on Impossible Ironman, with a loss for the player. According to official stats, only 1.1% of players have earned the achievement for winning on Impossible and 1.7% for completing Ironman. <sup>10</sup> |
* The aliens established a world government called 'Advent Administration' staffed with human collaborators and their propaganda claims that the aliens had came initially in peace but by engaging the aliens in combat XCOM has caused countless casualties. They also created a holiday called 'Unification Day' to mark the date of their take over of Earth. <sup>12</sup> |
* The aliens established a world government called 'Advent Administration' staffed with human collaborators and their propaganda claims that the aliens had came initially in peace but by engaging the aliens in combat XCOM has caused countless casualties. They also created a holiday called 'Unification Day' to mark the date of their take over of Earth. <sup>12</sup> |
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* The alien overlords have built megacities where war, poverty, crime and disease are supposedly eradicated, but which only serve as a cover for more sinister plans for humankind. Those cities have been built to attract the human population into them by offering gene therapy<sup>4</sup>. |
* The alien overlords have built megacities where war, poverty, crime and disease are supposedly eradicated, but which only serve as a cover for more sinister plans for humankind. Those cities have been built to attract the human population into them by offering gene therapy<sup>4</sup>. |
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** The megacities are a nod to [[Apocalypse|XCOM: Apocalypse]]<sup>4</sup>. |
** The megacities are a nod to [[Apocalypse|XCOM: Apocalypse]]<sup>4</sup>. |
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* The rest of humanity lives on the wilderness, where XCOM operates and there will also be missions there. Variety of combat environments. |
* The rest of humanity lives on the wilderness, where XCOM operates and there will also be missions there. Variety of combat environments. |
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+ | |||
==Engine== |
==Engine== |
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* Wide mod support: you can create maps, new races, story lines and campaigns and share them via Steam Workshop. |
* Wide mod support: you can create maps, new races, story lines and campaigns and share them via Steam Workshop. |
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Three DLCs have been already announced as part of ''XCOM: Reinforcement Pack''<sup>31</sup>: |
Three DLCs have been already announced as part of ''XCOM: Reinforcement Pack''<sup>31</sup>: |
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* Anarchy's Children - more content to customize soldiers as guerrilla fighters (coming on Spring 2016) |
* Anarchy's Children - more content to customize soldiers as guerrilla fighters (coming on Spring 2016) |
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− | * Alien Hunters - new mission, customization, armor, weapons to play as an elite unit tracking high |
+ | * Alien Hunters - new mission, customization, armor, weapons to play as an elite unit tracking high-profile aliens (Spring 2016) |
− | * Shen's |
+ | * Shen's Last Gift - new soldier class, with the additional weapons, etc., as well as an extra mission (Summer 2016) |
+ | |||
==Characters== |
==Characters== |
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− | * The XCOM Commander (a.k.a. the player) was apparently captured by the aliens some time after XCOM |
+ | * The XCOM Commander (a.k.a. the player) was apparently captured by the aliens some time after a massive attack on the XCOM base and placed in stasis; the majority of EU2012 is explained as being combat simulations that the Elders had the Commander perform to improve their soldiers' tactics. The game begins with the rescue of the Commander by the new XCOM (which was cobbled together from the few old veterans like Bradford and new recruits). |
− | * John [[Bradford (EU2012)|Bradford]] reappears on XCOM 2 still in his role as 'Central'. <sup>10</sup> According to the developers Bradford has been on the run until XCOM was reinstated, and until then he was a broken man due to the |
+ | * John [[Bradford (EU2012)|Bradford]] reappears on XCOM 2 still in his role as 'Central'. <sup>10</sup> According to the developers Bradford has been on the run until XCOM was reinstated, and until then he was a broken man due to the crushing defeat of XCOM during the invasion. Bradford's first name was revealed by the developers on the media blitz before the release. |
− | * Dr. Vahlen also appears on the prequel book that was launched before the release of the game, although at end she disappears and it is implied that she has been captured by the aliens. |
+ | * Dr. Vahlen also appears on the prequel book that was launched before the release of the game, although at end she disappears and it is implied that she has been captured by the aliens. She is not seen in the game and her fate remains ambiguous. |
* Dr. Richard Tygan replaces Vahlen as the lead scientist onboard the Avenger. He was a former Advent researcher who decided to fight the aliens after witnessing their actions. According to Jake Solomon, Tygan's last name comes from his two favorite scientists: Dr. Carl Sagan and Dr. Neil deGrasse Tyson<sup>30</sup> |
* Dr. Richard Tygan replaces Vahlen as the lead scientist onboard the Avenger. He was a former Advent researcher who decided to fight the aliens after witnessing their actions. According to Jake Solomon, Tygan's last name comes from his two favorite scientists: Dr. Carl Sagan and Dr. Neil deGrasse Tyson<sup>30</sup> |
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− | * Dr. Raymond Shen has passed away during the 20 years since XCOM lost the war, although he did manage to successfully teach his daughter |
+ | * Dr. Raymond Shen has passed away during the 20 years since XCOM lost the war, although he did manage to successfully teach his daughter everything he knew, allowing her to take up his position in the organization.<sup>20</sup> |
− | * The position of Chief Engineer is now taken by [[Lily Shen (XCOM2)|An-Yi "Lily" Shen]], who is responsible for the Avenger and has her own personal GREMLIN drone. |
+ | * The position of Chief Engineer is now taken by [[Lily Shen (XCOM2)|An-Yi "Lily" Shen]], who is responsible for the Avenger and has her own personal GREMLIN drone "ROV-R". |
==Avenger== |
==Avenger== |
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− | * XCOM HQ is now a captured Alien Supply Ship that has been converted as a mobile command center to waging a guerrilla style war against the aliens |
+ | * XCOM HQ is now a captured Alien Supply Ship that has been converted as a mobile command center to waging a guerrilla style war against the aliens. This ship has been named the Avenger, as a nod to the [[Avenger]] of the [[XCOM|original game]] |
* List of Facilities |
* List of Facilities |
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** Bridge |
** Bridge |
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* Can be assigned a soldier to be trained in a specific class |
* Can be assigned a soldier to be trained in a specific class |
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* Available Improvements for purchase: |
* Available Improvements for purchase: |
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+ | ** Vulture: Enemies drop an additional item when dropping loot |
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− | ** Vulture |
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− | ** Squad Size I |
+ | ** Squad Size I = +1 to squad size |
+ | ** Wet Work = +25 EXP to kills |
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− | ** Wetwork |
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+ | ** Vengeance = If a squadmate dies or is critically wounded, gain random tactical bonus for 2 turns |
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− | ** Vengeance |
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− | ** Integrated Warfare |
+ | ** Integrated Warfare = PCS (Personal Combat Sim) bonuses are significantly improved |
− | ** Squad Size II |
+ | ** Squad Size II = Additional +1 to squad size |
+ | ** Lightning Strike = +3 Mobility to all soldiers for first two Concealment turns |
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− | ** Stay With Me |
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+ | ** Stay With Me = Soldiers will be more likely to bleed out than die outright |
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− | ** Grenadier: Biggest Booms |
+ | ** Grenadier: Biggest Booms = Explosions can cause Critical Hits |
− | ** Ranger: Hunter's Instinct |
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+ | ** Ranger: Hunter's Instinct = Attacks against flanked enemies deal +2 damage |
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− | ** Sharpshooter: Dead Shot |
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+ | ** Sharpshooter: Deadshot = +10% Critical Chance in all circumstances. |
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− | ** Specialist: Cool Under Pressure |
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+ | ** Specialist: Cool Under Pressure = Overwatch no longer suffers an Aim penalty, and shots from Overwatch can critically hit. |
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==Soldiers== |
==Soldiers== |
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===Classes=== |
===Classes=== |
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[[File:04_x2_screens_overview_thm.png|right|300px|Sharpshooter]] |
[[File:04_x2_screens_overview_thm.png|right|300px|Sharpshooter]] |
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− | * There are 5 classes |
+ | * There are 5 classes: [[Ranger (XCOM2)|Ranger]], [[Sharpshooter (XCOM2)|Sharpshooter]], [[Grenadier (XCOM2)|Grenadier]], [[Specialist (XCOM2)|Specialist]], and [[Psi Operative (XCOM2)|Psi Operative]]. |
+ | ** The first four classes are evolved versions of the original 4 classes: [[Assault_(EU2012)|Assault]], [[Sniper_(EU2012)|Sniper]], [[Heavy_(EU2012)|Heavy]], and [[Support_(EU2012)|Support]], respectively. |
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− | ** 5th class is undisclosed. |
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+ | ** The 5th class is dedicated Psi user. This is a departure from the previous game, where the [[Psionic_(EU2012)|Psionic]] "class" was an add-on to existing soldiers. |
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− | ** There will be a 6th class available with the ''Shen's Last Gift'' DLC. |
+ | ** There will be a 6th class available with the ''Shen's Last Gift'' DLC. |
+ | *** This 6th class, the SPARK, is a robotic unit not unlike the MEC Troopers from Enemy Within. |
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<br clear="all"> |
<br clear="all"> |
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− | ====Sharpshooter==== |
+ | ====[[Sharpshooter (XCOM2)|Sharpshooter]]==== |
* New version of [[Sniper (EU2012)|Sniper]], can specialize in Pistol skills in alternative to the sniper rifle. |
* New version of [[Sniper (EU2012)|Sniper]], can specialize in Pistol skills in alternative to the sniper rifle. |
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* Can wield both a sniper rifle and a pistol effectively, depending on skill tree choices<sup>17</sup>. |
* Can wield both a sniper rifle and a pistol effectively, depending on skill tree choices<sup>17</sup>. |
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* Death From Above ability - grants an extra action when an enemy at a lower elevation is killed. (Sniper skill)<sup>17</sup> |
* Death From Above ability - grants an extra action when an enemy at a lower elevation is killed. (Sniper skill)<sup>17</sup> |
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* Fan Fire ability - allows three shots against a single target. (Pistol skill)<sup>17</sup>. |
* Fan Fire ability - allows three shots against a single target. (Pistol skill)<sup>17</sup>. |
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− | ====Ranger==== |
+ | ====[[Ranger (XCOM2)|Ranger]]==== |
[[File:07_x2_screens_news_thm.png|right|300px|Ranger]] |
[[File:07_x2_screens_news_thm.png|right|300px|Ranger]] |
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* New version of [[Assault (EU2012)|Assault]] class, carries sword, can engage on melee combat. |
* New version of [[Assault (EU2012)|Assault]] class, carries sword, can engage on melee combat. |
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* They are either damage dealing assaults or scouts that can move quickly and silently and even climb walls<sup>8</sup>. |
* They are either damage dealing assaults or scouts that can move quickly and silently and even climb walls<sup>8</sup>. |
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* While advancing, they can be followed and buffed/protected by the Gremlin drone carried by the Specialist<sup>8</sup>. |
* While advancing, they can be followed and buffed/protected by the Gremlin drone carried by the Specialist<sup>8</sup>. |
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− | * |
+ | * Slash ability - attack any enemy within movement range with your sword<sup>32</sup> |
* Phantom ability - when the squad is revealed, this soldier stays concealed<sup>18</sup>. |
* Phantom ability - when the squad is revealed, this soldier stays concealed<sup>18</sup>. |
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+ | * Blademaster skill - deal +2 extra damage on all sword attacks<sup>32</sup>. |
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− | * Shadowstrike ability - bonus aim and 25 bonus critical chance when attacking enemies that can't see the Ranger<sup>18</sup>. |
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− | * |
+ | * Shadowstrike skill - while concealed, gain +25 bonus aim and +25 bonus critical hit chance when attacking enemies<sup>18</sup>. |
+ | * Shadowstep skill - this soldier does not trigger overwatch or reaction fire<sup>32</sup>. |
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+ | * Conceal ability - immediately enter concealment once per mission<sup>32</sup>. |
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+ | * Run and Gun ability - take an action after dashing. Does not work with sword slashes<sup>32</sup>. |
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+ | * Implacable skill - if you score one or more kills on your turn, you are granted a single bonus move<sup>32</sup>. |
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+ | * Bladestorm skill - free sword attacks on any enemies that enter or attack from melee range<sup>32</sup>. |
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+ | * Deep Cover skill - if you did not attack this turn, hunker down automatically <sup>32</sup>. |
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+ | * Untouchable skill - if you score a kill during your turn, the next attack against you during the enemy turn will miss. This even includes area of effect attacks like grenades<sup>32</sup>. |
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+ | * Rapid Fire ability - fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability<sup>32</sup>. |
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+ | * Reaper ability - a devastating chain melee attack where the first melee attack cannot miss. Each melee kill in Reaper mode grants an extra action, but further melee attacks have reduced damage<sup>32</sup>. |
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<br clear="all"> |
<br clear="all"> |
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+ | |||
− | ====Specialist==== |
+ | ====[[Specialist (XCOM2)|Specialist]]==== |
[[File:08_x2_screens_news_thm.png|right|300px|Specialist and Gremlin drone]] |
[[File:08_x2_screens_news_thm.png|right|300px|Specialist and Gremlin drone]] |
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− | * Carries a 'Gremlin' drone that can be used as a secondary weapon, for stunning aliens or buff allies, or for hacking. |
+ | * Carries a 'Gremlin' drone that can be used as a secondary weapon, for stunning aliens or buff allies, or for hacking. The evolution of the [[Support (EU2012)|Support]] class. |
* Specialist is either support (healing, support buffs, boosting stats) or offensive (hacking and controlling enemies)<sup>9</sup>. |
* Specialist is either support (healing, support buffs, boosting stats) or offensive (hacking and controlling enemies)<sup>9</sup>. |
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* Gremlin can carry a stun area effect weapon, heal, scout or even be assigned to protect a Ranger<sup>4</sup>. |
* Gremlin can carry a stun area effect weapon, heal, scout or even be assigned to protect a Ranger<sup>4</sup>. |
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* Hacker ability - attempt to breach security on a network access point with the Gremlin<sup>18</sup>. |
* Hacker ability - attempt to breach security on a network access point with the Gremlin<sup>18</sup>. |
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<br clear="all"> |
<br clear="all"> |
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− | ====Grenadier==== |
+ | ====[[Grenadier (XCOM2)|Grenadier]]==== |
* The evolution of the [[Heavy (EU2012)|Heavy]] from Enemy Unknown.<sup>25</sup>[[File:Grenadier (XCOM2).jpg|300px|right]] |
* The evolution of the [[Heavy (EU2012)|Heavy]] from Enemy Unknown.<sup>25</sup>[[File:Grenadier (XCOM2).jpg|300px|right]] |
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− | ** The two ability trees for the Grenadier are called ''Demo |
+ | ** The two ability trees for the Grenadier are called ''Demo Expert'' and ''Heavy Gunner''.<sup>25</sup> |
* Wield a Grenade Launcher and a Cannon.<sup>25</sup> |
* Wield a Grenade Launcher and a Cannon.<sup>25</sup> |
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* Can be trained to focus on demoltion with the Grenade Launcher, or on making the most of the cannon.<sup>25</sup> |
* Can be trained to focus on demoltion with the Grenade Launcher, or on making the most of the cannon.<sup>25</sup> |
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* At the start of mission the player will have to move its units without being detected to their objectives. A lot of different elements can break concealment, not just enemies but civilians as well. Scanners can also break concealment<sup>4</sup>. |
* At the start of mission the player will have to move its units without being detected to their objectives. A lot of different elements can break concealment, not just enemies but civilians as well. Scanners can also break concealment<sup>4</sup>. |
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** Every XCOM unit starts the mission in concealment.<sup>8</sup>. |
** Every XCOM unit starts the mission in concealment.<sup>8</sup>. |
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− | * |
+ | * While in concealment, XCOM always has the first shot (in that aliens/ADVENT don't scatter for cover when spotted) due to more emphasis on stealth and soldier placement before a firefight starts. |
− | * Aliens will react differently when XCOM reveals its presence: some may still scatter |
+ | * Aliens will react differently when XCOM reveals its presence: some may still scatter, while others may be completely surprised.<sup>4</sup>. |
* New concealment system that uses waypoints to move and set up soldiers. |
* New concealment system that uses waypoints to move and set up soldiers. |
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− | * Loot system - timers to recover items carried by dead aliens or even your own fallen soldiers (similar to Meld on EW). Inventory plays a bigger role since XCOM is also living off loot and scavenging. |
+ | * Loot system - timers to recover items carried by dead aliens or even your own fallen soldiers (somewhat similar to Meld on EW). Inventory plays a bigger role since XCOM is also living off loot and scavenging. |
+ | ** You can find same kind of loot in chests scattered around the maps, but timed mission make complete sweeps quite difficult. |
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* Weapon upgrades - variety of those<sup>4</sup>. |
* Weapon upgrades - variety of those<sup>4</sup>. |
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** Autoloaders - Grants free reload<sup>17</sup>. |
** Autoloaders - Grants free reload<sup>17</sup>. |
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* Secondary mission objectives that can be completed instead of the primary one. |
* Secondary mission objectives that can be completed instead of the primary one. |
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* Call for EVAC can be done anywhere on the map on most mission types, as long as there is space for the Skyranger to land. There's still a danger of getting stopped by enemies when trying to reach the area designated for evacuation<sup>4</sup>. |
* Call for EVAC can be done anywhere on the map on most mission types, as long as there is space for the Skyranger to land. There's still a danger of getting stopped by enemies when trying to reach the area designated for evacuation<sup>4</sup>. |
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− | * [[Meld (EU2012)|Meld]] will not be a part of the game and XCOM will not be able to create [[MEC Trooper (EU2012)|MEC Troopers]], although |
+ | * [[Meld (EU2012)|Meld]] will not be a part of the game and XCOM will not be able to create [[MEC Trooper (EU2012)|MEC Troopers]], although ADVENT will field MECs of its own <sup>13</sup>. |
+ | |||
==Maps== |
==Maps== |
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[[File:XCOM2terrains.png|right|300px|Different building versions]] |
[[File:XCOM2terrains.png|right|300px|Different building versions]] |
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* Procedure generated maps. Large set of tiles (buildings, etc.) which are combined together to create maps. AI also made more procedural to better use the new map system. Terrain will be more dynamic and destructible, including exploding barrels and acid holes. Even floors and ceilings are destructable<sup>4</sup>. |
* Procedure generated maps. Large set of tiles (buildings, etc.) which are combined together to create maps. AI also made more procedural to better use the new map system. Terrain will be more dynamic and destructible, including exploding barrels and acid holes. Even floors and ceilings are destructable<sup>4</sup>. |
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* Free Aim (being able to target any feature, including terrain) will still be limited to weapons such grenades and rockets.<sup>7</sup> |
* Free Aim (being able to target any feature, including terrain) will still be limited to weapons such grenades and rockets.<sup>7</sup> |
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+ | ** However, you can target explosive terrain features (such as propane tanks or gas tanks) with regular weapons if there are enemies in blast radius. |
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* According to Lead Producer Garth DeAngelis, each map is a 'quilt' with holes where buildings are plugged, and the space between the buildings can be occupied with elements to display a variety of environments. <sup>5</sup>. |
* According to Lead Producer Garth DeAngelis, each map is a 'quilt' with holes where buildings are plugged, and the space between the buildings can be occupied with elements to display a variety of environments. <sup>5</sup>. |
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* The space can be occupied by a variety of elements, and there are about 20 'diorama' sets that can be used when designing maps. |
* The space can be occupied by a variety of elements, and there are about 20 'diorama' sets that can be used when designing maps. |
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− | <br clear="all"> |
+ | <br clear="all"> |
+ | |||
==Aliens/Enemies== |
==Aliens/Enemies== |
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[[File:01_x2_screens_news_thm.png|right|300px|Sectoid]] |
[[File:01_x2_screens_news_thm.png|right|300px|Sectoid]] |
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* There are yet undisclosed mechanical aliens.<sup>9</sup> |
* There are yet undisclosed mechanical aliens.<sup>9</sup> |
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* Aliens are able to call for reinforcements at any time.<sup>12</sup> |
* Aliens are able to call for reinforcements at any time.<sup>12</sup> |
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− | * ''' |
+ | * '''ADVENT Troopers''' - human soldiers which act as city security on behalf of the aliens. They carry magnetic weaponry.<sup>4</sup> <sup>23</sup> |
** Speak a language unlike any human ones, and are nicknamed "Jabbers" by XCOM soldiers because of it.<sup>19</sup> |
** Speak a language unlike any human ones, and are nicknamed "Jabbers" by XCOM soldiers because of it.<sup>19</sup> |
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** Genetically modified to the point of inhuman, with no hair, flattened ears, and large, silvery eyes far apart with no orbs or pupils.<sup>19</sup> |
** Genetically modified to the point of inhuman, with no hair, flattened ears, and large, silvery eyes far apart with no orbs or pupils.<sup>19</sup> |
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− | * ''' |
+ | * '''ADVENT Officers''' - clad in red armor with cape, stronger variants of Troopers.<sup>23</sup> |
** Can AoE buff standard Troopers with "Command Aura" ability.<sup>23</sup> |
** Can AoE buff standard Troopers with "Command Aura" ability.<sup>23</sup> |
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** Can mark an XCOM soldier for death, forcing any Troopers in the area to focus fire on that soldier<sup>23</sup> |
** Can mark an XCOM soldier for death, forcing any Troopers in the area to focus fire on that soldier<sup>23</sup> |
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− | ** Can summon reinforcements from |
+ | ** Can summon reinforcements from ADVENT VTOL dropships. |
− | * '''Shieldbearers''' - big, heavy troopers that can provide a Shield Bonus to other nearby enemy units on the battlefield.<sup>19</sup> <sup>28</sup> |
+ | * '''ADVENT Shieldbearers''' - big, heavy troopers that can provide a Shield Bonus to other nearby enemy units on the battlefield.<sup>19</sup> <sup>28</sup> |
− | * '''Stun Lancers''' - aggressive soldiers who will try to get close to XCOM soldiers without regards for their own safety |
+ | * '''ADVENT Stun Lancers''' - aggressive soldiers who will try to get close to XCOM soldiers without regards for their own safety; can disable soldiers with a stun attack.<sup>27</sup> |
** |
** |
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− | * ''' |
+ | * '''ADVENT MECs''' - similar to [[MEC_Trooper_(EU2012)|MEC Troopers]] and can do AoE damage with micro-missiles.<sup>12</sup> |
− | * ''' |
+ | * '''ADVENT Turrets''' - stationary Gauss turrets which can be hacked by XCOM soldiers.<sup>12</sup> |
− | * ''' |
+ | * '''ADVENT Security Tower''' - scanning devices placed at checkpoints and other locations that can reveal XCOM soldiers out of concealment. |
− | ** Can be hacked for |
+ | ** Can be hacked for various perks, such as 'Disorient' ("Disorient enemies for 2 turns") or 'Central Command' ("Gain control of all robotic units for 1 turns.") |
− | ** On |
+ | ** On a failed hack, there are repercussions, such as 'Reinforcements' ("A failed hack will result in a group of enemy reinforcements being called down on your position")<sup>29</sup> |
− | * '''Sectoids''' - Have now modified |
+ | * '''Sectoids''' - Have now been modified with human DNA, making them bigger and possessing more psionic powers from the start. |
** Still carries the wrist-mounted plasma blaster.<sup>11</sup> |
** Still carries the wrist-mounted plasma blaster.<sup>11</sup> |
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− | ** '' |
+ | ** ''Mindspin'' is an ability that can either disorient, panic, or mind control its target. |
− | ** ''Psi Reanimate'' can raise dead humans and |
+ | ** ''Psi Reanimate'' can raise dead humans and ADVENT as "Psi Zombies" for the Sectoid to control.<sup>11</sup> |
* '''Vipers''' - inspired by the [[Snakeman|Snakemen]] from the original [[X-COM|1994 Enemy Unkown]]. |
* '''Vipers''' - inspired by the [[Snakeman|Snakemen]] from the original [[X-COM|1994 Enemy Unkown]]. |
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− | ** |
+ | ** These are the true forms of the [[Thin Man (EU2012)|Thin Men]].<sup>4</sup> |
− | ** ''Tongue Pull'' can |
+ | ** ''Tongue Pull'' can pull your soldiers from cover.<sup>11</sup> |
− | ** ''Bind'' locks soldiers in place and deals damage.<sup>11</sup> |
+ | ** ''Bind'' locks soldiers in place and deals damage, much like the [[Seeker (EU2012)|Seeker]]'s Strangle ability from Enemy Within.<sup>11</sup> |
** ''Poison Spit'' is retained from their Thin Men forms.<sup>11</sup> |
** ''Poison Spit'' is retained from their Thin Men forms.<sup>11</sup> |
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* '''"Dark Collaborators"''' - humanlike individuals which may be assassination objectives.<sup>12</sup> |
* '''"Dark Collaborators"''' - humanlike individuals which may be assassination objectives.<sup>12</sup> |
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* '''Muton Berserkers''' - Evolved to be deadlier than before.<sup>12</sup> |
* '''Muton Berserkers''' - Evolved to be deadlier than before.<sup>12</sup> |
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+ | * '''Codex''' - golden humanoids capable of replicating and teleportation.<sup>33</sup> |
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* ''' Mutons''' - Evolved with Human DNA to be smarter and deadlier.<sup>15</sup> |
* ''' Mutons''' - Evolved with Human DNA to be smarter and deadlier.<sup>15</sup> |
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** Gets to use ''Suppression'' right off the bat.<sup>15</sup> |
** Gets to use ''Suppression'' right off the bat.<sup>15</sup> |
||
** Still has ''Alien Grenades'', and will use them against groups of soldiers that don't watch their spacing.<sup>15</sup> |
** Still has ''Alien Grenades'', and will use them against groups of soldiers that don't watch their spacing.<sup>15</sup> |
||
** Has equipped a bayonet on the front of their Plasma Rifles for use in melee.<sup>15</sup> |
** Has equipped a bayonet on the front of their Plasma Rifles for use in melee.<sup>15</sup> |
||
− | ** |
+ | *** As a result, the Muton has an ability called ''Counterattack'' that lets them ignore a Ranger's melee attack, and counter with a melee attack of their own.<sup>15</sup> |
* '''Chryssalids''' - Evolved to be deadlier than before. |
* '''Chryssalids''' - Evolved to be deadlier than before. |
||
− | ** All melee attacks cause poison. <sup>16</sup> |
+ | ** All melee attacks cause poison, which can only be cured with a Medikit. <sup>16</sup> |
** XCOM soldiers and civilians killed by poison become cocoons.<sup>16</sup> |
** XCOM soldiers and civilians killed by poison become cocoons.<sup>16</sup> |
||
** If a cocoon is not destroyed during the gestation period, three new Chryssalids emerge.<sup>16</sup> |
** If a cocoon is not destroyed during the gestation period, three new Chryssalids emerge.<sup>16</sup> |
||
** Can burrow underground, but cannot move while burrowed.<sup>16</sup> |
** Can burrow underground, but cannot move while burrowed.<sup>16</sup> |
||
− | * '''Ethereals''' - Appear in various art around Advent cities. There's also a reference to 'Elders' |
+ | * '''Ethereals''' - Appear in various art around Advent cities. There's also a reference to 'Elders' in ADVENT propaganda.<sup>12</sup> |
* '''The Faceless''' - an alien race that can mimic the forms of other people.<sup>24</sup>[[File:Faceless (XCOM2).jpg|right|300px]] |
* '''The Faceless''' - an alien race that can mimic the forms of other people.<sup>24</sup>[[File:Faceless (XCOM2).jpg|right|300px]] |
||
** Undetectable before they transform from their civilian form.<sup>26</sup> |
** Undetectable before they transform from their civilian form.<sup>26</sup> |
||
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* 6 - IGN's 'Why XCOM 2 had to be PC exclusive' [http://www.ign.com/articles/2015/06/05/why-xcom-2-had-to-be-pc-exclusive]. |
* 6 - IGN's 'Why XCOM 2 had to be PC exclusive' [http://www.ign.com/articles/2015/06/05/why-xcom-2-had-to-be-pc-exclusive]. |
||
* 7 - IGN's 'XCOM 2's Exciting Modding Potential' article [http://www.ign.com/articles/2015/06/08/xcom-2s-exciting-modding-potential-ign-first]. |
* 7 - IGN's 'XCOM 2's Exciting Modding Potential' article [http://www.ign.com/articles/2015/06/08/xcom-2s-exciting-modding-potential-ign-first]. |
||
⚫ | |||
* 8 - IGN's 'Meet The XCOM 2 Ranger' article and video [http://www.ign.com/articles/2015/06/09/meet-the-xcom-2-ranger-ign-first] |
* 8 - IGN's 'Meet The XCOM 2 Ranger' article and video [http://www.ign.com/articles/2015/06/09/meet-the-xcom-2-ranger-ign-first] |
||
* 9 - IGN's 'Meet The XCOM 2 Specialist' article and video [http://www.ign.com/articles/2015/06/10/meet-the-xcom-2-specialist-ign-first] |
* 9 - IGN's 'Meet The XCOM 2 Specialist' article and video [http://www.ign.com/articles/2015/06/10/meet-the-xcom-2-specialist-ign-first] |
||
* 10 - XCOM 2'S Bleak Future: Why Impossible Mode Is Canon - IGN First' article and video interview [http://www.ign.com/articles/2015/06/11/xcom-2s-bleak-future-why-impossible-iron-man-mode-is-canon-ign-first]. |
* 10 - XCOM 2'S Bleak Future: Why Impossible Mode Is Canon - IGN First' article and video interview [http://www.ign.com/articles/2015/06/11/xcom-2s-bleak-future-why-impossible-iron-man-mode-is-canon-ign-first]. |
||
* 11 - IGN's 'Meet the XCOM2 Sectoid and Viper' [http://www.ign.com/articles/2015/06/12/meet-the-xcom-2-sectoid-and-viper-ign-first?watch] |
* 11 - IGN's 'Meet the XCOM2 Sectoid and Viper' [http://www.ign.com/articles/2015/06/12/meet-the-xcom-2-sectoid-and-viper-ign-first?watch] |
||
− | [[Category: XCOM 2]] |
||
* 12 - IGN's First XCOM 2 Gameplay Footage [https://www.youtube.com/watch?v=AzAKyj-KK-E&t=2m22s] |
* 12 - IGN's First XCOM 2 Gameplay Footage [https://www.youtube.com/watch?v=AzAKyj-KK-E&t=2m22s] |
||
* 13 - IGN's "E3 2015: No Meld, MEC Troopers in XCOM 2" [http://ap.ign.com/e3-2015/90382/news/e3-2015-no-meld-mech-troopers-in-xcom-2] |
* 13 - IGN's "E3 2015: No Meld, MEC Troopers in XCOM 2" [http://ap.ign.com/e3-2015/90382/news/e3-2015-no-meld-mech-troopers-in-xcom-2] |
||
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* 30 - [https://twitter.com/solomonjake/status/634475260864274432 And tiny tidbit, XCOM's Dr. Tygan's name is a nod to my favorite scientists: Dr. Carl Sagan and Dr. Neil deGrasse Tyson] |
* 30 - [https://twitter.com/solomonjake/status/634475260864274432 And tiny tidbit, XCOM's Dr. Tygan's name is a nod to my favorite scientists: Dr. Carl Sagan and Dr. Neil deGrasse Tyson] |
||
* 31 - Three XCOM 2 Expansions Announced, Detailed [http://www.gamespot.com/articles/three-xcom-2-expansions-announced-detailed/1100-6432996/] |
* 31 - Three XCOM 2 Expansions Announced, Detailed [http://www.gamespot.com/articles/three-xcom-2-expansions-announced-detailed/1100-6432996/] |
||
+ | * 32 - ChristopherOdd's "XCOM 2's Ranger Class Skill Tree Breakdown" video [https://m.youtube.com/watch?v=jWtntHx74qA] |
||
+ | * 33 - GameTrailers XCOM 2 preview video [http://www.gametrailers.com/videos/view/gametrailers-com/116626-XCOM-2-Preview] |
||
+ | |||
⚫ |
Latest revision as of 01:23, 12 June 2020
This page is to collect all the information related to Firaxis' upcoming XCOM 2 game, released through official channels and confirmed sources. XCOM 2 will be released on February 5, 2016. On September 10, 2015, the game was released for pre-order on steam.21 22
When adding new info please make sure to properly attribute its source(s). If there are conflicting pieces of information from different sources, list both and add them the {{Verify}} template. Any discussion/speculation about the game should be kept away from this page, use instead the Talk:XCOM2 page.
Storyline
- The new game takes place 20 years after Earth's surrender to the aliens during the invasion. According to Jake Solomon, XCOM lost the initial alien invasion and as Earth surrendered, XCOM went underground to continue the fighting3.
- According to XCOM 2's storyline, XCOM never made it out of conventional weapons before the surrender. To Firaxis, the first game has ended with the same result of the majority of games played on Impossible Ironman, with a loss for the player. According to official stats, only 1.1% of players have earned the achievement for winning on Impossible and 1.7% for completing Ironman. 10
- The aliens established a world government called 'Advent Administration' staffed with human collaborators and their propaganda claims that the aliens had came initially in peace but by engaging the aliens in combat XCOM has caused countless casualties. They also created a holiday called 'Unification Day' to mark the date of their take over of Earth. 12
- The alien overlords have built megacities where war, poverty, crime and disease are supposedly eradicated, but which only serve as a cover for more sinister plans for humankind. Those cities have been built to attract the human population into them by offering gene therapy4.
- The megacities are a nod to XCOM: Apocalypse4.
- The rest of humanity lives on the wilderness, where XCOM operates and there will also be missions there. Variety of combat environments.
Engine
- Wide mod support: you can create maps, new races, story lines and campaigns and share them via Steam Workshop.
- Game will be PC exclusive.
- XCOM 2 will run on a heavy modified version of the Unreal Engine 3.5 6.
DLCs
Three DLCs have been already announced as part of XCOM: Reinforcement Pack31:
- Anarchy's Children - more content to customize soldiers as guerrilla fighters (coming on Spring 2016)
- Alien Hunters - new mission, customization, armor, weapons to play as an elite unit tracking high-profile aliens (Spring 2016)
- Shen's Last Gift - new soldier class, with the additional weapons, etc., as well as an extra mission (Summer 2016)
Characters
- The XCOM Commander (a.k.a. the player) was apparently captured by the aliens some time after a massive attack on the XCOM base and placed in stasis; the majority of EU2012 is explained as being combat simulations that the Elders had the Commander perform to improve their soldiers' tactics. The game begins with the rescue of the Commander by the new XCOM (which was cobbled together from the few old veterans like Bradford and new recruits).
- John Bradford reappears on XCOM 2 still in his role as 'Central'. 10 According to the developers Bradford has been on the run until XCOM was reinstated, and until then he was a broken man due to the crushing defeat of XCOM during the invasion. Bradford's first name was revealed by the developers on the media blitz before the release.
- Dr. Vahlen also appears on the prequel book that was launched before the release of the game, although at end she disappears and it is implied that she has been captured by the aliens. She is not seen in the game and her fate remains ambiguous.
- Dr. Richard Tygan replaces Vahlen as the lead scientist onboard the Avenger. He was a former Advent researcher who decided to fight the aliens after witnessing their actions. According to Jake Solomon, Tygan's last name comes from his two favorite scientists: Dr. Carl Sagan and Dr. Neil deGrasse Tyson30
- Dr. Raymond Shen has passed away during the 20 years since XCOM lost the war, although he did manage to successfully teach his daughter everything he knew, allowing her to take up his position in the organization.20
- The position of Chief Engineer is now taken by An-Yi "Lily" Shen, who is responsible for the Avenger and has her own personal GREMLIN drone "ROV-R".
Avenger
- XCOM HQ is now a captured Alien Supply Ship that has been converted as a mobile command center to waging a guerrilla style war against the aliens. This ship has been named the Avenger, as a nod to the Avenger of the original game
- List of Facilities
- Bridge
- Workshop
- Power Relay
- Research
- Engineering
- View Engineers
- View Inventory
- Build Facilities
- Build Items
- Living Quarters
- Bar/Memorial
- Guerrilla Tactics School
- Armory
- Memorial
- Recruit
- Guerrilla Tactics School
- View Soldiers
- Command
- Alien Debris
- Alien Machinery
- Exposed Power Coil
Guerrilla Tactics School
- Can be assigned a soldier to be trained in a specific class
- Available Improvements for purchase:
- Vulture: Enemies drop an additional item when dropping loot
- Squad Size I = +1 to squad size
- Wet Work = +25 EXP to kills
- Vengeance = If a squadmate dies or is critically wounded, gain random tactical bonus for 2 turns
- Integrated Warfare = PCS (Personal Combat Sim) bonuses are significantly improved
- Squad Size II = Additional +1 to squad size
- Lightning Strike = +3 Mobility to all soldiers for first two Concealment turns
- Stay With Me = Soldiers will be more likely to bleed out than die outright
- Grenadier: Biggest Booms = Explosions can cause Critical Hits
- Ranger: Hunter's Instinct = Attacks against flanked enemies deal +2 damage
- Sharpshooter: Deadshot = +10% Critical Chance in all circumstances.
- Specialist: Cool Under Pressure = Overwatch no longer suffers an Aim penalty, and shots from Overwatch can critically hit.
Soldiers
- The squad at the beginning of the game is not an elite force, but the player is in charge of a 'rag tag, freedom fighters, guerrilla fighters. They look like irregular troops.
- Soldiers appear to have 'Character Skills' (check Tactical picture)
- Customization now also applies to left/right arms, shoulders, etc., to reflect the rag tag nature of XCOM. Characters can also earn unique characterization features. Possible to change the gender/nationality of all human units.
- Squad sizes remain at 4-6 units.
- Carrying ability - when evacuating it is possible for soldiers to carry back to base the bodies of their injured or dead comrades4.
- All classes are capable of hacking, however only the Specialist can perform some hacks. Hacking includes devices, terminals, robotic aliens and possibly other targets.9.
- Customized soldiers can be saved to a player's pool of possible soldiers, allowing them to appear in a different campaign.24
- Pre-ordering the game grants access to the Resistance Warrior Pack, which features new customization options for your soldiers as well as a "Survivor of the Old War".21 22
Classes
- There are 5 classes: Ranger, Sharpshooter, Grenadier, Specialist, and Psi Operative.
- The first four classes are evolved versions of the original 4 classes: Assault, Sniper, Heavy, and Support, respectively.
- The 5th class is dedicated Psi user. This is a departure from the previous game, where the Psionic "class" was an add-on to existing soldiers.
- There will be a 6th class available with the Shen's Last Gift DLC.
- This 6th class, the SPARK, is a robotic unit not unlike the MEC Troopers from Enemy Within.
Sharpshooter
- New version of Sniper, can specialize in Pistol skills in alternative to the sniper rifle.
- Can wield both a sniper rifle and a pistol effectively, depending on skill tree choices17.
- Death From Above ability - grants an extra action when an enemy at a lower elevation is killed. (Sniper skill)17
- Fan Fire ability - allows three shots against a single target. (Pistol skill)17.
Ranger
- New version of Assault class, carries sword, can engage on melee combat.
- Rangers carry either a Shotgun or Assault Rifle as primary weapons and a machete sword8.
- They are either damage dealing assaults or scouts that can move quickly and silently and even climb walls8.
- While advancing, they can be followed and buffed/protected by the Gremlin drone carried by the Specialist8.
- Slash ability - attack any enemy within movement range with your sword32
- Phantom ability - when the squad is revealed, this soldier stays concealed18.
- Blademaster skill - deal +2 extra damage on all sword attacks32.
- Shadowstrike skill - while concealed, gain +25 bonus aim and +25 bonus critical hit chance when attacking enemies18.
- Shadowstep skill - this soldier does not trigger overwatch or reaction fire32.
- Conceal ability - immediately enter concealment once per mission32.
- Run and Gun ability - take an action after dashing. Does not work with sword slashes32.
- Implacable skill - if you score one or more kills on your turn, you are granted a single bonus move32.
- Bladestorm skill - free sword attacks on any enemies that enter or attack from melee range32.
- Deep Cover skill - if you did not attack this turn, hunker down automatically 32.
- Untouchable skill - if you score a kill during your turn, the next attack against you during the enemy turn will miss. This even includes area of effect attacks like grenades32.
- Rapid Fire ability - fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability32.
- Reaper ability - a devastating chain melee attack where the first melee attack cannot miss. Each melee kill in Reaper mode grants an extra action, but further melee attacks have reduced damage32.
Specialist
- Carries a 'Gremlin' drone that can be used as a secondary weapon, for stunning aliens or buff allies, or for hacking. The evolution of the Support class.
- Specialist is either support (healing, support buffs, boosting stats) or offensive (hacking and controlling enemies)9.
- Gremlin can carry a stun area effect weapon, heal, scout or even be assigned to protect a Ranger4.
- Can be upgraded to carry the stun area effect weapon or to hack a terminal 9.
- Gremlin doesn't move on its own - the Specialist needs to spend its action move for a turn to guide it.
- Specialists can get the Intrusion Protocol ability at later ranks, which allows it to hack and control robotic enemies.9
- Specialist class can improve its hacking skills faster than others9.
- Intrusion Protocol ability - The Gremlin hacks a robotic enemy and disables or takes over it12.
- Aid Protocol ability - The Gremlin grants a friendly target a bonus to Defense until the start of the next player turn18.
- Hacker ability - attempt to breach security on a network access point with the Gremlin18.
Grenadier
- The evolution of the Heavy from Enemy Unknown.25
- The two ability trees for the Grenadier are called Demo Expert and Heavy Gunner.25
- Wield a Grenade Launcher and a Cannon.25
- Can be trained to focus on demoltion with the Grenade Launcher, or on making the most of the cannon.25
- New ability, Salvo, allows the Grenadier to use a grenade or heavy weapon without ending his turn.25
- Shredder ability, disintegrates enemy armor25
- New ability, Rupture, a "critical damage attack" that ensures the affected unit takes increased damage from all future attacks.25
Combat System
- At the start of mission the player will have to move its units without being detected to their objectives. A lot of different elements can break concealment, not just enemies but civilians as well. Scanners can also break concealment4.
- Every XCOM unit starts the mission in concealment.8.
- While in concealment, XCOM always has the first shot (in that aliens/ADVENT don't scatter for cover when spotted) due to more emphasis on stealth and soldier placement before a firefight starts.
- Aliens will react differently when XCOM reveals its presence: some may still scatter, while others may be completely surprised.4.
- New concealment system that uses waypoints to move and set up soldiers.
- Loot system - timers to recover items carried by dead aliens or even your own fallen soldiers (somewhat similar to Meld on EW). Inventory plays a bigger role since XCOM is also living off loot and scavenging.
- You can find same kind of loot in chests scattered around the maps, but timed mission make complete sweeps quite difficult.
- Weapon upgrades - variety of those4.
- Autoloaders - Grants free reload17.
- Expanded Magazines - Increased ammo capacity17.
- Can be salvaged from the battlefield and needs to be researched before use17.
- Secondary mission objectives that can be completed instead of the primary one.
- Call for EVAC can be done anywhere on the map on most mission types, as long as there is space for the Skyranger to land. There's still a danger of getting stopped by enemies when trying to reach the area designated for evacuation4.
- Meld will not be a part of the game and XCOM will not be able to create MEC Troopers, although ADVENT will field MECs of its own 13.
Maps
- Procedure generated maps. Large set of tiles (buildings, etc.) which are combined together to create maps. AI also made more procedural to better use the new map system. Terrain will be more dynamic and destructible, including exploding barrels and acid holes. Even floors and ceilings are destructable4.
- Free Aim (being able to target any feature, including terrain) will still be limited to weapons such grenades and rockets.7
- However, you can target explosive terrain features (such as propane tanks or gas tanks) with regular weapons if there are enemies in blast radius.
- According to Lead Producer Garth DeAngelis, each map is a 'quilt' with holes where buildings are plugged, and the space between the buildings can be occupied with elements to display a variety of environments. 5.
- The space can be occupied by a variety of elements, and there are about 20 'diorama' sets that can be used when designing maps.
Aliens/Enemies
- The aliens have evolved significantly over 20 years and are much stronger; XCOM soldiers will not be able to take on aliens on their own early on.4
- Both new and old aliens are present.
- There are yet undisclosed mechanical aliens.9
- Aliens are able to call for reinforcements at any time.12
- ADVENT Troopers - human soldiers which act as city security on behalf of the aliens. They carry magnetic weaponry.4 23
- Speak a language unlike any human ones, and are nicknamed "Jabbers" by XCOM soldiers because of it.19
- Genetically modified to the point of inhuman, with no hair, flattened ears, and large, silvery eyes far apart with no orbs or pupils.19
- ADVENT Officers - clad in red armor with cape, stronger variants of Troopers.23
- Can AoE buff standard Troopers with "Command Aura" ability.23
- Can mark an XCOM soldier for death, forcing any Troopers in the area to focus fire on that soldier23
- Can summon reinforcements from ADVENT VTOL dropships.
- ADVENT Shieldbearers - big, heavy troopers that can provide a Shield Bonus to other nearby enemy units on the battlefield.19 28
- ADVENT Stun Lancers - aggressive soldiers who will try to get close to XCOM soldiers without regards for their own safety; can disable soldiers with a stun attack.27
- ADVENT MECs - similar to MEC Troopers and can do AoE damage with micro-missiles.12
- ADVENT Turrets - stationary Gauss turrets which can be hacked by XCOM soldiers.12
- ADVENT Security Tower - scanning devices placed at checkpoints and other locations that can reveal XCOM soldiers out of concealment.
- Can be hacked for various perks, such as 'Disorient' ("Disorient enemies for 2 turns") or 'Central Command' ("Gain control of all robotic units for 1 turns.")
- On a failed hack, there are repercussions, such as 'Reinforcements' ("A failed hack will result in a group of enemy reinforcements being called down on your position")29
- Sectoids - Have now been modified with human DNA, making them bigger and possessing more psionic powers from the start.
- Still carries the wrist-mounted plasma blaster.11
- Mindspin is an ability that can either disorient, panic, or mind control its target.
- Psi Reanimate can raise dead humans and ADVENT as "Psi Zombies" for the Sectoid to control.11
- Vipers - inspired by the Snakemen from the original 1994 Enemy Unkown.
- "Dark Collaborators" - humanlike individuals which may be assassination objectives.12
- Muton Berserkers - Evolved to be deadlier than before.12
- Codex - golden humanoids capable of replicating and teleportation.33
- Mutons - Evolved with Human DNA to be smarter and deadlier.15
- Gets to use Suppression right off the bat.15
- Still has Alien Grenades, and will use them against groups of soldiers that don't watch their spacing.15
- Has equipped a bayonet on the front of their Plasma Rifles for use in melee.15
- As a result, the Muton has an ability called Counterattack that lets them ignore a Ranger's melee attack, and counter with a melee attack of their own.15
- Chryssalids - Evolved to be deadlier than before.
- All melee attacks cause poison, which can only be cured with a Medikit. 16
- XCOM soldiers and civilians killed by poison become cocoons.16
- If a cocoon is not destroyed during the gestation period, three new Chryssalids emerge.16
- Can burrow underground, but cannot move while burrowed.16
- Ethereals - Appear in various art around Advent cities. There's also a reference to 'Elders' in ADVENT propaganda.12
- The Faceless - an alien race that can mimic the forms of other people.24
- Undetectable before they transform from their civilian form.26
- "Central advises dispatching this unit from afar, Commander" - they presumably have a short-ranged or melee attack.26
- Archons - modified Floaters which looks like angels.
- Blazing Pinions - AoE attack like Cluster Bomb of Sectopod.
- Wounded Archon will enter a frenzied state enabling them to melee attack nearby XCOM soldiers.
- Andromedons - organic-synthetic hybrid enemies.
Modding
- Firaxis plans to release an Unreal Development Kit for XCOM 2 and the editor used to add content, either in November or later.7
- There will be Steam Workshop integration to facilitate distribution of mods 7.
- It will be possible to "literally make an Enemy Unknown map.”7
Media
- XCOM 2 Official Site
New transport (updated Skyranger?)
- Concepts
- Terrains
- Twitter, Initial Trailer and Gameplay Footage Captures
Sources
- 1 - Official XCOM 2 site [1]
- 2 - IGN's 'XCOM 2 Reveal Trailer' [2]
- 3 - IGN's 'XCOM 2: Welcoming our new alien overlords' video and article/interview with Jake Solomon [3].
- 4 - IGN's 'XCOM 2 Reveal Trailer Rewind Theater' with Jake Solomon and Garth DeAngelis [4]
- 5 - IGN's 'XCOM 2’s Procedurally Generated Maps' [5].
- 6 - IGN's 'Why XCOM 2 had to be PC exclusive' [6].
- 7 - IGN's 'XCOM 2's Exciting Modding Potential' article [7].
- 8 - IGN's 'Meet The XCOM 2 Ranger' article and video [8]
- 9 - IGN's 'Meet The XCOM 2 Specialist' article and video [9]
- 10 - XCOM 2'S Bleak Future: Why Impossible Mode Is Canon - IGN First' article and video interview [10].
- 11 - IGN's 'Meet the XCOM2 Sectoid and Viper' [11]
- 12 - IGN's First XCOM 2 Gameplay Footage [12]
- 13 - IGN's "E3 2015: No Meld, MEC Troopers in XCOM 2" [13]
- 14 - IGN's 'Meet the XCOM2 Muton' article [14]
- 15 - Official XCOM2 Blog Post on XCOM2 Muton [15]
- 16 - XCOM 2 Exclusive Class Reveal: The Chryssalid [16]
- 17 - XCOM 2 Exclusive Class Reveal: The Sharpshooter [17]
- 18 - Official XCOM 2 “Welcome to the Avenger” Gameplay [18]
- 19 - XCOM 2: Resurrection preview [19]
- 20 - MEET THE PERSONNEL OF THE AVENGER IN XCOM 2 [20]
- 21 - XCOM: ENEMY UNKNOWN IS FREE-TO-PLAY ON STEAM THIS WEEKEND [21]
- 22 - XCOM 2 on steam - [22]
- 23 - IGN's 'Meet The XCOM 2 Advent Soldiers' article and video [23]
- 24 - Firaxis Mega Panel at PAX Prime – Rising Tide and XCOM 2 [24]
- 25 - XCOM 2’S GRENADIER TURNS DEMOLITION INTO AN ARTFORM [25]
- 26 - XCOM 2’S FACELESS HIDES AMONG US [26]
- 27 - XCOM 2’S ADVENT STUN LANCER WILL DO ANYTHING TO GET NEAR [27]
- 28 - THE ADVENT SHIELDBEARER STANDS ITS GROUND IN XCOM 2 [28]
- 29 - WAR HAND - XCOM 2 Hands-On Gameplay #1 with Beagle! [29]
- 30 - And tiny tidbit, XCOM's Dr. Tygan's name is a nod to my favorite scientists: Dr. Carl Sagan and Dr. Neil deGrasse Tyson
- 31 - Three XCOM 2 Expansions Announced, Detailed [30]
- 32 - ChristopherOdd's "XCOM 2's Ranger Class Skill Tree Breakdown" video [31]
- 33 - GameTrailers XCOM 2 preview video [32]