Info (XCOM2)
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This page is to start collect all the information related to Firaxis' upcoming XCOM 2 game, released through official channels and confirmed sources.
Storyline
According to the Overview available at the official XCOM 2 website:
- The new game takes place 20 years after Earth's surrender to the aliens during the invasion.
- The alien overlords have built megacities where war, poverty, crime and disease are supposedly eradicated, but which only serve as a cover for more sinister plans for humankind.
- XCOM was beaten and defeated but they have waging a guerrilla style war against the aliens.
- XCOM HQ is now a captured Alien Supply Ship that has been converted as a mobile command center.
- New alien races, including Snakemen and Sectoid hybrids.
Engine
- Procedural generated maps.
- Wide mod support: you can create maps, new races, storylines and campaigns and share them via Steam Workshop.
Soldiers
- 5 classes - Ranger, Sharpshooter, Grenadier, Specialist (those are evolved versions of the original 4 classes), 5th still unrevealed
- Ranger - carries sword, can engage on melee combat
- Sharpshooter - can specialize also in Pistol skills
- Specialist - carries a 'Gremlin' drone
- Soldiers appear to have 'Character Skills' (check Tactical picture)
Combat System
- XCOM now always has the first shot (aliens don't scatter for cover when activated) due to more emphasis on stealth
- Loot system - timers to recover items carried by dead aliens or even your own soldiers (similar to Meld on EW)
- Procedure generated maps
- Secondary mission objectives
New Aliens
- Viper - similar to the original game's Snakemen (on this case being a snakewoman). Can shoot poison, wrap around a soldier and squeeze it to death, and a 'frog tongue' capable of pulling soldiers out of cover.
- Sectoid - bigger and meaner than in EU, have incorporated human DNA, now have mouths and teeth, can mind control
- Advent - human soldiers