Difference between revisions of "Innate Weapons (Apocalypse)"
Jump to navigation
Jump to search
(added categories) |
(navbar and note on Popper Bomb range) |
||
Line 1: | Line 1: | ||
− | |||
− | |||
Innate weapons, or built-in weapons, are permanently attached to certain units and cannot be picked up or recovered. | Innate weapons, or built-in weapons, are permanently attached to certain units and cannot be picked up or recovered. | ||
Line 85: | Line 83: | ||
| 130 | | 130 | ||
| Explosive | | Explosive | ||
− | | 25 m | + | | 25 m* |
| 5 | | 5 | ||
|- | |- | ||
Line 91: | Line 89: | ||
| colspan="10" | functionally identical to [[Mind Bender]]; also used by [[Micronoid Aggregate (Apocalypse)|Micronoid Aggregate]] | | colspan="10" | functionally identical to [[Mind Bender]]; also used by [[Micronoid Aggregate (Apocalypse)|Micronoid Aggregate]] | ||
|} | |} | ||
+ | <nowiki>*</nowiki>Appears to be unused; Poppers detonate when adjacent to their target. | ||
== Innate Weapons (security stations) == | == Innate Weapons (security stations) == | ||
Line 96: | Line 95: | ||
* [[Security_Station_(Apocalypse)|Security Station]]: [[Megapol_Plasma_Gun|Megapol Plasma Gun]] | * [[Security_Station_(Apocalypse)|Security Station]]: [[Megapol_Plasma_Gun|Megapol Plasma Gun]] | ||
* [[Advanced_Security_Station_(Apocalypse)|Advanced Security Station]]: [[Disruptor_Gun|Disruptor Gun]] | * [[Advanced_Security_Station_(Apocalypse)|Advanced Security Station]]: [[Disruptor_Gun|Disruptor Gun]] | ||
+ | |||
+ | |||
+ | {{Equipment (Apocalypse) Navbar}} | ||
[[Category: Apocalypse]] | [[Category: Apocalypse]] | ||
[[Category: Data_tables]] | [[Category: Data_tables]] |
Revision as of 09:08, 14 July 2020
Innate weapons, or built-in weapons, are permanently attached to certain units and cannot be picked up or recovered.
Innate Weapons (Aliens)
Most innate weapons in X-COM Apocalypse are used by certain aliens. This section lists the statistics for all such weapons.
Notes:
- Accuracy values are the accuracy of the weapon.
- Alien innate weapons have unlimited ammunition, with the exception of the Popper's Bomb.
Innate Weapons (Apocalypse) | ||||||||||
Name | R.O.F. | Accuracy | Power | Damage type | Range | Blast radius | ||||
---|---|---|---|---|---|---|---|---|---|---|
Megaspawn's Disruptor | 0.6 r/s | 75% | 70 | Disruptor | 62.5 m | N/A | ||||
Megaspawn's Launcher | 0.327 r/s | 85% | 100 | Explosive | 87 m | 7 | ||||
Spitter's Vomit Funnel | 0.692 r/s | 85% | 34 | Entropy Enzyme | 24 m | N/A | ||||
Multiworm's Spit | 1.12 r/s | 88% | 36 | Entropy Enzyme | 16.25 m | N/A | ||||
Alien Egg's Vomit Funnel | 0.9 r/s | 88% | 30 | Entropy Enzyme | 11.25 m | N/A | ||||
Hyperworm's Bite | 1.03 r/s | 90% | 40 | Armor Piercing | 3.125 m | N/A | ||||
Queenspawn's Tentacles | 0.5625 r/s | 100% | 255 | Entropy Enzyme | 56 m | N/A | ||||
Popper's Bomb | 0.6 r/s | 90% | 130 | Explosive | 25 m* | 5 | ||||
Psimorph's Mind Bender | functionally identical to Mind Bender; also used by Micronoid Aggregate |
*Appears to be unused; Poppers detonate when adjacent to their target.
Innate Weapons (security stations)
The gun emplacements in X-COM's security stations are fitted with the following weapons: