Innate Weapons (Apocalypse)
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Innate weapons, or built-in weapons, are permanently attached to certain units and cannot be picked up or recovered.
Innate Weapons (Aliens)
Most innate weapons in X-COM Apocalypse are used by certain aliens. This section lists the statistics for all such weapons.
Notes:
- Accuracy values are the accuracy of the weapon.
- Alien innate weapons have unlimited ammunition, with the exception of the Popper's Bomb.
Innate Weapons (Apocalypse) | ||||||||||
Name | R.O.F. | Accuracy | Power | Damage type | Range | Blast radius | ||||
---|---|---|---|---|---|---|---|---|---|---|
Megaspawn's Disruptor | 0.6 r/s | 75% | 70 | Disruptor | 62.5 m | N/A | ||||
Megaspawn's Launcher | 0.327 r/s | 85% | 100 | Explosive | 87 m | 7 | ||||
Spitter's Vomit Funnel | 0.692 r/s | 85% | 34 | Entropy Enzyme | 24 m | N/A | ||||
Multiworm's Spit | 1.12 r/s | 88% | 36 | Entropy Enzyme | 16.25 m | N/A | ||||
Alien Egg's Vomit Funnel | 0.9 r/s | 88% | 30 | Entropy Enzyme | 11.25 m | N/A | ||||
Hyperworm's Bite | 1.03 r/s | 90% | 40 | Armor Piercing | 3.125 m | N/A | ||||
Queenspawn's Tentacles | 0.5625 r/s | 100% | 255 | Entropy Enzyme | 56 m | N/A | ||||
Popper's Bomb | 0.6 r/s | 90% | 130 | Explosive | 25 m* | 5 | ||||
Psimorph's Mind Bender | functionally identical to Mind Bender; also used by Micronoid Aggregate |
*Appears to be unused; Poppers detonate when adjacent to their target.
Innate Weapons (security stations)
The gun emplacements in X-COM's security stations are fitted with the following weapons: