Difference between revisions of "Innate Weapons (TFTD)"
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:<sup>3</sup>: This weapon slot formerly belonged to the [[Celatid]]. It is not attached to any aliens. | :<sup>3</sup>: This weapon slot formerly belonged to the [[Celatid]]. It is not attached to any aliens. | ||
− | :<sup>4</sup>: When controlled by the AI and if the selected unit is a Deep One, thrown weapon physics will be applied to this weapon's projectile | + | :<sup>4</sup>: When controlled by the AI and if the selected unit is a Deep One, thrown weapon physics will be applied to this weapon's projectile, treating the projectile as an object with a weight of 10. This allows the projectile to be fired over obstacles like a grenade. Under player control, the standard straight-line targeting will be used. |
:<sup>5</sup>: This damage type is correct. | :<sup>5</sup>: This damage type is correct. |
Revision as of 03:52, 24 June 2018
Innate Weapons
Innate weapons, or built-in weapons are attached to X-Com SWS and Alien Terror Units. This section lists the data for all of the innate weapons found in the Terror From The Deep game executables.
Note: All accuracy values are the base value before they are modified by the unit attributes and difficulty level modifiers.
Innate Weapons (TFTD) | |||||||||
BigObs Index | Used by | Damage | Snap Acc% | Snap TU% | Auto Acc% | Auto TU% | Aimed Acc% | Aimed TU% | Waypoint |
---|---|---|---|---|---|---|---|---|---|
4 / 0x04 | Coelacanth/Gas Cannon | 60 AP1 | 60 | 30 | 0 | 0 | 90 | 80 | No |
12 / 0x0C | Coelacanth/Aqua Jet | 85 HE1 | 55 | 45 | 0 | 0 | 115 | 75 | No |
17 / 0x11 | Coelacanth/Gauss | 110 Gauss | 50 | 33 | 0 | 0 | 85 | 75 | No |
36 / 0x24 | Displacer/Sonic |
110 Sonic1 | 86 | 30 | 0 | 0 | 100 | 60 | No |
40 / 0x28 | Displacer/PWT | 140 HE | 0 | 0 | 0 | 0 | 1202 | 802 | Yes |
38 / 0x26 | Unused3 | 140 Electric Shock | 75 | 30 | 0 | 0 | 110 | 60 | No |
34 / 0x22 | Xarquid | 130 Sonic | 75 | 30 | 0 | 0 | 110 | 60 | No |
34 / 0x22 | Deep One4 | 100 Gauss5 | 75 | 30 | 50 | 35 | 110 | 60 | No |
- 1 These values do not agree with their numbers reported in the Ufopedia.
- 2: These values are not used by the Displacer/PWT. Instead the costs for waypoint weapons are used. 66% TUs and 50% accuracy[Verify?] respectively.
- 3: This weapon slot formerly belonged to the Celatid. It is not attached to any aliens.
- 4: When controlled by the AI and if the selected unit is a Deep One, thrown weapon physics will be applied to this weapon's projectile, treating the projectile as an object with a weight of 10. This allows the projectile to be fired over obstacles like a grenade. Under player control, the standard straight-line targeting will be used.
- 5: This damage type is correct.
See Also
Terror From The Deep | |
Aliens | Aquatoid • Gillman • Lobster Man • Tasoth • Mixed Crew |
Terror Units | Bio-Drone • Calcinite • Deep One • Hallucinoid • Tentaculat • Zombie • Triscene • Xarquid |
Data | TFTD Alien Stats • Alien Rank • TFTD Damage Modifiers • TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons |