Difference between revisions of "Innate Weapons (TFTD)"

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== Innate Weapons ==
  
This section is to contain data tables for the innate (built-in) weapons used by X-COM SWS and alien Terror Units.  
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Innate weapons, or built-in weapons are attached to X-Com SWS and Alien Terror Units. This section lists the data for all of the innate weapons found in the game executables.  
  
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'''Note:''' All accuracy values are the base value before modified by the respective unit's attributes and difficulty level modifiers. 
  
Values taken from the game executable:
 
  
<pre>
 
0, 4, 60,60,33, 0, 0, 90,80,0  - Coelacanth/G. Cannon
 
2,12, 85,55,45, 0, 0,115,75,0  - Coelacanth/Aqua Jet
 
3,17,110,50,33, 0, 0, 85,75,0  - Coelacanth/Gauss
 
4,36,110,86,30, 0, 0,100,60,0  - Dispalcer/Sonic, Bio-Drone and Triscene
 
2,40,140, 0, 0, 0, 0,120,80,1  - Displacer/P.W.T.
 
7,38,140,75,30, 0, 0,110,60,0  - Unused (previously used for UFO's Celatid)
 
4,34,130,75,30, 0, 0,110,60,0  - Xarquid 
 
3,34,100,75,30,50,35,110,60,0  - Deep One
 
</pre>
 
  
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{|  {{stdTable}} width="90%" border="1" cellpadding="3"
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|- {{stdTable Sub_Heading}}
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| colspan="10" | Innate Weapons (TFTD)
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|-
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! BigObs Index
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! Used by
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! Damage
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! Snap Acc%
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! Snap TU%
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! Auto Acc%
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! Auto TU%
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! Aimed Acc%
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! Aimed TU%
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! Waypoint
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|- 
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| 4 / 0x04
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| [[Coelacanth/G. Cannon|Coelacanth/Gas Cannon]]
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| 60 AP<sup>1</sup>
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| 60
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| 30
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| 0
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| 0
 +
| 90
 +
| 80
 +
| No
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|-
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| 12 / 0x0C
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| [[Coelacanth/Aqua Jet]]
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| 85 HE<sup>1</sup>
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| 55
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| 45
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| 0
 +
| 0
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| 115
 +
| 75
 +
| No
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|-
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| 17 / 0x11
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| [[Coelacanth/Gauss]]
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| 110 Gauss
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| 50
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| 33
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| 0
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| 0
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| 85
 +
| 75
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| No
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|-
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| 36 / 0x24
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| [[Displacer /Sonic|Displacer/Sonic]]<br>
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[[Bio-Drone]]<br>
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[[Triscene]]
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| 110 Sonic
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| 86
 +
| 30
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| 0
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| 0
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| 100
 +
| 60
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| No
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|-
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| 40 / 0x28
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| [[Displacer /P. W. T.|Displacer/PWT]]
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| 140 HE
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| 0
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| 0
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| 0
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| 0
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| 120<sup>2</sup>
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| 80<sup>2</sup>
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| Yes
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|-
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| 38 / 0x26
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| Unused<sup>3</sup>
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| 140 Electric Shock
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| 75
 +
| 30
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| 0
 +
| 0
 +
| 110
 +
| 60
 +
| No
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|-
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| 34 / 0x22
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| [[Xarquid]]
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| 130 Sonic
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| 75
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| 30
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| 0
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| 0
 +
| 110
 +
| 60
 +
| No
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|-
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| 34 / 0x22
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| [[Deep One]]<sup>4</sup>
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| 100 Gauss<sup>5</sup>
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| 75
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| 30
 +
| 50
 +
| 35
 +
| 110
 +
| 60
 +
| No
 +
|}
  
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:<sup>1</sup> These values do not agree with their in-game Ufopedia entries.
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:<sup>2</sup>: These values are not used by the Displacer/PWT. Instead the costs for waypoint weapons are used. 66% TUs and 50% accuracy{{Verify}} respectively.
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:<sup>3</sup>: This weapon slot formerly belonged to the [[Celatid]]. It is not attached to any aliens. 
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:<sup>4</sup>: When controlled by the AI, if the game detects the selected unit is a Deep One, will apply thrown weapon physics to this weapon's projectile. Treating the projectile as an object with a weight of 10. This allows this weapon to be fired over obstacles like a grenade. Under player control, the standard line targeting will be used.
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:<sup>5</sup>: This damage type is correct.
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== See Also ==
 
{{Equipment (TFTD) Navbar}}
 
{{Equipment (TFTD) Navbar}}
  

Revision as of 10:02, 31 July 2017

Innate Weapons

Innate weapons, or built-in weapons are attached to X-Com SWS and Alien Terror Units. This section lists the data for all of the innate weapons found in the game executables.

Note: All accuracy values are the base value before modified by the respective unit's attributes and difficulty level modifiers.


Innate Weapons (TFTD)
BigObs Index Used by Damage Snap Acc% Snap TU% Auto Acc% Auto TU% Aimed Acc% Aimed TU% Waypoint
4 / 0x04 Coelacanth/Gas Cannon 60 AP1 60 30 0 0 90 80 No
12 / 0x0C Coelacanth/Aqua Jet 85 HE1 55 45 0 0 115 75 No
17 / 0x11 Coelacanth/Gauss 110 Gauss 50 33 0 0 85 75 No
36 / 0x24 Displacer/Sonic

Bio-Drone
Triscene

110 Sonic 86 30 0 0 100 60 No
40 / 0x28 Displacer/PWT 140 HE 0 0 0 0 1202 802 Yes
38 / 0x26 Unused3 140 Electric Shock 75 30 0 0 110 60 No
34 / 0x22 Xarquid 130 Sonic 75 30 0 0 110 60 No
34 / 0x22 Deep One4 100 Gauss5 75 30 50 35 110 60 No


1 These values do not agree with their in-game Ufopedia entries.
2: These values are not used by the Displacer/PWT. Instead the costs for waypoint weapons are used. 66% TUs and 50% accuracy[Verify?] respectively.
3: This weapon slot formerly belonged to the Celatid. It is not attached to any aliens.
4: When controlled by the AI, if the game detects the selected unit is a Deep One, will apply thrown weapon physics to this weapon's projectile. Treating the projectile as an object with a weight of 10. This allows this weapon to be fired over obstacles like a grenade. Under player control, the standard line targeting will be used.
5: This damage type is correct.

See Also

TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons


TFTD Badge Terror From The Deep
Aliens AquatoidGillmanLobster ManTasothMixed Crew
Terror Units Bio-DroneCalciniteDeep OneHallucinoidTentaculatZombieTrisceneXarquid
Data TFTD Alien StatsAlien Rank TFTD Damage Modifiers TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons