Difference between revisions of "Innate Weapons (TFTD)"
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− | + | == Innate Weapons == | |
− | + | Innate weapons, or built-in weapons are attached to X-Com SWS and Alien Terror Units. This section lists the data for all of the innate weapons found in the game executables. | |
+ | '''Note:''' All accuracy values are the base value before modified by the respective unit's attributes and difficulty level modifiers. | ||
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+ | {| {{stdTable}} width="90%" border="1" cellpadding="3" | ||
+ | |- {{stdTable Sub_Heading}} | ||
+ | | colspan="10" | Innate Weapons (TFTD) | ||
+ | |- | ||
+ | ! BigObs Index | ||
+ | ! Used by | ||
+ | ! Damage | ||
+ | ! Snap Acc% | ||
+ | ! Snap TU% | ||
+ | ! Auto Acc% | ||
+ | ! Auto TU% | ||
+ | ! Aimed Acc% | ||
+ | ! Aimed TU% | ||
+ | ! Waypoint | ||
+ | |- | ||
+ | | 4 / 0x04 | ||
+ | | [[Coelacanth/G. Cannon|Coelacanth/Gas Cannon]] | ||
+ | | 60 AP<sup>1</sup> | ||
+ | | 60 | ||
+ | | 30 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 90 | ||
+ | | 80 | ||
+ | | No | ||
+ | |- | ||
+ | | 12 / 0x0C | ||
+ | | [[Coelacanth/Aqua Jet]] | ||
+ | | 85 HE<sup>1</sup> | ||
+ | | 55 | ||
+ | | 45 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 115 | ||
+ | | 75 | ||
+ | | No | ||
+ | |- | ||
+ | | 17 / 0x11 | ||
+ | | [[Coelacanth/Gauss]] | ||
+ | | 110 Gauss | ||
+ | | 50 | ||
+ | | 33 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 85 | ||
+ | | 75 | ||
+ | | No | ||
+ | |- | ||
+ | | 36 / 0x24 | ||
+ | | [[Displacer /Sonic|Displacer/Sonic]]<br> | ||
+ | [[Bio-Drone]]<br> | ||
+ | [[Triscene]] | ||
+ | | 110 Sonic | ||
+ | | 86 | ||
+ | | 30 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 100 | ||
+ | | 60 | ||
+ | | No | ||
+ | |- | ||
+ | | 40 / 0x28 | ||
+ | | [[Displacer /P. W. T.|Displacer/PWT]] | ||
+ | | 140 HE | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 120<sup>2</sup> | ||
+ | | 80<sup>2</sup> | ||
+ | | Yes | ||
+ | |- | ||
+ | | 38 / 0x26 | ||
+ | | Unused<sup>3</sup> | ||
+ | | 140 Electric Shock | ||
+ | | 75 | ||
+ | | 30 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 110 | ||
+ | | 60 | ||
+ | | No | ||
+ | |- | ||
+ | | 34 / 0x22 | ||
+ | | [[Xarquid]] | ||
+ | | 130 Sonic | ||
+ | | 75 | ||
+ | | 30 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 110 | ||
+ | | 60 | ||
+ | | No | ||
+ | |- | ||
+ | | 34 / 0x22 | ||
+ | | [[Deep One]]<sup>4</sup> | ||
+ | | 100 Gauss<sup>5</sup> | ||
+ | | 75 | ||
+ | | 30 | ||
+ | | 50 | ||
+ | | 35 | ||
+ | | 110 | ||
+ | | 60 | ||
+ | | No | ||
+ | |} | ||
+ | |||
+ | :<sup>1</sup> These values do not agree with their in-game Ufopedia entries. | ||
+ | |||
+ | :<sup>2</sup>: These values are not used by the Displacer/PWT. Instead the costs for waypoint weapons are used. 66% TUs and 50% accuracy{{Verify}} respectively. | ||
+ | |||
+ | :<sup>3</sup>: This weapon slot formerly belonged to the [[Celatid]]. It is not attached to any aliens. | ||
+ | |||
+ | :<sup>4</sup>: When controlled by the AI, if the game detects the selected unit is a Deep One, will apply thrown weapon physics to this weapon's projectile. Treating the projectile as an object with a weight of 10. This allows this weapon to be fired over obstacles like a grenade. Under player control, the standard line targeting will be used. | ||
+ | |||
+ | :<sup>5</sup>: This damage type is correct. | ||
+ | |||
+ | == See Also == | ||
{{Equipment (TFTD) Navbar}} | {{Equipment (TFTD) Navbar}} | ||
Revision as of 10:02, 31 July 2017
Innate Weapons
Innate weapons, or built-in weapons are attached to X-Com SWS and Alien Terror Units. This section lists the data for all of the innate weapons found in the game executables.
Note: All accuracy values are the base value before modified by the respective unit's attributes and difficulty level modifiers.
Innate Weapons (TFTD) | |||||||||
BigObs Index | Used by | Damage | Snap Acc% | Snap TU% | Auto Acc% | Auto TU% | Aimed Acc% | Aimed TU% | Waypoint |
---|---|---|---|---|---|---|---|---|---|
4 / 0x04 | Coelacanth/Gas Cannon | 60 AP1 | 60 | 30 | 0 | 0 | 90 | 80 | No |
12 / 0x0C | Coelacanth/Aqua Jet | 85 HE1 | 55 | 45 | 0 | 0 | 115 | 75 | No |
17 / 0x11 | Coelacanth/Gauss | 110 Gauss | 50 | 33 | 0 | 0 | 85 | 75 | No |
36 / 0x24 | Displacer/Sonic |
110 Sonic | 86 | 30 | 0 | 0 | 100 | 60 | No |
40 / 0x28 | Displacer/PWT | 140 HE | 0 | 0 | 0 | 0 | 1202 | 802 | Yes |
38 / 0x26 | Unused3 | 140 Electric Shock | 75 | 30 | 0 | 0 | 110 | 60 | No |
34 / 0x22 | Xarquid | 130 Sonic | 75 | 30 | 0 | 0 | 110 | 60 | No |
34 / 0x22 | Deep One4 | 100 Gauss5 | 75 | 30 | 50 | 35 | 110 | 60 | No |
- 1 These values do not agree with their in-game Ufopedia entries.
- 2: These values are not used by the Displacer/PWT. Instead the costs for waypoint weapons are used. 66% TUs and 50% accuracy[Verify?] respectively.
- 3: This weapon slot formerly belonged to the Celatid. It is not attached to any aliens.
- 4: When controlled by the AI, if the game detects the selected unit is a Deep One, will apply thrown weapon physics to this weapon's projectile. Treating the projectile as an object with a weight of 10. This allows this weapon to be fired over obstacles like a grenade. Under player control, the standard line targeting will be used.
- 5: This damage type is correct.
See Also
Terror From The Deep | |
Aliens | Aquatoid • Gillman • Lobster Man • Tasoth • Mixed Crew |
Terror Units | Bio-Drone • Calcinite • Deep One • Hallucinoid • Tentaculat • Zombie • Triscene • Xarquid |
Data | TFTD Alien Stats • Alien Rank • TFTD Damage Modifiers • TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons |