Difference between revisions of "Input Device Reference (Apocalypse)"

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m (Stubbed and included intent of page as a guide when we Get Round To It(tm))
 
m (some combo not mentioned)
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{{STUB}}
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== Intent of Page ==
  
= Intent of Page =
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This page will eventually contain an index and an explanation on what keys are available in the game and what they do. The game manual only goes so far in explaining some of the keys, and many players will not know or use many of the useful keys available for interacting with the game.
  
Just to state the intent of this page in case it's confusing, it's here as an index and an explanation of how to use all the keys that in the game and what they do. The game manual only goes so far, and most of us don't even use half of what's there at our finger tips.  
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For now, refer to the [http://www.strategycore.co.uk/databank/games/x-com-apocalypse/controls/  control] reference that Zombie's put together on StrategyCore.  
  
Basically the same as the [http://www.strategycore.co.uk/xcom/pg/apoccontrols control] reference that Zombie's put together on StrategyCore. I think some of the keys still need some updating and a more in-depth more explanation is needed, but that's it for the gist of this section.
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[[Category: Apocalypse]]
  
- [[User:NKF|NKF]]
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'''Legend:'''
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{| {{stdTable}}
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|-
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| '''LMB'''
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| Left Mouse Button
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|-
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| '''RMB'''
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| Right Mouse Button
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|}
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== Cityscape Controls ==
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{| {{stdTable}} border = "1"
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|- {{StdTable Sub Heading}}
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! General
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! Vehicles
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|- valign ="top"
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|
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{| {{stdTable}} border = "1"
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|-
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!  {{stdTable Sub Heading}} colspan = "2" | General Interface
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|-
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| Pause on/off
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| '''Spacebar'''
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|-
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| Time Controls
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| '''0, 1, 2, 3, 4, 5'''
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|-
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| Switch Map View
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| '''Tab'''
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|-
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| Options
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| '''O'''
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|-
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| Ufopedia
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| '''F1'''
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|-
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| Scroll
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| '''↑, ←, →, ↓'''
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|-
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| Quit Game
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| '''Esc'''
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|-
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| Screen Capture
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| '''Alt + P'''
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|}
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{| {{stdTable}} border = "1"
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|-
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!  {{stdTable Sub Heading}} colspan = "2" | Overhead Map
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|-
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| Highlight Buildings
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| '''LMB''' On Organization in Organizations tab
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|}
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{| {{stdTable}} border = "1"
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|-
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!  {{stdTable Sub Heading}} colspan = "2" | Message Panel
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|-
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| Continue
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| '''ESC'''
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|-
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| Center On
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| '''Enter'''
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|-
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| Toggle Messages
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| '''Spacebar'''
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|}
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|
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{| {{stdTable}} border = "1"
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|-
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!  {{stdTable Sub Heading}} colspan = "2" | Selection/Grouping (Vehicles Tab)
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|-
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| Select Vehicle / Cancel Group
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| '''LMB'''
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|-
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| Add Vehicle to Group / Select Lead Vehicle
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| '''Ctrl + LMB'''
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|-
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| Remove from Group
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| '''Ctrl + RMB'''
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|}
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{| {{stdTable}} border = "1"
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|-
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!  {{stdTable Sub Heading}} colspan = "2" | Setting Destinations (Cityscape/Map)
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|-
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| Cancel
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| '''Esc'''
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|-
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| Add Waypoint
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| '''Ctrl + LMB'''
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|}
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{| {{stdTable}} border = "1"
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|-
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!  {{stdTable Sub Heading}} colspan = "2" | Vehicle Orders (Cityscape/Map)
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|-
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| Go to Building
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| '''Shift + LMB'''
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|-
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| Attack Vehicle
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| '''Alt + LMB'''
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|}
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{| {{stdTable}} border = "1"
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|-
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!  {{stdTable Sub Heading}} colspan = "2" | Vehicle Manual Control 
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|-
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|Activate Manual Control
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| '''M'''
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|-
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|Cancel
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|'''Esc'''
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|-
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|Increase Speed
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|'''Page Up'''
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|-
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|Decrease Speed
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|'''Page Down'''
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|-
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|Increase Altitude (flying)
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|'''Home'''
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|-
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|Decrease Altitude (flying)
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|'''End'''
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|-
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|U-Turn (road)
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|'''Home'''
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|-
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|Swap lanes(road)
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|'''End'''
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|-
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|Set Direction
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|'''RMB'''
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|-
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|Fire Weapon
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|'''LMB'''
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|}
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|}
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Notes:
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* Add Waypoints: (needs a bit more elaboration on how to perform)
 +
 
 +
* Group Selection
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** In a group selection, the vehicle with the yellow border is the lead vehicle. You will take control of it during Manual Control and all other vehicles in the group will hover around it.
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** Group: During manual control, vehicles in a group will all fire on the same target that fired on by the lead vehicle.
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* Manual Control
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** Manual control overrides firing controls during a stasis field effect, allowing the vehicle to fire.
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== Battlescape Controls ==
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* Jumping with J + '''LMB''' allows an agent to jump off a ledge. This is different from the automatic jump performed when an agent comes across a one-tile hole. If an agent makes a two-tile-hole jump (this is only automatic) then the jumper may briefly fall unconscious.
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* Alt-LMB will place a move-to marker for an agent to which the destination is occupied by another agent. When you move the occupier, the other agent will take the new position. Useful with line formation to avoid leaving a gap when moving between cover.

Revision as of 02:43, 4 July 2020

Intent of Page

This page will eventually contain an index and an explanation on what keys are available in the game and what they do. The game manual only goes so far in explaining some of the keys, and many players will not know or use many of the useful keys available for interacting with the game.

For now, refer to the control reference that Zombie's put together on StrategyCore.


Legend:

LMB Left Mouse Button
RMB Right Mouse Button


Cityscape Controls

General Vehicles
General Interface
Pause on/off Spacebar
Time Controls 0, 1, 2, 3, 4, 5
Switch Map View Tab
Options O
Ufopedia F1
Scroll ↑, ←, →, ↓
Quit Game Esc
Screen Capture Alt + P


Overhead Map
Highlight Buildings LMB On Organization in Organizations tab


Message Panel
Continue ESC
Center On Enter
Toggle Messages Spacebar
Selection/Grouping (Vehicles Tab)
Select Vehicle / Cancel Group LMB
Add Vehicle to Group / Select Lead Vehicle Ctrl + LMB
Remove from Group Ctrl + RMB


Setting Destinations (Cityscape/Map)
Cancel Esc
Add Waypoint Ctrl + LMB


Vehicle Orders (Cityscape/Map)
Go to Building Shift + LMB
Attack Vehicle Alt + LMB


Vehicle Manual Control
Activate Manual Control M
Cancel Esc
Increase Speed Page Up
Decrease Speed Page Down
Increase Altitude (flying) Home
Decrease Altitude (flying) End
U-Turn (road) Home
Swap lanes(road) End
Set Direction RMB
Fire Weapon LMB


Notes:

  • Add Waypoints: (needs a bit more elaboration on how to perform)
  • Group Selection
    • In a group selection, the vehicle with the yellow border is the lead vehicle. You will take control of it during Manual Control and all other vehicles in the group will hover around it.
    • Group: During manual control, vehicles in a group will all fire on the same target that fired on by the lead vehicle.
  • Manual Control
    • Manual control overrides firing controls during a stasis field effect, allowing the vehicle to fire.

Battlescape Controls

  • Jumping with J + LMB allows an agent to jump off a ledge. This is different from the automatic jump performed when an agent comes across a one-tile hole. If an agent makes a two-tile-hole jump (this is only automatic) then the jumper may briefly fall unconscious.
  • Alt-LMB will place a move-to marker for an agent to which the destination is occupied by another agent. When you move the occupier, the other agent will take the new position. Useful with line formation to avoid leaving a gap when moving between cover.