Difference between revisions of "Installation (Hardmode)"
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== Installation == | == Installation == | ||
− | Hardmode offically supports OpenXcom Extended version v7. | + | Hardmode Expansion offically supports OpenXcom Extended version v7.9.8+, see: [https://openxcom.org/forum/index.php/topic,5258.0.html OXCE download & installation guide] |
− | |||
− | |||
To install the mod: | To install the mod: | ||
− | - Download mod here: https:// | + | - Download mod here: https://mod.io/g/openxcom/m/hardmode-expansion |
- Extract Zip file | - Extract Zip file | ||
- Copy over the directory "Hardmode_Expansion" in your user mods directory. (Normally under C:\Users\[your PC]\Documents\OpenXcom\mods on PC) | - Copy over the directory "Hardmode_Expansion" in your user mods directory. (Normally under C:\Users\[your PC]\Documents\OpenXcom\mods on PC) | ||
- Active "Hardmode_Expansion" under Mods while in-game | - Active "Hardmode_Expansion" under Mods while in-game | ||
− | Please report any bugs or issues here: https://openxcom.org/forum/index.php/topic,4968.0.html | + | Additional Download links can be found here on Forum: [https://openxcom.org/forum/index.php/topic,4971.0.html Hardmode Expansion Downloadlinks & Links] |
+ | |||
+ | Please report any bugs or issues here: [https://openxcom.org/forum/index.php/topic,4968.0.html Hardmode Expansion Bug Reports] | ||
+ | |||
+ | OpenXcom Extended Download links can be found here on the forum: [https://openxcom.org/forum/index.php/topic,5258.0.html OXCE download & installation guide] | ||
== Gameplay Settings == | == Gameplay Settings == | ||
− | Hardmode is intended to be a standalone mod, mods which add new items/crafts will generally not cause issues but could upset the games balance. | + | Hardmode Expansion is intended to be a standalone mod, mods which add new items/crafts will generally not cause issues but could upset the games balance. |
+ | |||
+ | ===Recommended Mod=== | ||
+ | The following mod I highly recommend to be used with Hardmode Expansion | ||
+ | |||
+ | *[https://mod.io/g/openxcom/m/hqsounds-by-daedalus High Quality Sounds] | ||
===Recommended Options=== | ===Recommended Options=== | ||
− | These options are recommended to be enabled or set to a certain setting for a more enjoyable/optimal/fun experience. | + | These options are recommended to be enabled or set to a certain setting for a more enjoyable/optimal/fun experience. |
+ | These will be enabled on the first startup of the mod in OXCE. Feel free to turn them off if you feel uncomfartable with them. | ||
− | * | + | *Show Funds on the Geoscape |
+ | *Forced Craft Launch - Craft will likely be taking constant damage, allows more reliable response | ||
+ | *Storage Limits for Recovered Items - Encourage selling excess items after combat | ||
+ | *Live Alien Sale - To compensate for the larger amount of live aliens X-COM will capture | ||
+ | *Realistic Globe Lightning | ||
+ | *Psi Training Anytime | ||
+ | *UFO Extender Accuracy - All weapons are balanced around this mod, it is fully supported | ||
+ | *Explosion Height, Set to 3 - Allow explosive weapons to destroy larger urban structures | ||
+ | *Path Preview shows TU and Energy Usage | ||
*Saved Pre-primed Grenades - For smoke grenade usage | *Saved Pre-primed Grenades - For smoke grenade usage | ||
+ | *Show Stats on Inventory Screen | ||
+ | *Sneaky AI | ||
*Alternate Movement Methods - To enable better tactical options and faster fights | *Alternate Movement Methods - To enable better tactical options and faster fights | ||
− | |||
− | |||
− | |||
− | |||
*Alien Bleeding | *Alien Bleeding | ||
+ | *Autosell Manager for OXCE | ||
+ | *OpenXcomExtened Links | ||
+ | |||
+ | ===Optional Options or Mods=== | ||
+ | There is a small collection of supplementary mods located here: [https://openxcom.org/forum/index.php/topic,4980.0.html SUPPLEMENTAL MODS Statstring, Daytime/Nighttime, Two Skyrangers] | ||
− | + | *HM_XcomUtil_Always_Daytime: Forces all Missions in Hardmode Expansion to be Daytime always | |
− | + | *HM_XcomUtil_Always_Nighttime: Forces all Missions in Hardmode Expansion to be Nighttime always | |
− | * | + | *Screening Statsstrings: My (hellrazors) statstrings for Soldierscreening and rolechanging |
+ | *HM_Two_Skyranger_Start: Replace one of your starting Interceptors with a second Skyranger and Troop Equipment. | ||
− | ===Incompatiable Options=== | + | ===Incompatiable Options or Mods=== |
These options conflict with the games settings, which could cause balance issues, game errors or will simply not work. | These options conflict with the games settings, which could cause balance issues, game errors or will simply not work. | ||
Latest revision as of 09:48, 16 April 2024
Installation
Hardmode Expansion offically supports OpenXcom Extended version v7.9.8+, see: OXCE download & installation guide To install the mod:
- Download mod here: https://mod.io/g/openxcom/m/hardmode-expansion - Extract Zip file - Copy over the directory "Hardmode_Expansion" in your user mods directory. (Normally under C:\Users\[your PC]\Documents\OpenXcom\mods on PC) - Active "Hardmode_Expansion" under Mods while in-game
Additional Download links can be found here on Forum: Hardmode Expansion Downloadlinks & Links
Please report any bugs or issues here: Hardmode Expansion Bug Reports
OpenXcom Extended Download links can be found here on the forum: OXCE download & installation guide
Gameplay Settings
Hardmode Expansion is intended to be a standalone mod, mods which add new items/crafts will generally not cause issues but could upset the games balance.
Recommended Mod
The following mod I highly recommend to be used with Hardmode Expansion
Recommended Options
These options are recommended to be enabled or set to a certain setting for a more enjoyable/optimal/fun experience. These will be enabled on the first startup of the mod in OXCE. Feel free to turn them off if you feel uncomfartable with them.
- Show Funds on the Geoscape
- Forced Craft Launch - Craft will likely be taking constant damage, allows more reliable response
- Storage Limits for Recovered Items - Encourage selling excess items after combat
- Live Alien Sale - To compensate for the larger amount of live aliens X-COM will capture
- Realistic Globe Lightning
- Psi Training Anytime
- UFO Extender Accuracy - All weapons are balanced around this mod, it is fully supported
- Explosion Height, Set to 3 - Allow explosive weapons to destroy larger urban structures
- Path Preview shows TU and Energy Usage
- Saved Pre-primed Grenades - For smoke grenade usage
- Show Stats on Inventory Screen
- Sneaky AI
- Alternate Movement Methods - To enable better tactical options and faster fights
- Alien Bleeding
- Autosell Manager for OXCE
- OpenXcomExtened Links
Optional Options or Mods
There is a small collection of supplementary mods located here: SUPPLEMENTAL MODS Statstring, Daytime/Nighttime, Two Skyrangers
- HM_XcomUtil_Always_Daytime: Forces all Missions in Hardmode Expansion to be Daytime always
- HM_XcomUtil_Always_Nighttime: Forces all Missions in Hardmode Expansion to be Nighttime always
- Screening Statsstrings: My (hellrazors) statstrings for Soldierscreening and rolechanging
- HM_Two_Skyranger_Start: Replace one of your starting Interceptors with a second Skyranger and Troop Equipment.
Incompatiable Options or Mods
These options conflict with the games settings, which could cause balance issues, game errors or will simply not work.
- Commendations Mod (already included)
- PSX Static Cydonia Map
- XcomUtil Improved Base Layout
- XcomUtil Defensive Base Layout
- XcomUtil Improved Tanks
- XcomUtil Improved Heavy Laser
- Any mods that alter alien deployments, their missions or items they carry