Difference between revisions of "Installing (OpenXcom)"
Line 7: | Line 7: | ||
The installer will automatically detect Steam installations and take care of the resource copying for you, just follow the instructions. | The installer will automatically detect Steam installations and take care of the resource copying for you, just follow the instructions. | ||
− | If installing manually, copy the resources to the | + | If installing manually, copy the resources to the '''data''' subfolder. |
== Mac OS X == | == Mac OS X == | ||
− | Copy the resources to the application’s | + | Copy the resources to the application’s '''data''' resource (right click the application > Show Package Contents > Contents > Resources > data). |
== Linux == | == Linux == | ||
Line 25: | Line 25: | ||
Check your distribution’s package manager or the library website on how to install them. | Check your distribution’s package manager or the library website on how to install them. | ||
− | If installing through a package manager, you should copy the resources to /usr/share/openxcom, otherwise the | + | If installing through a package manager, you should copy the resources to '''/usr/share/openxcom/data''', otherwise the '''data''' subfolder is preferred. |
== Data Folder == | == Data Folder == | ||
− | In most cases the OpenXcom data is in the | + | In most cases the OpenXcom data is in the '''data''' subfolder, but it will also look in one of the following paths: |
* <working directory>\data | * <working directory>\data | ||
Line 39: | Line 39: | ||
* $XDG_DATA_HOME/openxcom/data (Linux) | * $XDG_DATA_HOME/openxcom/data (Linux) | ||
− | You can also specify your own path by passing the command-line argument "-data <data path>". The X-COM and OpenXcom data | + | You can also specify your own path by passing the command-line argument "-data <data path>". The X-COM and OpenXcom data can be in different folders. |
[[Category:OpenXcom]] | [[Category:OpenXcom]] |
Revision as of 20:14, 8 February 2012
Quick Start
OpenXcom requires the original X-COM resources (any version). If you have the Steam version, you can find the game folder in "Steam\steamapps\common\xcom ufo defense\XCOM". Just copy the game subfolders (GEODATA, GEOGRAPH, MAPS, ROUTES, SOUND, TERRAIN, UFOGRAPH, UFOINTRO, UNITS) to OpenXcom's Data folder (usually the DATA subfolder).
Windows
The installer will automatically detect Steam installations and take care of the resource copying for you, just follow the instructions.
If installing manually, copy the resources to the data subfolder.
Mac OS X
Copy the resources to the application’s data resource (right click the application > Show Package Contents > Contents > Resources > data).
Linux
OpenXcom requires the following libraries:
- SDL (libsdl1.2)
- SDL_mixer (libsdl-mixer1.2)
- TiMidity++ (timidity)
- SDL_gfx (libsdl-gfx1.2), version 2.0.22 or later
- yaml-cpp, version 0.2.6 or later
Check your distribution’s package manager or the library website on how to install them.
If installing through a package manager, you should copy the resources to /usr/share/openxcom/data, otherwise the data subfolder is preferred.
Data Folder
In most cases the OpenXcom data is in the data subfolder, but it will also look in one of the following paths:
- <working directory>\data
- <binary directory>\data
- C:\Documents and Settings\<user>\My Documents\OpenXcom\data (Windows 2000/XP)
- C:\Users\<user>\Documents\OpenXcom\data (Windows Vista/7)
- <application resources>\data (Mac OS X)
- ~/Library/Application Data/OpenXcom/data (Mac OS X)
- $XDG_DATA_HOME/openxcom/data (Linux)
You can also specify your own path by passing the command-line argument "-data ". The X-COM and OpenXcom data can be in different folders.