Interesting X-COM UFO Defense Production and Engineering tips and Personal Strategy for Bases

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SAVE FILE 2 - 10 : Date and or Description

I typically name my other save files with the date and potentially a description in the game at the point it is saved.

I have sometimes noticed some minor bugs in the loading of the files some times, but you only need to restart your X-COM game again if this happens, so that the files will be recognized. I am not a really practiced developer on this type of code, so I can not tell you what changes in the restart but it fixes the 2 issues that I will mention below (known loading problems with a file mismatch that seems to be solved by init x 2 lol).

reload of your status causing some issue if you do not reload your program at some point in that it will :

1: Blink Nation Boundaries
2: Lock the selected Speed after certain clicks
So I just reload the game it is seems to clear init(for some reason_)




Free Tanks

Available Tank/Laser Cannon in surplus at May 28th : 51

Tanks Stores at May 28th.PNG

1st - Use of the Workshop feature that allows the user to get workshop production without start-up cost ( both USD cost and materials ) IF the user has the cost and workshop space prior to production, and instead of incrementing either counter on the workshop screen ( engineers or units to build ) exits to the sub-menu.
 
Step 1
 
Free Tank step 1.PNG

User then returns to the item to be produced and sets the unit value up to 1 and adds engineers to build it. You will get the first increment unit for free but can continue from there if you want more at cost. 

Step 2

Free Tank step 2.PNG

Step 3 

Free Tank step 3.PNG

This is an increment bug on a UI element not a break or an exploit which was shipped to production 3 or more times (1994).

== Use of Sale in Research and Multi-level Usage of Research Project Material ==
Available Research vs Stores 1-of-2 Feb 1st.PNG

If you didn't already know about this you can set up all your research projects like the Workshop bug, by clicking through you can set them stabily open and either sell or transfer the units of research project material to another scientific Laboratory location.
Available Research vs Stores 2-of-2 Feb 1st.PNG
You can even go so far as to say that the ordering of the research is component driven and specifically important in its permeative significance. The list is always in the same order at max research projects in terms of value. For example Laser Weapons will always appear on top, making it easy to believe it is important or should be researched earlier.

Light Fighters

2nd - Light Fighters: This is the use of a bug that seems to be that if the user has an air unit that is rearmed and refueled, it can be transferred to another location with another hanger and it will be set 0% fuel for the rest of the game -- until it is told to return to base for repair or rearm. 
Light-Fighters 1.PNG
I call this Light Fighters because it could be done conceptually with (...lots of legwork...) that the fighters could constantly cover the light side of the planet Earth in X-COM UFO Defense as time went on and wash over intercepting at will and potentially covering for sight on bases in maximized movement patterns at cost of user clicks and no refuels.

Light-Fighters 2.PNG

This is a simple technical reality that will occur in every game which is an exploit which was shipped to production 3 or more times (1994).

Light-Fighters 3.PNG

In reality fast AVENGER is the quickest and best way to open into mass light fighters because then you will have no need for higher tech engineering

vs Cost benefit-adding or profit-curve dynamic production.

Fastest to date AVENGER (trying this build 2 times so far) April 12th

Datestamp of assumed position in time : April 12th 11:06

AVENGER Complete.PNG 

View of the base at time : April 12th 11:06

AVENGER Complete Thule Base.PNG

3 Variants of the Covered Light Fighter Housing
#1
Covered Light FIghter 1.PNG
 
#2
Covered Light FIghter 2.PNG
 
#3
Covered Light FIghter 3.PNG
 
A Geometric take in Monument, with no UFO activity.

Monument take 2.PNG


In the Ultimate Late Game : May 8th 20:14 
 
Ultimate Late Game Timestamp May 8th.PNG
 
5 Variants of Late Game Covered Light Fighter Hanger space

#1
Ultimate Late Game Type 1.PNG

#2
Ultimate Late Game Type 2.PNG

#3
Ultimate Late Game Type 3.PNG

#4
Ultimate Late Game Type 4.PNG

#5
Ultimate Late Game Type 5.PNG

Monument
Ultimate Late Game Monument NM.PNG

Light Fighters Save Files

Formation and Horizon scanning technique
These are all save file trees for X-COM UFO Defense, Be sure you clear your save files folders so you don't have weird overlap, you can always just fill the folders with no data to clear them and the X-COM Game will build the files when you need them in a usual save file next time you save like in a blank install.

File:May Light Fighter Formations Part 1.zip
File:May Light Fighters Formations Part 2.zip
File:May Light Fighter Horizon Part 1.zip
File:May Light Fighter Horizon Part 2.zip

Laser War Save Files

Continuity save trees for the early game prior to the situation above

File:January - March.zip
File:March - April.zip
File:April - LaserWar Part 1.zip
File:April - LaserWar Part 2.zip
File:April - LaserWar Part 3 - May 1st.zip


3rd - Minor bug that will sell engineers if they are over 250 but it is a loss as a player to use it and it was accidental.


There might be more minor ones that do not seem important but this is all I can remember at this point in time.


There is only one way to play the game of X-COM UFO Defense, and I will give to you the raw save files!!! 


It is called Laser War, now let me walk you through it. Luckily there is such ease of use that it is drag and drop just like in 1994. After this I decided to take many more snapshots of the game but this one only has 10 saves as is normal for a typical X-COM UFO Defense file tree.