Difference between revisions of "Interface Features (OpenXcom)"

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(summarized interface additions in OpenXcom)
 
(added some commented-out things to help me remember them)
Line 11: Line 11:
 
* right-click on a door when standing in front of it opens the door (like in TFTD)
 
* right-click on a door when standing in front of it opens the door (like in TFTD)
 
* right-click to cancel a unit walking
 
* right-click to cancel a unit walking
 +
<!-- * "r" key automatically reloads the primary weapon, picking the correct ammo from the inventory (if possible) - is that actually implemented? I'll have to check it out -->
 +
<!-- still to try out and add here: "strafe", "run" etc. -->
 +
<!-- somebody mentioned adding "c" for "crouch" along with a whole lot of other key bindings... have to look if that has been added to main branch -->
  
 
== Basescape ==
 
== Basescape ==

Revision as of 15:04, 7 February 2013

Geoscape

  • mouse wheel: change zoom level
  • radar range can be displayed for bases and craft. default toggle is "r" key
  • in dogfight, craft weapons can be disabled/enabled by clicking on them

Battlescape

  • pre-mission equip screen: right-click grenades to prime before combat
  • mouse wheel: change viewing level
  • mouse forward/back buttons (where present): switch to next/previous soldier
  • tab: switch to next soldier (also in equip screen and pre-mission equip screen)
  • right-click on a door when standing in front of it opens the door (like in TFTD)
  • right-click to cancel a unit walking

Basescape

  • when assigning personnel for research or manufacturing, right-click the up/down arrow to set amount to maximum/zero