Difference between revisions of "Interface Features (OpenXcom)"

From UFOpaedia
Jump to navigation Jump to search
(added some commented-out things to help me remember them)
Line 1: Line 1:
 +
OpenXom contains a whole lot of additional interface features, and more are being added all the time. This page is an attempt to list them all.
 +
Eventually, most of these will be re-mappable via in-game menu or config file, but for now most are hardcoded. [[User:Moriarty|Moriarty]] 15:00, 7 February 2013 (EST)
 +
 +
 
== Geoscape ==
 
== Geoscape ==
 
* mouse wheel: change zoom level
 
* mouse wheel: change zoom level
Line 6: Line 10:
 
== Battlescape ==
 
== Battlescape ==
 
* pre-mission equip screen: right-click grenades to prime before combat
 
* pre-mission equip screen: right-click grenades to prime before combat
* mouse wheel: change viewing level
+
* mouse wheel forward/back: change viewing level up/down
 
* mouse forward/back buttons (where present): switch to next/previous soldier
 
* mouse forward/back buttons (where present): switch to next/previous soldier
* tab: switch to next soldier (also in equip screen and pre-mission equip screen)
+
* tab/shift: switch to next/previous soldier (also in equip screen and pre-mission equip screen)
 
* right-click on a door when standing in front of it opens the door (like in TFTD)
 
* right-click on a door when standing in front of it opens the door (like in TFTD)
 
* right-click to cancel a unit walking
 
* right-click to cancel a unit walking
Line 17: Line 21:
 
== Basescape ==
 
== Basescape ==
 
* when assigning personnel for research or manufacturing, right-click the up/down arrow to set amount to maximum/zero
 
* when assigning personnel for research or manufacturing, right-click the up/down arrow to set amount to maximum/zero
 +
* when manufacturing, right-click on "Total to Produce" up/down arrow to set amount to 999 or 1, respectively
 +
* in the lists for "Transfer", "Purchase/Recruit" and "Sell/Sack", use mouse wheel to scroll through the list, and right-click up/down arrow to set amount to maximum/zero
  
 
[[Category:OpenXcom]]
 
[[Category:OpenXcom]]

Revision as of 20:00, 7 February 2013

OpenXom contains a whole lot of additional interface features, and more are being added all the time. This page is an attempt to list them all. Eventually, most of these will be re-mappable via in-game menu or config file, but for now most are hardcoded. Moriarty 15:00, 7 February 2013 (EST)


Geoscape

  • mouse wheel: change zoom level
  • radar range can be displayed for bases and craft. default toggle is "r" key
  • in dogfight, craft weapons can be disabled/enabled by clicking on them

Battlescape

  • pre-mission equip screen: right-click grenades to prime before combat
  • mouse wheel forward/back: change viewing level up/down
  • mouse forward/back buttons (where present): switch to next/previous soldier
  • tab/shift: switch to next/previous soldier (also in equip screen and pre-mission equip screen)
  • right-click on a door when standing in front of it opens the door (like in TFTD)
  • right-click to cancel a unit walking

Basescape

  • when assigning personnel for research or manufacturing, right-click the up/down arrow to set amount to maximum/zero
  • when manufacturing, right-click on "Total to Produce" up/down arrow to set amount to 999 or 1, respectively
  • in the lists for "Transfer", "Purchase/Recruit" and "Sell/Sack", use mouse wheel to scroll through the list, and right-click up/down arrow to set amount to maximum/zero