Difference between revisions of "Interface Features (OpenXcom)"
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(added some commented-out things to help me remember them) |
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+ | OpenXom contains a whole lot of additional interface features, and more are being added all the time. This page is an attempt to list them all. | ||
+ | Eventually, most of these will be re-mappable via in-game menu or config file, but for now most are hardcoded. [[User:Moriarty|Moriarty]] 15:00, 7 February 2013 (EST) | ||
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== Geoscape == | == Geoscape == | ||
* mouse wheel: change zoom level | * mouse wheel: change zoom level | ||
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== Battlescape == | == Battlescape == | ||
* pre-mission equip screen: right-click grenades to prime before combat | * pre-mission equip screen: right-click grenades to prime before combat | ||
− | * mouse wheel: change viewing level | + | * mouse wheel forward/back: change viewing level up/down |
* mouse forward/back buttons (where present): switch to next/previous soldier | * mouse forward/back buttons (where present): switch to next/previous soldier | ||
− | * tab: switch to next soldier (also in equip screen and pre-mission equip screen) | + | * tab/shift: switch to next/previous soldier (also in equip screen and pre-mission equip screen) |
* right-click on a door when standing in front of it opens the door (like in TFTD) | * right-click on a door when standing in front of it opens the door (like in TFTD) | ||
* right-click to cancel a unit walking | * right-click to cancel a unit walking | ||
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== Basescape == | == Basescape == | ||
* when assigning personnel for research or manufacturing, right-click the up/down arrow to set amount to maximum/zero | * when assigning personnel for research or manufacturing, right-click the up/down arrow to set amount to maximum/zero | ||
+ | * when manufacturing, right-click on "Total to Produce" up/down arrow to set amount to 999 or 1, respectively | ||
+ | * in the lists for "Transfer", "Purchase/Recruit" and "Sell/Sack", use mouse wheel to scroll through the list, and right-click up/down arrow to set amount to maximum/zero | ||
[[Category:OpenXcom]] | [[Category:OpenXcom]] |
Revision as of 20:00, 7 February 2013
OpenXom contains a whole lot of additional interface features, and more are being added all the time. This page is an attempt to list them all. Eventually, most of these will be re-mappable via in-game menu or config file, but for now most are hardcoded. Moriarty 15:00, 7 February 2013 (EST)
Geoscape
- mouse wheel: change zoom level
- radar range can be displayed for bases and craft. default toggle is "r" key
- in dogfight, craft weapons can be disabled/enabled by clicking on them
Battlescape
- pre-mission equip screen: right-click grenades to prime before combat
- mouse wheel forward/back: change viewing level up/down
- mouse forward/back buttons (where present): switch to next/previous soldier
- tab/shift: switch to next/previous soldier (also in equip screen and pre-mission equip screen)
- right-click on a door when standing in front of it opens the door (like in TFTD)
- right-click to cancel a unit walking
Basescape
- when assigning personnel for research or manufacturing, right-click the up/down arrow to set amount to maximum/zero
- when manufacturing, right-click on "Total to Produce" up/down arrow to set amount to 999 or 1, respectively
- in the lists for "Transfer", "Purchase/Recruit" and "Sell/Sack", use mouse wheel to scroll through the list, and right-click up/down arrow to set amount to maximum/zero