Interface Features (OpenXcom)
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OpenXcom contains a whole lot of additional interface features, and more are being added all the time. This page is an attempt to list them all. Eventually, most of these will be re-mappable via in-game menu or config file, but for now most are hardcoded. Moriarty 15:00, 7 February 2013 (EST)
Geoscape
- mouse wheel: change zoom level
- radar range can be displayed for bases and craft. default toggle is "r" key
- in dogfight, craft weapons can be disabled/enabled by clicking on them
Battlescape
- pre-mission equip screen: right-click grenades to prime before combat
- mouse wheel forward/back: change viewing level up/down
- mouse forward/back buttons (where present): switch to next/previous soldier
- tab/shift: switch to next/previous soldier (also in equip screen and pre-mission equip screen)
- right-click on a door when standing in front of it opens the door (like in TFTD)
- right-click to cancel a unit walking
- right-click while camera follows projectile to speed it up (projectile warps to point of impact)
- "r" key automatically reloads the primary weapon, picking the correct ammo from the inventory (if possible)
- "ESC" brings up the options screen
Basescape
- when assigning personnel for research or manufacturing, right-click the up/down arrow to set amount to maximum/zero
- when manufacturing, right-click on "Total to Produce" up/down arrow to set amount to 999 or 1, respectively
- in the lists for "Transfer", "Purchase/Recruit" and "Sell/Sack", use mouse wheel to scroll through the list, and right-click up/down arrow to set amount to maximum/zero
- in the list of soldiers on a transport craft, you can re-arrange the soldiers by clicking on the arrows. if you right-click an arrow, the soldier is moved all the way to the extreme end of the list