Difference between revisions of "Inventory TU Table (Piratez)"

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m (IvanDogovich moved page UFOpaedia:Inventory TU Table (Piratez) to Inventory TU Table (Piratez): Moved originally to wrong area. Moving to (Main))
(Reduntant Page. Just modified it to become a redirect page.)
 
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Inventory management in Piratez differs slightly from Vanilla OpenXcom.  Here are the new values.
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See the Inventory TU Table in the Hands page:
  
Read the 'From' location on the left (row), then find it's destination in the 'To' column. For a number in the same location, it means e.g. left hand to right hand. If there are two numbers, there is an extra cost for switching sides (e.g., left hand to right leg). There is no cost for moving things around within the same area (e.g. a different belt square).
 
  
<table {{StdCenterTable}} class="sortable">
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[[Hands_(Piratez)#Inventory_TU_Table)|Hands_(Piratez)#Inventory_TU_Tables]]
<tr {{StdDescTable_Heading}}><th align="left" width="150"><font color="black">From</font> &rArr; To</th><th width="90">Ground</th><th width="75">Hand</th><th width="75">Leg</th><th width="75">Belt</th><th width="75">Quickdraw</th><th width="100">Shoulder</th><th width="100">Backpack</th></tr>
 
<tr><th align="left">Backpack</th><td>10</td><td>10</td><td>18</td><td>14</td><td>14</td><td>16</td><td>0</td></tr>
 
<tr><th align="left">Shoulder</th><td>6</td><td>4, 6</td><td>12, 14</td><td>10</td><td>10</td><td>10</td><td>22</td></tr>
 
<tr><th align="left">Quickdraw</th><td>5</td><td>3</td><td>10</td><td>8</td><td>0</td><td>10</td><td>22</td></tr>
 
<tr><th align="left">Belt</th><td>6</td><td>4</td><td>10</td><td>0</td><td>6</td><td>12</td><td>24</td></tr>
 
<tr><th align="left">Leg</th><td>6</td><td>6, 8</td><td>12</td><td>10</td><td>10</td><td>14, 16</td><td>26</td></tr>
 
<tr><th align="left">Hand</th><td>2</td><td>2</td><td>8, 10</td><td>6</td><td>5</td><td>8, 10</td><td>20</td></tr>
 
<tr><th align="left">Ground</th><td>0</td><td>14</td><td>16</td><td>20</td><td>20</td><td>22</td><td>30</td></tr>
 
</table>
 
 
 
TU costs are fixed. They aren't affected by soldier stats (energy, strength, even being an MC'd alien), nor by [[Item_Weight|weight]] or size of items. Due to the fact that it's fixed instead of a [[Time Units#Percentage_Costs|percentage]], soldiers with higher TUs can do more inventory management (or, looked at another way, they're faster at it). Some observations:
 
 
 
*Generally Inventory TU costs are much higher in Piratez than in Vanilla.
 
*The <b>backpack</b> in particular has significant increases in TU costs.
 
*The addition of a <b>Quick Draw</b> slot provides a useful locations for ready items. Small Melee weapons like daggers and handles, alcohol & bandages for heals and energy may be good choices.
 
*The addition of the <b>Belt Pouch</b> allows more gear and larger gear (2x2) to now be stowed in faster belt slots.
 
*<b>Loading ammo</b> Varies by weapon and now includes the inventory transfer cost.
 
*Only going from leg to hand or vice-versa shows "handedness" - a higher cost to go from one side of the body to the other.
 
*In general, it takes significantly longer to go up than down, and a little longer to go "farther". Backpack is the worst.
 
 
 
*It always takes 8 TUs to <b>unload</b> a weapon (including pistols), no matter where the weapon is coming from (already in hand, from ground, even from backpack).
 
 
 
 
 
 
 
[[File:Inventory_Piratez.png]]
 
 
 
[[Category: Data tables]]
 
[[Category: Piratez]]
 

Latest revision as of 16:04, 30 December 2015

See the Inventory TU Table in the Hands page:


Hands_(Piratez)#Inventory_TU_Tables