Inventory TU Table (Piratez)

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Inventory management in Piratez differs slightly from Vanilla OpenXcom. Here are the new values.

Read the 'From' location on the left (row), then find it's destination in the 'To' column. For a number in the same location, it means e.g. left hand to right hand. If there are two numbers, there is an extra cost for switching sides (e.g., left hand to right leg). There is no cost for moving things around within the same area (e.g. a different belt square).

From ⇒ ToGroundHandLegBeltQuickdrawShoulderBackpack
Backpack1010181414160
Shoulder64, 612, 1410101022
Quickdraw5310801022
Belt6410061224
Leg66, 812101014, 1626
Hand228, 10658, 1020
Ground0141620202230

TU costs are fixed. They aren't affected by soldier stats (energy, strength, even being an MC'd alien), nor by weight or size of items. Due to the fact that it's fixed instead of a percentage, soldiers with higher TUs can do more inventory management (or, looked at another way, they're faster at it). Some observations:

  • Generally Inventory TU costs are much higher in Piratez than in Vanilla.
  • The backpack in particular has significant increases in TU costs.
  • The addition of a Quick Draw slot provides a useful locations for ready items. Small Melee weapons like daggers and handles, alcohol & bandages for heals and energy may be good choices.
  • The addition of the Belt Pouch allows more gear and larger gear (2x2) to now be stowed in faster belt slots.
  • Loading ammo Varies by weapon and now includes the inventory transfer cost.
  • Only going from leg to hand or vice-versa shows "handedness" - a higher cost to go from one side of the body to the other.
  • In general, it takes significantly longer to go up than down, and a little longer to go "farther". Backpack is the worst.
  • It always takes 8 TUs to unload a weapon (including pistols), no matter where the weapon is coming from (already in hand, from ground, even from backpack).


Inventory Piratez.png