Difference between revisions of "Item Destruction Table (TFTD)"

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(Given the larger variance of weapon and item durability in TFTD, I found it prudent to make this table.)
 
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This page lists the damage that must be done by an explosive weapon to destroy a given object.  Listed from most fragile objects to most durable and indestructible.
 
This page lists the damage that must be done by an explosive weapon to destroy a given object.  Listed from most fragile objects to most durable and indestructible.
  
Note: The Sonic Pulser, Magna-Blast Pack, Particle Disturbance Grenade, and Magna-Blast Grenade have negative values for the amount of power needed to destroy them, making them effectively indestructible.
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Note: The Sonic Pulser, Magna-Pack Explosive, Particle Disturbance Grenade, and Magna-Blast Grenade have negative values for the amount of power needed to destroy them, making them effectively indestructible.
  
 
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|(-)106
 
|(-)106
 
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|Magna-Blast Pack
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|Magna-Pack Explosive
 
|(-)116
 
|(-)116
  
 
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Revision as of 18:52, 13 September 2007

This page lists the damage that must be done by an explosive weapon to destroy a given object. Listed from most fragile objects to most durable and indestructible.

Note: The Sonic Pulser, Magna-Pack Explosive, Particle Disturbance Grenade, and Magna-Blast Grenade have negative values for the amount of power needed to destroy them, making them effectively indestructible.

Item Damage needed to destroy
X-Com Corpses 0(any explosion)
Civilian Male Corpse 12
All items not listed 20
Small alien corpses 26
Hydro Jet Cannon clips 40
Chemical Flare 40
Phosphorous Torpedo 40
Disrupter Pulse Launcher 40
Sonic Pistol 45
Gas Cannon clips 50
All Sonic weaponry and clips EXCEPT Sonic Pistol 50
Small and Large torpedoes 50
Thermal Shok Bomb 60
Disrupter Pulse Torpedo 60
Gauss weapon clips 70
Dye Grenade 110
Magna-Blast Grenade (-)106
Particle Grenade (-)106
Sonic Pulser (-)106
Magna-Pack Explosive (-)116