Difference between revisions of "Item Destruction Table (TFTD)"
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Note: The Sonic Pulser, Magna-Pack Explosive, Particle Disturbance Grenade, and Magna-Blast Grenade have negative values for the amount of power needed to destroy them, making them effectively indestructible. |
Note: The Sonic Pulser, Magna-Pack Explosive, Particle Disturbance Grenade, and Magna-Blast Grenade have negative values for the amount of power needed to destroy them, making them effectively indestructible. |
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+ | [[Explosions#Explosive Damage to Walls and Objects|Explosive weapons]] do 50% of average damage to items on the ground (adjusted for distance from ground zero). In addition, objects can only be destroyed by explosions with strength greater than the values in the table. These are the damage values versus objects for various weapons at ground zero: |
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+ | *[[Gas Cannon#Ammo Statistics|Gas Cannon HE rounds]]: 32.5 |
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+ | *[[Hydro-Jet Cannon#Ammo Statistics|Hydro-Jet Cannon HE rounds]]: 25 |
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+ | *[[Torpedo Launcher#Ammo Statistics|Small HE Torpedoes]]: 40 |
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+ | *Large HE Torpedoes: 45 |
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+ | *[[Magna-Blast Grenade]]: 25 |
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+ | *[[Magna-Pack Explosive]]: 50 |
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+ | *[[Particle Disturbance Grenade]]: 35 |
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+ | *[[Sonic Pulser]]: 60 |
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+ | *[[Disrupter Pulse Launcher]]: 100 |
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+ | *[[Coelacanth/Aqua_Jet|Coelacanth Torpedoes]]: 45 |
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+ | *[[Displacer/PWT|Displace Pulse Wave Torpedoes]]: 70 |
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[[Category:data tables]] |
[[Category:data tables]] |
Revision as of 14:33, 17 March 2008
This page lists the damage that must be done by an explosive weapon to destroy a given object. Listed from most fragile objects to most durable and indestructible.
Note: The Sonic Pulser, Magna-Pack Explosive, Particle Disturbance Grenade, and Magna-Blast Grenade have negative values for the amount of power needed to destroy them, making them effectively indestructible.
Item | Damage needed to destroy |
---|---|
X-Com Corpses | 0(any explosion) |
Civilian Male Corpse | 12 |
All items not listed | 20 |
Small alien corpses | 26 |
Hydro Jet Cannon clips | 40 |
Chemical Flare | 40 |
Phosphorous Torpedo | 40 |
Disrupter Pulse Launcher | 40 |
Sonic Pistol | 45 |
Gas Cannon clips | 50 |
All Sonic weaponry and clips EXCEPT Sonic Pistol | 50 |
Small and Large torpedoes | 50 |
Thermal Shok Bomb | 60 |
Disrupter Pulse Torpedo | 60 |
Gauss weapon clips | 70 |
Dye Grenade | 110 |
Magna-Blast Grenade | (-)106 |
Particle Grenade | (-)106 |
Sonic Pulser | (-)106 |
Magna-Pack Explosive | (-)116 |
Explosive weapons do 50% of average damage to items on the ground (adjusted for distance from ground zero). In addition, objects can only be destroyed by explosions with strength greater than the values in the table. These are the damage values versus objects for various weapons at ground zero:
- Gas Cannon HE rounds: 32.5
- Hydro-Jet Cannon HE rounds: 25
- Small HE Torpedoes: 40
- Large HE Torpedoes: 45
- Magna-Blast Grenade: 25
- Magna-Pack Explosive: 50
- Particle Disturbance Grenade: 35
- Sonic Pulser: 60
- Disrupter Pulse Launcher: 100