Difference between revisions of "Item Destruction Table (TFTD)"
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This page lists the damage that must be done by an explosive weapon to destroy a given object. Listed from most fragile objects to most durable and indestructible. |
This page lists the damage that must be done by an explosive weapon to destroy a given object. Listed from most fragile objects to most durable and indestructible. |
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+ | Note: The various grenades are indestructible, as no explosive deals enough damage to destroy them. |
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− | Note: The Sonic Pulser, Magna-Pack Explosive, Particle Disturbance Grenade, and Magna-Blast Grenade have negative values for the amount of power needed to destroy them, making them effectively indestructible. |
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+ | <table {{StdCenterTable}} class="sortable"> |
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− | {| border="1" cellspacing="0" |
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+ | <tr {{StdDescTable_Heading}}><th width="300">Item</th><th width="200">Destruction Damage</th></tr> |
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− | !Item |
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+ | <tr><td align="left">X-Com Corpses</td><td>0</td></tr> |
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− | !Damage needed to destroy |
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+ | <tr><td align="left">Civilian Male Corpse</td><td>12</td></tr> |
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− | |- |
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+ | <tr><td align="left">All items not listed</td><td>20</td></tr> |
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− | |X-Com Corpses |
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+ | <tr><td align="left">Small alien corpses</td><td>26</td></tr> |
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− | |0(any explosion) |
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+ | <tr><td align="left">Hydro Jet Cannon clips</td><td>40</td></tr> |
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− | |- |
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+ | <tr><td align="left">Chemical Flare</td><td>40</td></tr> |
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− | |Civilian Male Corpse |
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+ | <tr><td align="left">Phosphorous Torpedo</td><td>40</td></tr> |
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− | |12 |
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+ | <tr><td align="left">Disruptor Pulse Launcher</td><td>40</td></tr> |
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− | |- |
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+ | <tr><td align="left">Sonic Pistol</td><td>45</td></tr> |
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− | |All items not listed |
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+ | <tr><td align="left">Gas Cannon clips</td><td>50</td></tr> |
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− | |20 |
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+ | <tr><td align="left">Sonic weapons/clips EXCEPT Sonic Pistol</td><td>50</td></tr> |
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− | |- |
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+ | <tr><td align="left">Small and Large torpedoes</td><td>50</td></tr> |
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− | |Small alien corpses |
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+ | <tr><td align="left">Thermal Shok Bomb</td><td>60</td></tr> |
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− | |26 |
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+ | <tr><td align="left">Disruptor Pulse Torpedo</td><td>60</td></tr> |
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− | |- |
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+ | <tr><td align="left">Gauss weapon clips</td><td>70</td></tr> |
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− | |Hydro Jet Cannon clips |
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+ | <tr><td align="left">Dye Grenade</td><td>110</td></tr> |
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− | |40 |
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+ | <tr><td align="left">Magna-Pack Explosive</td><td>140</td></tr> |
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− | |- |
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+ | <tr><td align="left">Magna-Blast Grenade</td><td>150</td></tr> |
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− | |Chemical Flare |
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+ | <tr><td align="left">Particle Grenade</td><td>150</td></tr> |
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− | |40 |
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+ | <tr><td align="left">Sonic Pulser</td><td>150</td></tr> |
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− | |- |
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+ | </table> |
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− | |Phosphorous Torpedo |
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− | |40 |
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− | |- |
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− | |Disrupter Pulse Launcher |
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− | |40 |
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− | |- |
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− | |Sonic Pistol |
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− | |45 |
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− | |- |
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− | |Gas Cannon clips |
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− | |50 |
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− | |- |
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− | |All Sonic weaponry and clips EXCEPT Sonic Pistol |
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− | |50 |
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− | |- |
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− | |Small and Large torpedoes |
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− | |50 |
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− | |- |
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− | |Thermal Shok Bomb |
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− | |60 |
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− | |- |
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− | |Disrupter Pulse Torpedo |
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− | |60 |
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− | |- |
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− | |Gauss weapon clips |
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− | |70 |
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− | |- |
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− | |Dye Grenade |
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− | |110 |
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− | |- |
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− | |Magna-Blast Grenade |
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− | |150 |
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− | |- |
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− | |Particle Grenade |
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− | |150 |
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− | |- |
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− | |Sonic Pulser |
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− | |150 |
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− | |- |
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− | |Magna-Pack Explosive |
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− | |150 |
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− | |||
− | |} |
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− | |||
[[Explosions#Explosive Damage to Walls and Objects|Explosive weapons]] do 50% of average damage to items on the ground (adjusted for distance from ground zero). In addition, objects can only be destroyed by explosions with strength greater than the values in the table. These are the damage values versus objects for various weapons at ground zero: |
[[Explosions#Explosive Damage to Walls and Objects|Explosive weapons]] do 50% of average damage to items on the ground (adjusted for distance from ground zero). In addition, objects can only be destroyed by explosions with strength greater than the values in the table. These are the damage values versus objects for various weapons at ground zero: |
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− | *[[Gas Cannon#Ammo Statistics|Gas Cannon HE rounds]]: 32.5 |
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− | *[[Hydro-Jet Cannon#Ammo Statistics|Hydro-Jet Cannon HE rounds]]: 25 |
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− | *[[Torpedo Launcher#Ammo Statistics|Small HE Torpedoes]]: 40 |
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− | *Large HE Torpedoes: 45 |
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− | *[[Magna-Blast Grenade]]: 25 |
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− | *[[Magna-Pack Explosive]]: 50 |
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− | *[[Particle Disturbance Grenade]]: 35 |
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− | *[[Sonic Pulser]]: 60 |
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− | *[[Disrupter Pulse Launcher]]: 100 |
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+ | <table {{StdCenterTable}} class="sortable"> |
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− | *[[Coelacanth/Aqua_Jet|Coelacanth Torpedoes]]: 45 |
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+ | <tr {{StdDescTable_Heading}}><th width="250">Explosive Type</th><th width="100">Damage</th></tr> |
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− | *[[Displacer/PWT|Displace Pulse Wave Torpedoes]]: 70 |
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+ | <tr><td align="left">[[Gas Cannon#Ammo Statistics|Gas Cannon HE rounds]]</td><td>32.5</td></tr> |
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+ | <tr><td align="left">[[Hydro-Jet Cannon#Ammo Statistics|Hydro-Jet Cannon HE rounds]]</td><td>25</td></tr> |
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+ | <tr><td align="left">[[Torpedo Launcher#Ammo Statistics|Small HE Torpedoes]]</td><td>40</td></tr> |
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+ | <tr><td align="left">Large HE Torpedoes</td><td>45</td></tr> |
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+ | <tr><td align="left">[[Magna-Blast Grenade]]</td><td>25</td></tr> |
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+ | <tr><td align="left">[[Magna-Pack Explosive]]</td><td>50</td></tr> |
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+ | <tr><td align="left">[[Particle Disturbance Grenade]]</td><td>35</td></tr> |
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+ | <tr><td align="left">[[Sonic Pulser]]</td><td>60</td></tr> |
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+ | <tr><td align="left">[[Disruptor Pulse Launcher]]</td><td>105</td></tr> |
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+ | <tr><td align="left">[[Coelacanth/Aqua_Jet|Coelacanth Torpedoes]]</td><td>45</td></tr> |
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+ | <tr><td align="left">[[Displacer /P. W. T.|Displace Pulse Wave Torpedoes]]</td><td>70</td></tr> |
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+ | </table> |
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+ | ==See Also== |
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− | [[Category:data tables]] |
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+ | [[Category:Data tables]] |
Revision as of 12:58, 2 January 2020
This page lists the damage that must be done by an explosive weapon to destroy a given object. Listed from most fragile objects to most durable and indestructible.
Note: The various grenades are indestructible, as no explosive deals enough damage to destroy them.
Item | Destruction Damage |
---|---|
X-Com Corpses | 0 |
Civilian Male Corpse | 12 |
All items not listed | 20 |
Small alien corpses | 26 |
Hydro Jet Cannon clips | 40 |
Chemical Flare | 40 |
Phosphorous Torpedo | 40 |
Disruptor Pulse Launcher | 40 |
Sonic Pistol | 45 |
Gas Cannon clips | 50 |
Sonic weapons/clips EXCEPT Sonic Pistol | 50 |
Small and Large torpedoes | 50 |
Thermal Shok Bomb | 60 |
Disruptor Pulse Torpedo | 60 |
Gauss weapon clips | 70 |
Dye Grenade | 110 |
Magna-Pack Explosive | 140 |
Magna-Blast Grenade | 150 |
Particle Grenade | 150 |
Sonic Pulser | 150 |
Explosive weapons do 50% of average damage to items on the ground (adjusted for distance from ground zero). In addition, objects can only be destroyed by explosions with strength greater than the values in the table. These are the damage values versus objects for various weapons at ground zero:
Explosive Type | Damage |
---|---|
Gas Cannon HE rounds | 32.5 |
Hydro-Jet Cannon HE rounds | 25 |
Small HE Torpedoes | 40 |
Large HE Torpedoes | 45 |
Magna-Blast Grenade | 25 |
Magna-Pack Explosive | 50 |
Particle Disturbance Grenade | 35 |
Sonic Pulser | 60 |
Disruptor Pulse Launcher | 105 |
Coelacanth Torpedoes | 45 |
Displace Pulse Wave Torpedoes | 70 |