Difference between revisions of "Item Destruction Table (TFTD)"
Jump to navigation
Jump to search
(Converted table to html, added sort function, adjusted some cells & headers.) |
(fixed up) |
||
(7 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
This page lists the damage that must be done by an explosive weapon to destroy a given object. Listed from most fragile objects to most durable and indestructible. |
This page lists the damage that must be done by an explosive weapon to destroy a given object. Listed from most fragile objects to most durable and indestructible. |
||
+ | Note: The various grenades are indestructible, as no explosive deals enough damage to destroy them. |
||
− | Note: The Sonic Pulser, Magna-Pack Explosive, Particle Disturbance Grenade, and Magna-Blast Grenade have negative values for the amount of power needed to destroy them, making them effectively indestructible. |
||
Line 13: | Line 13: | ||
<tr><td align="left">Chemical Flare</td><td>40</td></tr> |
<tr><td align="left">Chemical Flare</td><td>40</td></tr> |
||
<tr><td align="left">Phosphorous Torpedo</td><td>40</td></tr> |
<tr><td align="left">Phosphorous Torpedo</td><td>40</td></tr> |
||
− | <tr><td align="left"> |
+ | <tr><td align="left">Disruptor Pulse Launcher</td><td>40</td></tr> |
<tr><td align="left">Sonic Pistol</td><td>45</td></tr> |
<tr><td align="left">Sonic Pistol</td><td>45</td></tr> |
||
<tr><td align="left">Gas Cannon clips</td><td>50</td></tr> |
<tr><td align="left">Gas Cannon clips</td><td>50</td></tr> |
||
− | <tr><td align="left"> |
+ | <tr><td align="left">Sonic weapons/clips EXCEPT Sonic Pistol</td><td>50</td></tr> |
<tr><td align="left">Small and Large torpedoes</td><td>50</td></tr> |
<tr><td align="left">Small and Large torpedoes</td><td>50</td></tr> |
||
<tr><td align="left">Thermal Shok Bomb</td><td>60</td></tr> |
<tr><td align="left">Thermal Shok Bomb</td><td>60</td></tr> |
||
− | <tr><td align="left"> |
+ | <tr><td align="left">Disruptor Pulse Torpedo</td><td>60</td></tr> |
<tr><td align="left">Gauss weapon clips</td><td>70</td></tr> |
<tr><td align="left">Gauss weapon clips</td><td>70</td></tr> |
||
<tr><td align="left">Dye Grenade</td><td>110</td></tr> |
<tr><td align="left">Dye Grenade</td><td>110</td></tr> |
||
⚫ | |||
<tr><td align="left">Magna-Blast Grenade</td><td>150</td></tr> |
<tr><td align="left">Magna-Blast Grenade</td><td>150</td></tr> |
||
<tr><td align="left">Particle Grenade</td><td>150</td></tr> |
<tr><td align="left">Particle Grenade</td><td>150</td></tr> |
||
<tr><td align="left">Sonic Pulser</td><td>150</td></tr> |
<tr><td align="left">Sonic Pulser</td><td>150</td></tr> |
||
⚫ | |||
</table> |
</table> |
||
Line 31: | Line 31: | ||
[[Explosions#Explosive Damage to Walls and Objects|Explosive weapons]] do 50% of average damage to items on the ground (adjusted for distance from ground zero). In addition, objects can only be destroyed by explosions with strength greater than the values in the table. These are the damage values versus objects for various weapons at ground zero: |
[[Explosions#Explosive Damage to Walls and Objects|Explosive weapons]] do 50% of average damage to items on the ground (adjusted for distance from ground zero). In addition, objects can only be destroyed by explosions with strength greater than the values in the table. These are the damage values versus objects for various weapons at ground zero: |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | *Large HE Torpedoes: 45 |
||
− | *[[Magna-Blast Grenade]]: 25 |
||
− | *[[Magna-Pack Explosive]]: 50 |
||
⚫ | |||
− | *[[Sonic Pulser]]: 60 |
||
− | *[[Disrupter Pulse Launcher]]: 100 |
||
+ | <table {{StdCenterTable}} class="sortable"> |
||
⚫ | |||
+ | <tr {{StdDescTable_Heading}}><th width="250">Explosive Type</th><th width="100">Damage</th></tr> |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | <tr><td align="left">Large HE Torpedoes</td><td>45</td></tr> |
||
+ | <tr><td align="left">[[Magna-Blast Grenade]]</td><td>25</td></tr> |
||
+ | <tr><td align="left">[[Magna-Pack Explosive]]</td><td>50</td></tr> |
||
⚫ | |||
+ | <tr><td align="left">[[Sonic Pulser]]</td><td>60</td></tr> |
||
+ | <tr><td align="left">[[Disruptor Pulse Launcher]]</td><td>105</td></tr> |
||
⚫ | |||
⚫ | |||
+ | </table> |
||
+ | ==See Also== |
||
− | [[Category: |
+ | [[Category:Data tables]] |
Revision as of 12:58, 2 January 2020
This page lists the damage that must be done by an explosive weapon to destroy a given object. Listed from most fragile objects to most durable and indestructible.
Note: The various grenades are indestructible, as no explosive deals enough damage to destroy them.
Item | Destruction Damage |
---|---|
X-Com Corpses | 0 |
Civilian Male Corpse | 12 |
All items not listed | 20 |
Small alien corpses | 26 |
Hydro Jet Cannon clips | 40 |
Chemical Flare | 40 |
Phosphorous Torpedo | 40 |
Disruptor Pulse Launcher | 40 |
Sonic Pistol | 45 |
Gas Cannon clips | 50 |
Sonic weapons/clips EXCEPT Sonic Pistol | 50 |
Small and Large torpedoes | 50 |
Thermal Shok Bomb | 60 |
Disruptor Pulse Torpedo | 60 |
Gauss weapon clips | 70 |
Dye Grenade | 110 |
Magna-Pack Explosive | 140 |
Magna-Blast Grenade | 150 |
Particle Grenade | 150 |
Sonic Pulser | 150 |
Explosive weapons do 50% of average damage to items on the ground (adjusted for distance from ground zero). In addition, objects can only be destroyed by explosions with strength greater than the values in the table. These are the damage values versus objects for various weapons at ground zero:
Explosive Type | Damage |
---|---|
Gas Cannon HE rounds | 32.5 |
Hydro-Jet Cannon HE rounds | 25 |
Small HE Torpedoes | 40 |
Large HE Torpedoes | 45 |
Magna-Blast Grenade | 25 |
Magna-Pack Explosive | 50 |
Particle Disturbance Grenade | 35 |
Sonic Pulser | 60 |
Disruptor Pulse Launcher | 105 |
Coelacanth Torpedoes | 45 |
Displace Pulse Wave Torpedoes | 70 |