Difference between revisions of "Item Destruction Table (TFTD)"

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m (Added to Data Tables category)
(Just some reminders on damage)
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Note: The Sonic Pulser, Magna-Pack Explosive, Particle Disturbance Grenade, and Magna-Blast Grenade have negative values for the amount of power needed to destroy them, making them effectively indestructible.
 
Note: The Sonic Pulser, Magna-Pack Explosive, Particle Disturbance Grenade, and Magna-Blast Grenade have negative values for the amount of power needed to destroy them, making them effectively indestructible.
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[[Explosions#Explosive Damage to Walls and Objects|Explosive weapons]] do 50% of average damage to items on the ground (adjusted for distance from ground zero). In addition, objects can only be destroyed by explosions with strength greater than the values in the table. These are the damage values versus objects for various weapons at ground zero:
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*[[Gas Cannon#Ammo Statistics|Gas Cannon HE rounds]]: 32.5
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*[[Hydro-Jet Cannon#Ammo Statistics|Hydro-Jet Cannon HE rounds]]: 25
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*[[Torpedo Launcher#Ammo Statistics|Small HE Torpedoes]]: 40
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*Large HE Torpedoes: 45
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*[[Magna-Blast Grenade]]: 25
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*[[Magna-Pack Explosive]]: 50
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*[[Particle Disturbance Grenade]]: 35
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*[[Sonic Pulser]]: 60
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*[[Disrupter Pulse Launcher]]: 100
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*[[Coelacanth/Aqua_Jet|Coelacanth Torpedoes]]: 45
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*[[Displacer/PWT|Displace Pulse Wave Torpedoes]]: 70
  
 
[[Category:data tables]]
 
[[Category:data tables]]

Revision as of 13:33, 17 March 2008

This page lists the damage that must be done by an explosive weapon to destroy a given object. Listed from most fragile objects to most durable and indestructible.

Note: The Sonic Pulser, Magna-Pack Explosive, Particle Disturbance Grenade, and Magna-Blast Grenade have negative values for the amount of power needed to destroy them, making them effectively indestructible.


Item Damage needed to destroy
X-Com Corpses 0(any explosion)
Civilian Male Corpse 12
All items not listed 20
Small alien corpses 26
Hydro Jet Cannon clips 40
Chemical Flare 40
Phosphorous Torpedo 40
Disrupter Pulse Launcher 40
Sonic Pistol 45
Gas Cannon clips 50
All Sonic weaponry and clips EXCEPT Sonic Pistol 50
Small and Large torpedoes 50
Thermal Shok Bomb 60
Disrupter Pulse Torpedo 60
Gauss weapon clips 70
Dye Grenade 110
Magna-Blast Grenade (-)106
Particle Grenade (-)106
Sonic Pulser (-)106
Magna-Pack Explosive (-)116


Explosive weapons do 50% of average damage to items on the ground (adjusted for distance from ground zero). In addition, objects can only be destroyed by explosions with strength greater than the values in the table. These are the damage values versus objects for various weapons at ground zero: