Item Destruction Table (TFTD)
Jump to navigation
Jump to search
This page lists the damage that must be done by an explosive weapon to destroy a given object. Listed from most fragile objects to most durable and indestructible.
Note: The Sonic Pulser, Magna-Pack Explosive, Particle Disturbance Grenade, and Magna-Blast Grenade have negative values for the amount of power needed to destroy them, making them effectively indestructible.
Item | Destruction Damage |
---|---|
X-Com Corpses | 0 |
Civilian Male Corpse | 12 |
All items not listed | 20 |
Small alien corpses | 26 |
Hydro Jet Cannon clips | 40 |
Chemical Flare | 40 |
Phosphorous Torpedo | 40 |
Disrupter Pulse Launcher | 40 |
Sonic Pistol | 45 |
Gas Cannon clips | 50 |
Everything Sonic EXCEPT Sonic Pistol | 50 |
Small and Large torpedoes | 50 |
Thermal Shok Bomb | 60 |
Disrupter Pulse Torpedo | 60 |
Gauss weapon clips | 70 |
Dye Grenade | 110 |
Magna-Blast Grenade | N/A |
Particle Grenade | N/A |
Sonic Pulser | N/A |
Magna-Pack Explosive | N/A |
Explosive weapons do 50% of average damage to items on the ground (adjusted for distance from ground zero). In addition, objects can only be destroyed by explosions with strength greater than the values in the table. These are the damage values versus objects for various weapons at ground zero:
Explosive Type | Damage |
---|---|
Gas Cannon HE rounds | 32.5 |
Hydro-Jet Cannon HE rounds | 25 |
Small HE Torpedoes | 40 |
Large HE Torpedoes | 45 |
Magna-Blast Grenade | 25 |
Magna-Pack Explosive | 50 |
Particle Disturbance Grenade | 35 |
Sonic Pulser | 60 |
Disruptor Pulse Launcher | 100 |
Coelacanth Torpedoes | 45 |
Displace Pulse Wave Torpedoes | 70 |