Difference between revisions of "Item Weight"

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(put item weights into a more compact wiki table)
(tables didn't look good)
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The following represents a complete list of item weights for X-Com UFO Defense/Enemy Unknown. TFTD item weight list to follow.  
 
The following represents a complete list of item weights for X-Com UFO Defense/Enemy Unknown. TFTD item weight list to follow.  
  
 +
<table>
 +
<tr>
 +
<td valign="top">
 
{| {{StdDescTable}}  
 
{| {{StdDescTable}}  
 
|- {{StdDescTable_Heading}}
 
|- {{StdDescTable_Heading}}
 
! Name !! Weight
 
! Name !! Weight
 +
|-
 +
|[[Pistol]]      ||5 
 +
|-
 +
| &nbsp;&nbsp;&nbsp;Pistol Clip  ||3 
 +
|-
 +
|[[Rifle]]        ||8 
 +
|-
 +
| &nbsp;&nbsp;&nbsp;Rifle Clip    ||3 
 +
|-
 +
|[[Heavy Cannon]] ||18
 +
|-
 +
| &nbsp;&nbsp;&nbsp;HC-AP        ||6 
 +
|-
 +
| &nbsp;&nbsp;&nbsp;HC-HE        ||6 
 +
|-
 +
| &nbsp;&nbsp;&nbsp;HC-IN        ||6 
 +
|-
 +
|[[Auto Cannon]]  ||19
 +
|-
 +
| &nbsp;&nbsp;&nbsp;AC-AP        ||5 
 +
|-
 +
| &nbsp;&nbsp;&nbsp;AC-HE        ||5 
 +
|-
 +
| &nbsp;&nbsp;&nbsp;AC-IN        ||5 
 +
|}
 +
</td>
 +
 +
<td valign="top">
 +
{| {{StdDescTable}}
 +
|- {{StdDescTable_Heading}}
 
! Name !! Weight
 
! Name !! Weight
 +
|-
 +
|[[Laser Pistol]]      ||7 
 +
|-
 +
|[[Laser Rifle]]      ||10
 +
|-
 +
|[[Heavy Laser]]      ||18
 +
|-
 +
|[[Heavy Plasma]]      ||8
 +
|-
 +
| &nbsp;&nbsp;&nbsp;Heavy Plasma Clip  ||3
 +
|-
 +
|[[Plasma Rifle]]      ||5
 +
|-
 +
| &nbsp;&nbsp;&nbsp;Plasma Rifle Clip  ||3
 +
|-
 +
|[[Plasma Pistol]]    ||3
 +
|-
 +
| &nbsp;&nbsp;&nbsp;Plasma Pistol Clip ||3
 +
|-
 +
|}
 +
</td>
 +
 +
<td valign="top">
 +
{| {{StdDescTable}}
 +
|- {{StdDescTable_Heading}}
 
! Name !! Weight
 
! Name !! Weight
! Name !! Weight
 
 
|-
 
|-
|[[Pistol]]      ||5 ||[[Heavy Laser]]       ||18 ||[[Small Launcher]]    ||10 ||[[Coveralls|Jumpsuit]] ||22  
+
|[[Rocket Launcher]]   ||10
 +
|-
 +
| &nbsp;&nbsp;&nbsp;Small Rocket       ||6  
 +
|-
 +
| &nbsp;&nbsp;&nbsp;Large Rocket       ||
 +
|-
 +
| &nbsp;&nbsp;&nbsp;Incendiary Rocket  ||8 
 +
|-
 +
|[[Small Launcher]]    ||10  
 +
|-
 +
| &nbsp;&nbsp;&nbsp;Stun Bomb          ||3 
 +
|-
 +
|[[Blaster Launcher]] ||16
 +
|-
 +
| &nbsp;&nbsp;&nbsp;Blaster Bomb      ||3  
 
|-
 
|-
| --Pistol Clip  ||3  ||[[Rocket Launcher]]  ||10 || --Stun Bomb          ||3  ||[[Personal Armor]]    ||24 
+
|}
 +
</td>
 +
 
 +
</tr>
 +
</table>
 +
 
 +
 
 +
 
 +
{| {{StdDescTable}}
 +
|- {{StdDescTable_Heading}}
 +
! Name !! Weight
 
|-
 
|-
|[[Rifle]]        ||8  || --Small Rocket      ||6  ||[[Stun Rod]]          ||6  ||[[Power Suit]]*        ||26  
+
|[[Coveralls|Jumpsuit]] ||22  
 
|-
 
|-
| --Rifle Clip    ||3  || --Large Rocket      ||8  ||[[Grenade]]          ||3  ||[[Flying Suit]]*      ||26  
+
|[[Personal Armor]]     ||24  
 
|-
 
|-
|[[Heavy Cannon]] ||18 || --Incendiary Rocket  ||8  ||[[Smoke Grenade]]    ||3  ||[[Sectoid]]           ||30  
+
|[[Power Suit]]/[[Flying Suit]]*      ||26  
 
|-
 
|-
| --HC-AP        ||6  ||[[Heavy Plasma]]      ||8  ||[[Proximity Grenade]] ||3  ||[[Snakeman]]           ||40  
+
|[[Sectoid]]           ||30  
 
|-
 
|-
| --HC-HE        ||6  || --Heavy Plasma Clip  ||3  ||[[High Explosive]]    ||6  ||[[Ethereal]]          ||25  
+
|[[Snakeman]]          ||40  
 
|-
 
|-
| --HC-IN        ||6  ||[[Plasma Rifle]]      ||5  ||[[Alien Grenade]]    ||3  ||[[Muton]]             ||40  
+
|[[Ethereal]]           ||25  
 
|-
 
|-
|[[Auto Cannon]] ||19 || --Plasma Rifle Clip  ||3  ||[[Electro-flare]]    ||3  ||[[Floater]]            ||20  
+
|[[Muton]]             ||40  
 
|-
 
|-
| --AC-AP        ||5  ||[[Plasma Pistol]]    ||3  ||[[Motion Scanner]]    ||3  ||[[Celatid]]            ||35  
+
|[[Floater]]            ||20  
 
|-
 
|-
| --AC-HE        ||5  || --Plasma Pistol Clip ||3  ||[[Medi-Kit]]          ||5  ||[[Silacoid]]           ||40  
+
|[[Celatid]]           ||35  
 
|-
 
|-
| --AC-IN        ||5  ||[[Blaster Launcher]]  ||16 ||[[Psi-Amp]]          ||10 ||[[Chryssalid]]        ||40   
+
|[[Silacoid]]          ||40   
 
|-
 
|-
|[[Laser Pistol]] ||7 || --Blaster Bomb      ||3  ||[[Mind Probe]]        ||5  ||                      ||   
+
|[[Chryssalid]]         ||40  
 
|-
 
|-
|[[Laser Rifle]]  ||10 ||                      ||  ||[[Elerium]]          ||3  ||                      ||   
 
 
|}
 
|}
 
<small><nowiki>*</nowiki> Technically these corpses are the same object type, and have only 1 entry in [[OBDATA.DAT]]</small>
 
<small><nowiki>*</nowiki> Technically these corpses are the same object type, and have only 1 entry in [[OBDATA.DAT]]</small>

Revision as of 10:29, 12 March 2007

Item weights are represented in Strength units. For example, an item of 18 weight units requires a bare minimum of 18 strength points for you to carry without suffering an encumbrance penalty on your TU refresh rate.

Therefore, if you want to micromanage your items for a very weak soldier, add up the weight of all the items you want to issue the soldier, then compare the result against the soldier's strength. Add or remove items as necessary while keeping the weight vs. strength level balanced.

Tip: All small items (one inventory square) are 3 weight units.

Item weights are a heavy influencing factor for determining throwing distance. Note that although ammo loaded into a weapon does count towards soldier encumbrance, its weight is ignored when throwing the weapon.

In the battlescape display, an item lying on the ground might represent a pile of items. In this case, it is the heaviest item displayed (usually a corpse).

The following represents a complete list of item weights for X-Com UFO Defense/Enemy Unknown. TFTD item weight list to follow.

Name Weight
Pistol 5
   Pistol Clip 3
Rifle 8
   Rifle Clip 3
Heavy Cannon 18
   HC-AP 6
   HC-HE 6
   HC-IN 6
Auto Cannon 19
   AC-AP 5
   AC-HE 5
   AC-IN 5
Name Weight
Laser Pistol 7
Laser Rifle 10
Heavy Laser 18
Heavy Plasma 8
   Heavy Plasma Clip 3
Plasma Rifle 5
   Plasma Rifle Clip 3
Plasma Pistol 3
   Plasma Pistol Clip 3
Name Weight
Rocket Launcher 10
   Small Rocket 6
   Large Rocket 8
   Incendiary Rocket 8
Small Launcher 10
   Stun Bomb 3
Blaster Launcher 16
   Blaster Bomb 3


Name Weight
Jumpsuit 22
Personal Armor 24
Power Suit/Flying Suit* 26
Sectoid 30
Snakeman 40
Ethereal 25
Muton 40
Floater 20
Celatid 35
Silacoid 40
Chryssalid 40

* Technically these corpses are the same object type, and have only 1 entry in OBDATA.DAT

Quick Reference for common item sets

Loaded Rifle + 3 one-space items*...........20

Laser Rifle + 3 one-space items.............19

Loaded Heavy Cannon.........................24
   + extra clip.............................30

Loaded Auto Cannon..........................24
   + extra clip.............................29

Loaded Rocket Launcher + 3 Large Rockets....42
   w/ all Small Rockets.....................34

Loaded Heavy Plasma + 3 one-space items.....20

Loaded Blaster Launcher.....................19
   + 5 Blaster Bombs........................34

Loaded Small Launcher + 2 one-space items...19

Supplementary items:
   Laser Pistol..............................7
   Loaded Plasma Pistol......................6
   Stun Rod..................................6
   Medi-Kit..................................5
   Mind Probe................................5
   Psi-Amp..................................10 

* All one space items (grenades, ammo clips, motion scanner, stun bombs) have a weight of 3.

Uncarryable items

The remaining items cannot be picked up, but are included for completeness sake:

Corpses (continued): 
Reaper.................50
Cyberdisc..............50
Sectopod...............50
Hovertank..............50
Tank...................50
Male Civilian..........30
Female Civilian........50 

Note that for the large units, each quarter is worth 50 units.

Unused Items: 
Unused slot.............1   
Unused slot............22 (Same as above, but heavier)
Unused slot............22 (Ditto) 
Unused slot.............1 (Appears to be a type of plasma clip) 
Unused slot.............4 (Pistol variant. Slower, less accurate, 1x1 in size)
Unused slot.............4 (Unknown)

Note: In TFTD, the above slots are used by the gauss clips and the drills

The game has six unused item slots. Unfortunately, there's no known way to get them into any of the item transfer screens. Otherwise, they'd make six extra weapons, clips, or grenades. They can be added to the Skyranger with a ship store editor, and they'll appear in combat, but their obdata.dat entries have to be tweaked so that they work.

The first three unused slots are an unnamed multi-barrelled laser. Prime attracting feature: 15% TU Autofire @ 50% accuracy with 40 laser damage. It's assumed to be a multi-barrelled laser as the default battlescape image shows the autocannon, although uses the laser rifle for its inventory image.

Sorted by item weight

Here's an alternate listing sorted by Item Weight. Does not include items that can't be picked up:

Weight Item

 3   Alien Grenade
     Blaster Bomb
     Electro Flare
     Elerium
     Grenade
     Heavy Plasma Clip
     Motion Scanner
     Pistol Clip
     Plasma Pistol
     Plasma Pistol Clip
     Plasma Rifle Clip
     Proximity Grenade
     Rifle Clip
     Smoke Grenade
     Stun Bomb

 5   AC-AP
     AC-HE
     AC-IN
     Medi-Kit
     Mind Probe
     Pistol
     Plasma Rifle

 6   HC-AP
     HC-HE
     HC-IN
     High Explosive
     Small Rocket
     Stun Rod

 7   Laser Pistol

 8   Heavy Plasma
     Incendiary Rocket
     Large Rocket
     Rifle

10   Laser Rifle
     Psi-Amp
     Rocket Launcher
     Small Launcher

16   Blaster Launcher

18   Heavy Cannon
     Heavy Laser

19   Auto Cannon

20   Floater

22   Soldier in Jumpsuit

24   Soldier in Personal Armor

25   Ethereal

26   Soldier in Power or Flying Armor

30   Sectoid

35   Celatid

40   Chryssalid
     Muton
     Silacoid
     Snakeman