Difference between revisions of "Item Weight"
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− | Item weights are represented in [[Strength]] units. For example, an item of 18 weight units requires a bare minimum of 18 strength points for you to carry without suffering an [[ |
+ | Item weights are represented in [[Strength]] units. For example, an item of 18 weight units requires a bare minimum of 18 strength points for you to carry without suffering an [[Time Units#Encumbrance|encumbrance]] penalty on your [[Time Units|TU]] refresh rate. |
Therefore, if you want to micromanage your items for a very weak soldier, add up the weight of all the items you want to issue the soldier, then compare the result against the soldier's strength. Add or remove items as necessary while keeping the weight vs. strength level balanced. |
Therefore, if you want to micromanage your items for a very weak soldier, add up the weight of all the items you want to issue the soldier, then compare the result against the soldier's strength. Add or remove items as necessary while keeping the weight vs. strength level balanced. |
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Line 5: | Line 5: | ||
Tip: All small items (one inventory square) are 3 weight units. |
Tip: All small items (one inventory square) are 3 weight units. |
||
+ | Item Weights do not directly correlate to weight (e.g. in kilograms), and the relationship is not even a linear one. Think of it instead as a measure of how much the item causes Encumbrance. The Weight value should not be considered an actual physical quality such as mass. |
||
− | Item weights are a heavy influencing factor for determining [[Throwing Accuracy | throwing distance]]. Note that although ammo loaded into a weapon does count towards soldier encumbrance, its weight is ignored when throwing the weapon. |
||
+ | |||
+ | Due to a [[Known Bugs#Weightless Loaded Ammo|helpful bug]], clips or shells automatically loaded into carried weapons by the game engine for the pre-battle Equipment Setup screen are not counted for weight. This changes as soon as you unload or reload the weapon (even during the Equipment Setup screen); the full weight is counted thereafter. |
||
In the battlescape display, an item lying on the ground might represent a pile of items. In this case, it is the heaviest item displayed (usually a corpse). |
In the battlescape display, an item lying on the ground might represent a pile of items. In this case, it is the heaviest item displayed (usually a corpse). |
||
− | The following represents a complete list of item weights for X-Com UFO Defense/Enemy Unknown. |
+ | The following represents a complete list of item weights for X-Com UFO Defense/Enemy Unknown. |
<table> |
<table> |
||
+ | <tr> |
||
+ | <th>Ballistic Weapons</th><th>Energy Weapons</th><th>Explosive Weapons</th><th>Corpses</th><th>Miscellaneous</th> |
||
+ | </tr> |
||
<tr> |
<tr> |
||
<td valign="top"> |
<td valign="top"> |
||
Line 18: | Line 23: | ||
! Name !! Weight |
! Name !! Weight |
||
|- |
|- |
||
− | |[[Pistol]] ||5 |
+ | |[[Pistol]] ||align="right"|5 |
|- |
|- |
||
− | | Pistol Clip ||3 |
+ | | Pistol Clip ||align="right"|3 |
|- |
|- |
||
− | |[[Rifle]] ||8 |
+ | |[[Rifle]] ||align="right"|8 |
|- |
|- |
||
− | | Rifle Clip ||3 |
+ | | Rifle Clip ||align="right"|3 |
|- |
|- |
||
− | |[[Heavy Cannon]] ||18 |
||
|- |
|- |
||
+ | |- style="border-top: 2px #808080 solid;" |
||
− | | HC-AP ||6 |
||
+ | |[[Heavy Cannon]] ||align="right"|18 |
||
|- |
|- |
||
− | | HC- |
+ | | HC-AP ||align="right"|6 |
|- |
|- |
||
− | | HC- |
+ | | HC-HE ||align="right"|6 |
|- |
|- |
||
+ | | HC-IN ||align="right"|6 |
||
− | |[[Auto Cannon]] ||19 |
||
+ | |- style="border-top: 2px #808080 solid;" |
||
+ | |[[Auto-Cannon]] ||align="right"|19 |
||
|- |
|- |
||
− | | AC-AP ||5 |
+ | | AC-AP ||align="right"|5 |
|- |
|- |
||
− | | AC-HE ||5 |
+ | | AC-HE ||align="right"|5 |
|- |
|- |
||
− | | AC-IN ||5 |
+ | | AC-IN ||align="right"|5 |
|} |
|} |
||
</td> |
</td> |
||
Line 49: | Line 56: | ||
! Name !! Weight |
! Name !! Weight |
||
|- |
|- |
||
− | |[[Laser Pistol]] ||7 |
+ | |[[Laser Pistol]] ||align="right"|7 |
|- |
|- |
||
− | |[[Laser Rifle]] || |
+ | |[[Laser Rifle]] ||align="right"|8 |
|- |
|- |
||
− | |[[Heavy Laser]] ||18 |
+ | |[[Heavy Laser]] ||align="right"|18 |
+ | |- style="border-top: 2px #808080 solid;" |
||
+ | |[[Plasma Pistol]] ||align="right"|3 |
||
|- |
|- |
||
+ | | Plasma Pistol Clip ||align="right"|3 |
||
− | |[[Heavy Plasma]] ||8 |
||
|- |
|- |
||
+ | |[[Plasma Rifle]] ||align="right"|5 |
||
− | | Heavy Plasma Clip ||3 |
||
|- |
|- |
||
− | | |
+ | | Plasma Rifle Clip ||align="right"|3 |
|- |
|- |
||
− | | |
+ | |[[Heavy Plasma]] ||align="right"|8 |
|- |
|- |
||
+ | | Heavy Plasma Clip ||align="right"|3 |
||
− | |[[Plasma Pistol]] ||3 |
||
|- |
|- |
||
+ | |} |
||
− | | Plasma Pistol Clip ||3 |
||
+ | </td> |
||
+ | |||
+ | <td valign="top"> |
||
+ | {| {{StdDescTable}} |
||
+ | |- {{StdDescTable_Heading}} |
||
+ | ! Name !! Weight |
||
+ | |- |
||
+ | |[[Rocket Launcher]] ||align="right"|10 |
||
+ | |- |
||
+ | | Small Rocket ||align="right"|6 |
||
+ | |- |
||
+ | | Large Rocket ||align="right"|8 |
||
+ | |- |
||
+ | | Incendiary Rocket ||align="right"|8 |
||
+ | |- style="border-top: 2px #808080 solid;" |
||
+ | |[[Small Launcher]] ||align="right"|10 |
||
+ | |- |
||
+ | | Stun Bomb ||align="right"|3 |
||
+ | |- style="border-top: 2px #808080 solid;" |
||
+ | |[[Blaster Launcher]] ||align="right"|16 |
||
+ | |- |
||
+ | | Blaster Bomb ||align="right"|3 |
||
|- |
|- |
||
|} |
|} |
||
Line 75: | Line 106: | ||
! Name !! Weight |
! Name !! Weight |
||
|- |
|- |
||
+ | |[[Coveralls|Jumpsuit]] ||align="right"|22 |
||
− | |[[Rocket Launcher]] ||10 |
||
|- |
|- |
||
+ | |[[Personal Armor]] ||align="right"|24 |
||
− | | Small Rocket ||6 |
||
|- |
|- |
||
− | | |
+ | |[[Power Suit]]* ||align="right"|26 |
|- |
|- |
||
+ | |[[Flying Suit]]* ||align="right"|26 |
||
− | | Incendiary Rocket ||8 |
||
|- |
|- |
||
− | |[[ |
+ | |[[Sectoid]] ||align="right"|30 |
|- |
|- |
||
− | | |
+ | |[[Snakeman]] ||align="right"|40 |
|- |
|- |
||
+ | |[[Ethereal]] ||align="right"|25 |
||
− | |[[Blaster Launcher]] ||16 |
||
|- |
|- |
||
+ | |[[Muton]] ||align="right"|40 |
||
− | | Blaster Bomb ||3 |
||
+ | |- |
||
+ | |[[Floater]] ||align="right"|20 |
||
+ | |- |
||
+ | |[[Celatid]] ||align="right"|35 |
||
+ | |- |
||
+ | |[[Silacoid]] ||align="right"|40 |
||
+ | |- |
||
+ | |[[Chryssalid]] ||align="right"|40 |
||
|- |
|- |
||
|} |
|} |
||
</td> |
</td> |
||
+ | <td valign="top"> |
||
− | </tr> |
||
− | </table> |
||
− | |||
− | |||
− | |||
{| {{StdDescTable}} |
{| {{StdDescTable}} |
||
|- {{StdDescTable_Heading}} |
|- {{StdDescTable_Heading}} |
||
! Name !! Weight |
! Name !! Weight |
||
|- |
|- |
||
+ | |[[Stun Rod]] ||align="right"|6 |
||
− | |[[Coveralls|Jumpsuit]] ||22 |
||
|- |
|- |
||
− | |[[ |
+ | |[[Grenade]] ||align="right"|3 |
|- |
|- |
||
− | |[[ |
+ | |[[Smoke Grenade]] ||align="right"|3 |
|- |
|- |
||
+ | |[[Proximity Grenade]] ||align="right"|3 |
||
− | |[[Sectoid]] ||30 |
||
|- |
|- |
||
− | |[[ |
+ | |[[Alien Grenade]] ||align="right"|3 |
|- |
|- |
||
− | |[[ |
+ | |[[High Explosive]] ||align="right"|6 |
|- |
|- |
||
− | |[[ |
+ | |[[Electro-flare]] ||align="right"|3 |
|- |
|- |
||
− | |[[ |
+ | |[[Motion Scanner]] ||align="right"|3 |
|- |
|- |
||
− | |[[ |
+ | |[[Medi-Kit]] ||align="right"|5 |
|- |
|- |
||
− | |[[ |
+ | |[[Psi-Amp]] ||align="right"|10 |
|- |
|- |
||
− | |[[ |
+ | |[[Mind Probe]] ||align="right"|5 |
|- |
|- |
||
+ | |[[Elerium-115|Elerium]] ||align="right"|3 |
||
|} |
|} |
||
+ | </td> |
||
+ | </tr> |
||
+ | </table> |
||
+ | |||
<small><nowiki>*</nowiki> Technically these corpses are the same object type, and have only 1 entry in [[OBDATA.DAT]]</small> |
<small><nowiki>*</nowiki> Technically these corpses are the same object type, and have only 1 entry in [[OBDATA.DAT]]</small> |
||
− | == Quick |
+ | == Quick reference for common item sets == |
+ | Note that for all weapons that are loaded by the game during setup, subtract the ammo weight from the "Loaded" values given below. The ammo weight only applies if you load the weapon yourself. Think of this as "Free-loading". :) |
||
− | Loaded Rifle + 3 one-space items*...........20 |
||
+ | |||
− | |||
+ | {| {{StdDescTable}} |
||
− | Laser Rifle + 3 one-space items.............19 |
||
+ | |- {{StdDescTable_Heading}} |
||
− | |||
+ | ! Items !! Weight |
||
− | Loaded Heavy Cannon.........................24 |
||
+ | |- |
||
− | + extra clip.............................30 |
||
+ | | Loaded Rifle + 3 one-space items* ||align="right"| 20 |
||
− | |||
+ | |- |
||
− | Loaded Auto Cannon..........................24 |
||
+ | | Laser Rifle + 3 one-space items ||align="right"| 17 |
||
− | + extra clip.............................29 |
||
+ | |- |
||
− | |||
+ | | Loaded Heavy Cannon ||align="right"| 24 |
||
− | Loaded Rocket Launcher + 3 Large Rockets....42 |
||
+ | |- |
||
− | w/ all Small Rockets.....................34 |
||
+ | | w/ extra clip ||align="right"| 30 |
||
− | |||
+ | |- |
||
− | Loaded Heavy Plasma + 3 one-space items.....20 |
||
+ | | Loaded Auto Cannon ||align="right"| 24 |
||
− | |||
+ | |- |
||
− | Loaded Blaster Launcher.....................19 |
||
+ | | w/ extra clip ||align="right"| 29 |
||
− | + 5 Blaster Bombs........................34 |
||
+ | |- |
||
− | |||
− | + | | Loaded Rocket Launcher + 3 Large Rockets ||align="right"| 42 |
|
+ | |- |
||
− | |||
+ | | w/ all Small Rockets ||align="right"| 34 |
||
− | Supplementary items: |
||
+ | |- |
||
− | Laser Pistol..............................7 |
||
+ | | Loaded Heavy Plasma + 3 one-space items ||align="right"| 20 |
||
− | Loaded Plasma Pistol......................6 |
||
+ | |- |
||
− | Stun Rod..................................6 |
||
+ | | Loaded Blaster Launcher ||align="right"| 19 |
||
− | Medi-Kit..................................5 |
||
+ | |- |
||
− | Mind Probe................................5 |
||
+ | | + 5 Blaster Bombs ||align="right"| 34 |
||
− | Psi-Amp..................................10 |
||
+ | |- |
||
+ | | Loaded Small Launcher + 2 one-space items ||align="right"| 19 |
||
+ | |- style="border-top: 2px #808080 solid;" |
||
+ | | Laser Pistol ||align="right"| 7 |
||
+ | |- |
||
+ | | Loaded Plasma Pistol ||align="right"| 6 |
||
+ | |- |
||
+ | | Stun Rod ||align="right"| 6 |
||
+ | |- |
||
+ | | Medi-Kit ||align="right"| 5 |
||
+ | |- |
||
+ | | Mind Probe ||align="right"| 5 |
||
+ | |- |
||
+ | | Psi-Amp ||align="right"| 10 |
||
+ | |} |
||
− | <nowiki>* All one space items (grenades, ammo clips, motion scanner, stun bombs) have a weight of 3.</nowiki> |
+ | <nowiki>* All one space items (grenades, ammo clips, motion scanner, stun bombs) have a weight of 3 in UFO Defence (but not always in TFTD).</nowiki> |
== Uncarryable items == |
== Uncarryable items == |
||
Line 185: | Line 240: | ||
Note: In TFTD, the above slots are used by the gauss clips and the drills |
Note: In TFTD, the above slots are used by the gauss clips and the drills |
||
− | The game has six unused item slots. Unfortunately, there's no known way to get them into any of the item transfer screens. Otherwise, they'd make six extra weapons, clips, or grenades. They can be added to the Skyranger with a ship store editor, and they'll appear in combat, but their |
+ | The game has six unused item slots. Unfortunately, there's no known way to get them into any of the item transfer screens. Otherwise, they'd make six extra weapons, clips, or grenades. They can be added to the Skyranger with a ship store editor, and they'll appear in combat, but their [[OBDATA.DAT]] entries have to be tweaked so that they work. |
The first three unused slots are an unnamed multi-barrelled laser. Prime attracting feature: 15% TU Autofire @ 50% accuracy with 40 laser damage. It's assumed to be a multi-barrelled laser as the default battlescape image shows the autocannon, although uses the laser rifle for its inventory image. |
The first three unused slots are an unnamed multi-barrelled laser. Prime attracting feature: 15% TU Autofire @ 50% accuracy with 40 laser damage. It's assumed to be a multi-barrelled laser as the default battlescape image shows the autocannon, although uses the laser rifle for its inventory image. |
||
Line 193: | Line 248: | ||
Here's an alternate listing sorted by Item Weight. Does not include items that can't be picked up: |
Here's an alternate listing sorted by Item Weight. Does not include items that can't be picked up: |
||
+ | {| class="wikitable sortable" |
||
− | Weight Item |
||
+ | ! Weight |
||
− | |||
+ | ! Item |
||
− | 3 Alien Grenade |
||
+ | |- |
||
− | Blaster Bomb |
||
+ | | 3 || Alien Grenade |
||
− | Electro Flare |
||
+ | |- |
||
− | Elerium |
||
+ | | 3 || Blaster Bomb |
||
− | Grenade |
||
+ | |- |
||
− | Heavy Plasma Clip |
||
+ | | 3 || Electro Flare |
||
− | Motion Scanner |
||
+ | |- |
||
− | Pistol Clip |
||
+ | | 3 || Elerium |
||
− | Plasma Pistol |
||
+ | |- |
||
− | Plasma Pistol Clip |
||
+ | | 3 || Grenade |
||
− | Plasma Rifle Clip |
||
+ | |- |
||
− | Proximity Grenade |
||
− | + | | 3 || Heavy Plasma Clip |
|
+ | |- |
||
− | Smoke Grenade |
||
+ | | 3 || Motion Scanner |
||
− | Stun Bomb |
||
+ | |- |
||
− | |||
+ | | 3 || Pistol Clip |
||
− | 5 AC-AP |
||
+ | |- |
||
− | AC-HE |
||
+ | | 3 || Plasma Pistol |
||
− | AC-IN |
||
+ | |- |
||
− | Medi-Kit |
||
+ | | 3 || Plasma Pistol Clip |
||
− | Mind Probe |
||
+ | |- |
||
− | Pistol |
||
− | + | | 3 || Plasma Rifle Clip |
|
+ | |- |
||
− | |||
+ | | 3 || Proximity Grenade |
||
− | 6 HC-AP |
||
+ | |- |
||
− | HC-HE |
||
+ | | 3 || Rifle Clip |
||
− | HC-IN |
||
+ | |- |
||
− | High Explosive |
||
+ | | 3 || Smoke Grenade |
||
− | Small Rocket |
||
+ | |- |
||
− | Stun Rod |
||
+ | | 3 || Stun Bomb |
||
− | |||
+ | |- |
||
− | 7 Laser Pistol |
||
+ | | 5 || AC-AP |
||
− | |||
+ | |- |
||
− | 8 Heavy Plasma |
||
+ | | 5 || AC-HE |
||
− | Incendiary Rocket |
||
+ | |- |
||
− | Large Rocket |
||
+ | | 5 || AC-IN |
||
− | Rifle |
||
+ | |- |
||
− | |||
+ | | 5 || Medi-Kit |
||
− | 10 Laser Rifle |
||
+ | |- |
||
− | Psi-Amp |
||
+ | | 5 || Mind Probe |
||
− | Rocket Launcher |
||
+ | |- |
||
− | Small Launcher |
||
+ | | 5 || Pistol |
||
− | |||
+ | |- |
||
− | 16 Blaster Launcher |
||
+ | | 5 || Plasma Rifle |
||
− | |||
+ | |- |
||
− | 18 Heavy Cannon |
||
+ | | 6 || HC-AP |
||
− | Heavy Laser |
||
+ | |- |
||
− | |||
+ | | 6 || HC-HE |
||
− | 19 Auto Cannon |
||
+ | |- |
||
− | |||
+ | | 6 || HC-IN |
||
− | 20 Floater |
||
+ | |- |
||
− | |||
+ | | 6 || High Explosive |
||
− | 22 Soldier in Jumpsuit |
||
+ | |- |
||
− | |||
+ | | 6 || Small Rocket |
||
− | 24 Soldier in Personal Armor |
||
+ | |- |
||
− | |||
+ | | 6 || Stun Rod |
||
− | 25 Ethereal |
||
+ | |- |
||
− | |||
+ | | 7 || Laser Pistol |
||
− | 26 Soldier in Power or Flying Armor |
||
+ | |- |
||
− | |||
+ | | 8 || Heavy Plasma |
||
− | 30 Sectoid |
||
+ | |- |
||
− | |||
+ | | 8 || Incendiary Rocket |
||
− | 35 Celatid |
||
+ | |- |
||
− | |||
+ | | 8 || Large Rocket |
||
− | 40 Chryssalid |
||
+ | |- |
||
− | Muton |
||
+ | | 8 || Laser Rifle |
||
− | Silacoid |
||
+ | |- |
||
− | Snakeman |
||
+ | | 8 || Rifle |
||
+ | |- |
||
+ | | 10 || Psi-Amp |
||
+ | |- |
||
+ | | 10 || Rocket Launcher |
||
+ | |- |
||
+ | | 10 || Small Launcher |
||
+ | |- |
||
+ | | 16 || Blaster Launcher |
||
+ | |- |
||
+ | | 18 || Heavy Cannon |
||
+ | |- |
||
+ | | 18 || Heavy Laser |
||
+ | |- |
||
+ | | 19 || Auto Cannon |
||
+ | |- |
||
+ | | 20 || Floater |
||
+ | |- |
||
+ | | 22 || Soldier in Jumpsuit |
||
+ | |- |
||
+ | | 24 || Soldier in Personal Armor |
||
+ | |- |
||
+ | | 25 || Ethereal |
||
+ | |- |
||
+ | | 26 || Soldier in Power or Flying Armor |
||
+ | |- |
||
+ | | 30 || Sectoid |
||
+ | |- |
||
+ | | 35 || Celatid |
||
+ | |- |
||
+ | | 40 || Chryssalid |
||
+ | |- |
||
+ | | 40 || Muton |
||
+ | |- |
||
+ | | 40 || Silacoid |
||
+ | |- |
||
+ | | 40 || Snakeman |
||
+ | |} |
||
+ | |||
+ | |||
+ | == See Also == |
||
+ | |||
+ | *[[Item Weight (TFTD)]] |
||
[[Category: data tables]] |
[[Category: data tables]] |
||
+ | [[Category:Enemy Unknown/UFO Defense]] |
Latest revision as of 04:18, 30 April 2014
Item weights are represented in Strength units. For example, an item of 18 weight units requires a bare minimum of 18 strength points for you to carry without suffering an encumbrance penalty on your TU refresh rate.
Therefore, if you want to micromanage your items for a very weak soldier, add up the weight of all the items you want to issue the soldier, then compare the result against the soldier's strength. Add or remove items as necessary while keeping the weight vs. strength level balanced.
Tip: All small items (one inventory square) are 3 weight units.
Item Weights do not directly correlate to weight (e.g. in kilograms), and the relationship is not even a linear one. Think of it instead as a measure of how much the item causes Encumbrance. The Weight value should not be considered an actual physical quality such as mass.
Due to a helpful bug, clips or shells automatically loaded into carried weapons by the game engine for the pre-battle Equipment Setup screen are not counted for weight. This changes as soon as you unload or reload the weapon (even during the Equipment Setup screen); the full weight is counted thereafter.
In the battlescape display, an item lying on the ground might represent a pile of items. In this case, it is the heaviest item displayed (usually a corpse).
The following represents a complete list of item weights for X-Com UFO Defense/Enemy Unknown.
Ballistic Weapons | Energy Weapons | Explosive Weapons | Corpses | Miscellaneous | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
|
|
|
* Technically these corpses are the same object type, and have only 1 entry in OBDATA.DAT
Quick reference for common item sets
Note that for all weapons that are loaded by the game during setup, subtract the ammo weight from the "Loaded" values given below. The ammo weight only applies if you load the weapon yourself. Think of this as "Free-loading". :)
Items | Weight |
---|---|
Loaded Rifle + 3 one-space items* | 20 |
Laser Rifle + 3 one-space items | 17 |
Loaded Heavy Cannon | 24 |
w/ extra clip | 30 |
Loaded Auto Cannon | 24 |
w/ extra clip | 29 |
Loaded Rocket Launcher + 3 Large Rockets | 42 |
w/ all Small Rockets | 34 |
Loaded Heavy Plasma + 3 one-space items | 20 |
Loaded Blaster Launcher | 19 |
+ 5 Blaster Bombs | 34 |
Loaded Small Launcher + 2 one-space items | 19 |
Laser Pistol | 7 |
Loaded Plasma Pistol | 6 |
Stun Rod | 6 |
Medi-Kit | 5 |
Mind Probe | 5 |
Psi-Amp | 10 |
* All one space items (grenades, ammo clips, motion scanner, stun bombs) have a weight of 3 in UFO Defence (but not always in TFTD).
Uncarryable items
The remaining items cannot be picked up, but are included for completeness sake:
Corpses (continued): Reaper.................50 Cyberdisc..............50 Sectopod...............50 Hovertank..............50 Tank...................50 Male Civilian..........30 Female Civilian........50
Note that for the large units, each quarter is worth 50 units.
Unused Items: Unused slot.............1 Unused slot............22 (Same as above, but heavier) Unused slot............22 (Ditto) Unused slot.............1 (Appears to be a type of plasma clip) Unused slot.............4 (Pistol variant. Slower, less accurate, 1x1 in size) Unused slot.............4 (Unknown) Note: In TFTD, the above slots are used by the gauss clips and the drills
The game has six unused item slots. Unfortunately, there's no known way to get them into any of the item transfer screens. Otherwise, they'd make six extra weapons, clips, or grenades. They can be added to the Skyranger with a ship store editor, and they'll appear in combat, but their OBDATA.DAT entries have to be tweaked so that they work.
The first three unused slots are an unnamed multi-barrelled laser. Prime attracting feature: 15% TU Autofire @ 50% accuracy with 40 laser damage. It's assumed to be a multi-barrelled laser as the default battlescape image shows the autocannon, although uses the laser rifle for its inventory image.
Sorted by item weight
Here's an alternate listing sorted by Item Weight. Does not include items that can't be picked up:
Weight | Item |
---|---|
3 | Alien Grenade |
3 | Blaster Bomb |
3 | Electro Flare |
3 | Elerium |
3 | Grenade |
3 | Heavy Plasma Clip |
3 | Motion Scanner |
3 | Pistol Clip |
3 | Plasma Pistol |
3 | Plasma Pistol Clip |
3 | Plasma Rifle Clip |
3 | Proximity Grenade |
3 | Rifle Clip |
3 | Smoke Grenade |
3 | Stun Bomb |
5 | AC-AP |
5 | AC-HE |
5 | AC-IN |
5 | Medi-Kit |
5 | Mind Probe |
5 | Pistol |
5 | Plasma Rifle |
6 | HC-AP |
6 | HC-HE |
6 | HC-IN |
6 | High Explosive |
6 | Small Rocket |
6 | Stun Rod |
7 | Laser Pistol |
8 | Heavy Plasma |
8 | Incendiary Rocket |
8 | Large Rocket |
8 | Laser Rifle |
8 | Rifle |
10 | Psi-Amp |
10 | Rocket Launcher |
10 | Small Launcher |
16 | Blaster Launcher |
18 | Heavy Cannon |
18 | Heavy Laser |
19 | Auto Cannon |
20 | Floater |
22 | Soldier in Jumpsuit |
24 | Soldier in Personal Armor |
25 | Ethereal |
26 | Soldier in Power or Flying Armor |
30 | Sectoid |
35 | Celatid |
40 | Chryssalid |
40 | Muton |
40 | Silacoid |
40 | Snakeman |