Difference between revisions of "Jaeger (Long War)"

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(→‎Abilities: Updated perks description)
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== Abilities ==
 
== Abilities ==
 
{{Class Tree (Long War)|
 
{{Class Tree (Long War)|
|Specialist1=[[File:MEC VITAL POINT TARGETING.png|32px|center]]'''Vital-Point Targeting'''<br/>''''
+
|Specialist1=[[File:MEC VITAL POINT TARGETING.png|32px|center]]'''Vital-Point Targeting'''<br/>''Additional 2 damage against any human target and any alien that has been autopsied.''
 
|SpecialistE1=''''
 
|SpecialistE1=''''
 
|LCorporal1=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]'''Platform Stability'''<br/>''Any shots taken without moving have +10 Aim and +10% critical chance.''
 
|LCorporal1=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]'''Platform Stability'''<br/>''Any shots taken without moving have +10 Aim and +10% critical chance.''
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|Corporal1=[[File:.png|32px|center]]'''Flush'''<br/>''''
 
|Corporal1=[[File:.png|32px|center]]'''Flush'''<br/>''''
 
|Corporal2=[[File:.png|32px|center]]'''Automated Threat Assessment'''<br/>''''
 
|Corporal2=[[File:.png|32px|center]]'''Automated Threat Assessment'''<br/>''''
|Corporal3=[[File:.png|32px|center]]'''Damn Good Ground'''<br/>''''
+
|Corporal3=[[File:.png|32px|center]]'''Damn Good Ground'''<br/>''+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).''
 
|CorporalE1=''''
 
|CorporalE1=''''
 
|CorporalE2=''''
 
|CorporalE2=''''
 
|CorporalE3=''''
 
|CorporalE3=''''
 
|Sergeant1=[[File:.png|32px|center]]'''Advanced Fire Control'''<br/>''''
 
|Sergeant1=[[File:.png|32px|center]]'''Advanced Fire Control'''<br/>''''
|Sergeant2=[[File:.png|32px|center]]'''Ranger'''<br/>''''
+
|Sergeant2=[[File:.png|32px|center]]'''Ranger'''<br/>''+1 damage with primary weapon.''
 
|Sergeant3=[[File:.png|32px|center]]'''Jet Boot Module'''<br/>''''
 
|Sergeant3=[[File:.png|32px|center]]'''Jet Boot Module'''<br/>''''
 
|SergeantE1=''''
 
|SergeantE1=''''
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|SergeantE3=''''
 
|SergeantE3=''''
 
|TechSgt1=[[File:.png|32px|center]]'''Damage Control'''<br/>''''
 
|TechSgt1=[[File:.png|32px|center]]'''Damage Control'''<br/>''''
|TechSgt2=[[File:.png|32px|center]]'''Executioner'''<br/>''''
+
|TechSgt2=[[File:.png|32px|center]]'''Executioner'''<br/>''+10% Aim against targets with less than 50% Health.''
|TechSgt3=[[File:.png|32px|center]]'''Lone Wolf'''<br/>''''
+
|TechSgt3=[[File:.png|32px|center]]'''Lone Wolf'''<br/>''+10 Aim and Crit when no allies within 7 tiles.''
 
|TechSgtE1=''''
 
|TechSgtE1=''''
 
|TechSgtE2=''''
 
|TechSgtE2=''''
 
|TechSgtE3=''''
 
|TechSgtE3=''''
|GunSgt1=[[File:.png|32px|center]]'''Shredder Ammo'''<br/>''''
+
|GunSgt1=[[File:.png|32px|center]]'''Shredder Ammo'''<br/>''Any unit hit takes additional damage from all sources for the next 4 turns. Rocketeers get a special purpose rocket while a Gunner's LMG gets loaded with shredder ammo. Shredder rockets are weaker than a standard rockets and cannot penetrate cover.''
|GunSgt2=[[File:.png|32px|center]]'''Squadsight'''<br/>''''
+
|GunSgt2=[[File:.png|32px|center]]'''Squadsight'''<br/>''Allows firing at targets in any ally's sight radius, but at -30% critical chance; Does not extend overwatch outside visual range.''
 
|GunSgt3=[[File:.png|32px|center]]'''Bring 'Em On'''<br/>''''
 
|GunSgt3=[[File:.png|32px|center]]'''Bring 'Em On'''<br/>''''
 
|GunSgtE1=''''
 
|GunSgtE1=''''

Revision as of 15:46, 12 July 2014

MEC variant of the Sniper class. The Jaeger is designed for fire support, with the best aim progression of any class in the game (better even than a Sniper), and a plethora of offensive perks to increase damage. Jaegers' main drawback are their low HP progression and a poor selection of defensive perks, making them a bit fragile for MECs.

Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
MEC VITAL POINT TARGETING.png
Vital-Point Targeting
Additional 2 damage against any human target and any alien that has been autopsied.
'
RANK CORPORAL.png
Lance Corporal
MEC PLATFORM STABILITY.png
Platform Stability
Any shots taken without moving have +10 Aim and +10% critical chance.
Sharpshooter
'
Aggression
'
' ' '
RANK SERGEANT.png
Corporal
Flush
'
Automated Threat Assessment
'
Damn Good Ground
+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).
' ' '
RANK LIEUTENANT.png
Sergeant
Advanced Fire Control
'
Ranger
+1 damage with primary weapon.
Jet Boot Module
'
' ' '
RANK CAPTAIN.png
Tech Sergeant
Damage Control
'
Executioner
+10% Aim against targets with less than 50% Health.
Lone Wolf
+10 Aim and Crit when no allies within 7 tiles.
' ' '
RANK MAJOR.png
Gunnery Sergeant
Shredder Ammo
Any unit hit takes additional damage from all sources for the next 4 turns. Rocketeers get a special purpose rocket while a Gunner's LMG gets loaded with shredder ammo. Shredder rockets are weaker than a standard rockets and cannot penetrate cover.
Squadsight
Allows firing at targets in any ally's sight radius, but at -30% critical chance; Does not extend overwatch outside visual range.
Bring 'Em On
'
' ' '
RANK COLONEL.png
Master Sergeant
Light 'Em Up
'
Absorption Fields
'
Ready For Anything
'
' ' '


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 0 0 7 7
Lance Corporal 0 0 4 11
Corporal 1 1 4 15
Sergeant 0 1 4 19
Tech Sergeant 0 1 4 23
Gunnery Sergeant 0 1 4 27
Master Sergeant 1 2 7 34