Difference between revisions of "Jaeger (Long War)"
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(→Abilities: Updated perks description) |
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== Abilities == | == Abilities == | ||
{{Class Tree (Long War)| | {{Class Tree (Long War)| | ||
− | |Specialist1=[[File:MEC VITAL POINT TARGETING.png|32px|center]]'''Vital-Point Targeting'''<br/>'' | + | |Specialist1=[[File:MEC VITAL POINT TARGETING.png|32px|center]]'''Vital-Point Targeting'''<br/>''Confers 2 bonus damage with guns against targets whose species have been autopsied.'' |
|SpecialistE1='''' | |SpecialistE1='''' | ||
− | |LCorporal1=[[File: | + | |LCorporal1=[[File:ASSAULT AGGRESSION.png|32px|center]]'''Aggression'''<br/>''Confers +10% critical chance per enemy in sight (max +30%).'' |
− | |LCorporal2=[[File:.png|32px|center]]'''Sharpshooter'''<br/>'''' | + | |LCorporal2=[[File:Urban Combat Badge 2 (EU2012).png|32px|center]]'''Sharpshooter'''<br/>''+10% crit, and +10 hit against enemies in full cover.'' |
− | |LCorporal3=[[File:.png|32px|center]]''' | + | |LCorporal3=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]'''Platform Stability'''<br/>''Any shots taken without moving have +10 Aim and +10% critical chance.'' |
− | |LCorporalE1='''' | + | |LCorporalE1=''Aim: 0 Will: 0 Mob: 0'' |
− | |LCorporalE2='''' | + | |LCorporalE2=''Aim: 0 Will: 0 Mob: 0'' |
− | |LCorporalE3='''' | + | |LCorporalE3=''Aim: 0 Will: 0 Mob: 0'' |
|Corporal1=[[File:.png|32px|center]]'''Flush'''<br/>'''' | |Corporal1=[[File:.png|32px|center]]'''Flush'''<br/>'''' | ||
|Corporal2=[[File:.png|32px|center]]'''Automated Threat Assessment'''<br/>'''' | |Corporal2=[[File:.png|32px|center]]'''Automated Threat Assessment'''<br/>'''' | ||
|Corporal3=[[File:.png|32px|center]]'''Damn Good Ground'''<br/>''+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).'' | |Corporal3=[[File:.png|32px|center]]'''Damn Good Ground'''<br/>''+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).'' | ||
− | |CorporalE1='''' | + | |CorporalE1=''Aim: 0 Will: 0 Mob: 0'' |
− | |CorporalE2='''' | + | |CorporalE2=''Aim: 0 Will: 0 Mob: 0'' |
− | |CorporalE3='''' | + | |CorporalE3=''Aim: 0 Will: 0 Mob: 0'' |
|Sergeant1=[[File:.png|32px|center]]'''Advanced Fire Control'''<br/>'''' | |Sergeant1=[[File:.png|32px|center]]'''Advanced Fire Control'''<br/>'''' | ||
|Sergeant2=[[File:.png|32px|center]]'''Ranger'''<br/>''+1 damage with primary weapon.'' | |Sergeant2=[[File:.png|32px|center]]'''Ranger'''<br/>''+1 damage with primary weapon.'' | ||
|Sergeant3=[[File:.png|32px|center]]'''Jet Boot Module'''<br/>'''' | |Sergeant3=[[File:.png|32px|center]]'''Jet Boot Module'''<br/>'''' | ||
− | |SergeantE1='''' | + | |SergeantE1=''Aim: 0 Will: 0 Mob: 0'' |
− | |SergeantE2='''' | + | |SergeantE2=''Aim: 0 Will: 0 Mob: 0'' |
− | |SergeantE3='''' | + | |SergeantE3=''Aim: 0 Will: 0 Mob: 0'' |
|TechSgt1=[[File:.png|32px|center]]'''Damage Control'''<br/>'''' | |TechSgt1=[[File:.png|32px|center]]'''Damage Control'''<br/>'''' | ||
|TechSgt2=[[File:.png|32px|center]]'''Executioner'''<br/>''+10% Aim against targets with less than 50% Health.'' | |TechSgt2=[[File:.png|32px|center]]'''Executioner'''<br/>''+10% Aim against targets with less than 50% Health.'' |
Revision as of 13:25, 16 July 2014
MEC variant of the Sniper class. The Jaeger is designed for fire support, with the best aim progression of any class in the game (better even than a Sniper), and a plethora of offensive perks to increase damage. Jaegers' main drawback are their low HP progression and a poor selection of defensive perks, making them a bit fragile for MECs.
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 0 | 0 | 7 | 7 |
Lance Corporal | 0 | 0 | 4 | 11 |
Corporal | 1 | 1 | 4 | 15 |
Sergeant | 0 | 1 | 4 | 19 |
Tech Sergeant | 0 | 1 | 4 | 23 |
Gunnery Sergeant | 0 | 1 | 4 | 27 |
Master Sergeant | 1 | 2 | 7 | 34 |