Difference between revisions of "Jaeger (Long War)"
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|SergeantE2=''Aim: 0 Will: 0 Mob: 0'' | |SergeantE2=''Aim: 0 Will: 0 Mob: 0'' | ||
|SergeantE3=''Aim: 0 Will: 0 Mob: 1'' | |SergeantE3=''Aim: 0 Will: 0 Mob: 1'' | ||
− | |TechSgt1=[[File:.png|32px|center]]''' | + | |TechSgt1=[[File:Council Medal of Honor 2 (EU2012).png|32px|center]]'''Lone Wolf''' <br/> ''+10 aim and +10% critical chance if you are not within 7 tiles of an allied unit.'' |
− | |TechSgt2=[[File:.png|32px|center]]'''Executioner'''<br/>''+10% | + | |TechSgt2=[[File:SNIPER EXECUTIONER.png|32px|center]]'''Executioner'''<br/>''Confers +10 Aim and +10% Crit chance against targets at or below 50% health.'' |
− | |TechSgt3=[[File:.png|32px|center]]''' | + | |TechSgt3=[[File:MEC_DAMAGE_CONTROL.png|32px|center]]'''Damage Control'''<br/>''When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.'' |
− | |TechSgtE1='''' | + | |TechSgtE1=''Aim: 2 Will: 0 Mob: 0'' |
− | |TechSgtE2='''' | + | |TechSgtE2=''Aim: 2 Will: 0 Mob: 0'' |
− | |TechSgtE3='''' | + | |TechSgtE3=''Aim: 0 Will: 2 Mob: 0'' |
− | |GunSgt1=[[File:.png|32px|center]]''' | + | |GunSgt1=[[File:SNIPER SQUADSIGHT.png|32px|center]]'''Squadsight'''<br/>''Allows firing at targets in any ally's sight radius, but at -30% critical chance; Does not extend overwatch outside visual range. Extended range weapons (MEC primary weapons, Marksman and Strike Rifle and LMGs) gain roughly 5 extra tiles range. Sniper rifles have infinite range. Overwatch fire does not extend to squadsight ranges except with Marksman's and Strike Rifles.'' |
− | |GunSgt2=[[File:.png|32px|center]]''' | + | |GunSgt2=[[File:ASSAULT BRINGTHEMON.png|32px|center]]'''Bring 'Em On'''<br/>''Adds 1 damage on critical hits for each enemy the squad can see (up to 5).'' |
− | |GunSgt3=[[File:.png|32px|center]]''' | + | |GunSgt3=[[File:HEAVY SHREDDER.png|32px|center]]'''Shredder Ammo'''<br/>''Any unit hit takes additional damage from all sources for the next 4 turns. Rocketeers get a special purpose rocket while a Gunner's LMG gets loaded with shredder ammo. Shredder rockets are weaker than a standard rockets and cannot penetrate cover.'' |
− | |GunSgtE1='''' | + | |GunSgtE1=''Aim: 0 Will: 0 Mob: 0'' |
− | |GunSgtE2='''' | + | |GunSgtE2=''Aim: 0 Will: 0 Mob: 0'' |
− | |GunSgtE3='''' | + | |GunSgtE3=''Aim: 0 Will: 0 Mob: 0'' |
|MSgt1=[[File:.png|32px|center]]'''Light 'Em Up'''<br/>'''' | |MSgt1=[[File:.png|32px|center]]'''Light 'Em Up'''<br/>'''' | ||
|MSgt2=[[File:.png|32px|center]]'''Absorption Fields'''<br/>'''' | |MSgt2=[[File:.png|32px|center]]'''Absorption Fields'''<br/>'''' |
Revision as of 14:15, 16 July 2014
MEC variant of the Sniper class. The Jaeger is designed for fire support, with the best aim progression of any class in the game (better even than a Sniper), and a plethora of offensive perks to increase damage. Jaegers' main drawback are their low HP progression and a poor selection of defensive perks, making them a bit fragile for MECs.
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 0 | 0 | 7 | 7 |
Lance Corporal | 0 | 0 | 4 | 11 |
Corporal | 1 | 1 | 4 | 15 |
Sergeant | 0 | 1 | 4 | 19 |
Tech Sergeant | 0 | 1 | 4 | 23 |
Gunnery Sergeant | 0 | 1 | 4 | 27 |
Master Sergeant | 1 | 2 | 7 | 34 |