Difference between revisions of "Jaeger (Long War)"
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|GunSgtE2=''Aim: 0 Will: 0 Mob: 0'' | |GunSgtE2=''Aim: 0 Will: 0 Mob: 0'' | ||
|GunSgtE3=''Aim: 0 Will: 0 Mob: 0'' | |GunSgtE3=''Aim: 0 Will: 0 Mob: 0'' | ||
− | |MSgt1=[[File:.png|32px|center]]'''Light 'Em Up'''<br/>'''' | + | |MSgt1=[[File:HEAVY BULLETSWARM.png|32px|center]]'''Light 'Em Up'''<br/>''Firing with the first action no longer ends turn.'' |
− | |MSgt2=[[File:.png|32px|center]]'''Absorption Fields'''<br/>'''' | + | |MSgt2=[[File:MEC_ABSORTION_FIELDS.png|32px|center]]'''Absorption Fields'''<br/>''Reduces most incoming damage to this unit, scaling up as the damage increases.'' |
− | |MSgt3=[[File:.png|32px|center]]'''Ready For Anything'''<br/>'''' | + | |MSgt3=[[File:MEC ADVANCED FIRE CONTROL.png|32px|center]]'''Ready For Anything'''<br/>''If the unit fires without moving, it automatically enters overwatch.'' |
− | |MSgtE1='''' | + | |MSgtE1=''Aim: 0 Will: 0 Mob: 0'' |
− | |MSgtE2='''' | + | |MSgtE2=''Aim: 0 Will: 0 Mob: 0'' |
− | |MSgtE3='''' | + | |MSgtE3=''Aim: 0 Will: 0 Mob: 0'' |
}} | }} | ||
Revision as of 09:42, 2 August 2014
MEC variant of the Sniper class. The Jaeger is designed for fire support, with the best aim progression of any class in the game (better even than a Sniper), and a plethora of offensive perks to increase damage. Jaegers' main drawback are their low HP progression and a poor selection of defensive perks, making them a bit fragile for MECs.
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 0 | 0 | 7 | 7 |
Lance Corporal | 0 | 0 | 4 | 11 |
Corporal | 1 | 1 | 4 | 15 |
Sergeant | 0 | 1 | 4 | 19 |
Tech Sergeant | 0 | 1 | 4 | 23 |
Gunnery Sergeant | 0 | 1 | 4 | 27 |
Master Sergeant | 1 | 2 | 7 | 34 |