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==See also== |
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{{Soldiers (Long War) Navbar}} |
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[[Category: Long War]] |
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[[Category: Long War]] |
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[[Category: Soldiers (Long War)]] |
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[[Category: Soldiers (Long War)]] |
Revision as of 14:30, 14 August 2014
MEC variant of the Sniper class. The Jaeger is designed for fire support, with the best aim progression of any class in the game (better even than a Sniper), and a plethora of offensive perks to increase damage. Jaegers' main drawback are their low HP progression and a poor selection of defensive perks, making them a bit fragile for MECs.
Abilities
Rank
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Ability
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Specialist
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Vital-Point Targeting Confers 2 bonus damage with guns against targets whose species have been autopsied.
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'
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Lance Corporal
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Aggression Confers +10% critical chance per enemy in sight (max +30%).
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Sharpshooter +10% crit, and +10 hit against enemies in full cover.
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Platform Stability Any shots taken without moving have +10 Aim and +10% critical chance.
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Aim: 0 Will: 0 Mob: 0
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Aim: 0 Will: 0 Mob: 0
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Aim: 0 Will: 0 Mob: 0
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Corporal
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Damn Good Ground +10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).
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Automated Threat Assessment Confers +15 defense during first attack in Overwatch, and 0.5 damage reduction.
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Flush Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage.
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Aim: 2 Will: 0 Mob: 0
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Aim: 0 Will: 0 Mob: 0
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Aim: 1 Will: 0 Mob: 0
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Sergeant
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Advanced Fire Control Shots from Overwatch no longer suffer any Aim penalty.
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Ranger Primary weapons does one additional damage.
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Jetboot Module When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.
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Aim: 0 Will: 0 Mob: 0
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Aim: 0 Will: 0 Mob: 0
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Aim: 0 Will: 0 Mob: 1
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Tech Sergeant
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Lone Wolf +10 aim and +10% critical chance if you are not within 7 tiles of an allied unit.
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Executioner Confers +10 Aim and +10% Crit chance against targets at or below 50% health.
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Damage Control When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.
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Aim: 2 Will: 0 Mob: 0
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Aim: 2 Will: 0 Mob: 0
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Aim: 0 Will: 2 Mob: 0
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Gunnery Sergeant
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Squadsight Allows firing at targets in any ally's sight radius, but at -30% critical chance; Does not extend overwatch outside visual range. Extended range weapons (MEC primary weapons, Marksman and Strike Rifle and LMGs) gain roughly 5 extra tiles range. Sniper rifles have infinite range. Overwatch fire does not extend to squadsight ranges except with Marksman's and Strike Rifles.
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Bring 'Em On Adds 1 damage on critical hits for each enemy the squad can see (up to 5).
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Shredder Ammo Any unit hit takes additional damage from all sources for the next 4 turns. Rocketeers get a special purpose rocket while a Gunner's LMG gets loaded with shredder ammo. Shredder rockets are weaker than a standard rockets and cannot penetrate cover.
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Aim: 0 Will: 0 Mob: 0
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Aim: 0 Will: 0 Mob: 0
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Aim: 0 Will: 0 Mob: 0
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Master Sergeant
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Ready For Anything If the unit fires without moving, it automatically enters overwatch.
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Absorption Fields Reduces most incoming damage to this unit, scaling up as the damage increases.
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Light 'Em Up Firing with the first action no longer ends turn.
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Aim: 0 Will: 0 Mob: 0
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Aim: 0 Will: 0 Mob: 0
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Aim: 0 Will: 0 Mob: 0
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Stat Progression
Rank |
HP at level |
Total HP |
Aim at level |
Total Aim
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Specialist |
0 |
0 |
7 |
7
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Lance Corporal |
0 |
0 |
4 |
11
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Corporal |
1 |
1 |
4 |
15
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Sergeant |
0 |
1 |
4 |
19
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Tech Sergeant |
0 |
1 |
4 |
23
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Gunnery Sergeant |
0 |
1 |
4 |
27
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Master Sergeant |
1 |
2 |
7 |
34
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See also