Jaeger (Long War)

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MEC variant of the Sniper class. The Jaeger is designed for fire support, with the best aim progression of any class in the game (better even than a Sniper), and a plethora of offensive perks to increase damage. Jaegers' main drawback are their low HP progression and a poor selection of defensive perks, making them a bit fragile for MECs.

Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
MEC VITAL POINT TARGETING.png
Vital-Point Targeting
Confers 2 bonus damage with guns against targets whose species have been autopsied.
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RANK CORPORAL.png
Lance Corporal
ASSAULT AGGRESSION.png
Aggression
Confers +10% critical chance per enemy in sight (max +30%).
Urban Combat Badge 2 (EU2012).png
Sharpshooter
+10% crit, and +10 hit against enemies in full cover.
MEC PLATFORM STABILITY.png
Platform Stability
Any shots taken without moving have +10 Aim and +10% critical chance.
Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0
RANK SERGEANT.png
Corporal
SNIPER DGG.png
Damn Good Ground
+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).
MEC AUTOMATED THREAT ASSESSMENT.png
Automated Threat Assessment
Confers +15 defense during first attack in Overwatch, and 0.5 damage reduction.
ASSAULT FLUSH.png
Flush
Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage.
Aim: 2 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0 Aim: 1 Will: 0 Mob: 0
RANK LIEUTENANT.png
Sergeant
MEC ADVANCED FIRE CONTROL.png
Advanced Fire Control
Shots from Overwatch no longer suffer any Aim penalty.
ALIEN CANNONFIRE.png
Ranger
Primary weapons does one additional damage.
MEC JET BOOT MODULE.png
Jetboot Module
When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.
Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 1
RANK CAPTAIN.png
Tech Sergeant
Council Medal of Honor 2 (EU2012).png
Lone Wolf
+10 aim and +10% critical chance if you are not within 7 tiles of an allied unit.
SNIPER EXECUTIONER.png
Executioner
Confers +10 Aim and +10% Crit chance against targets at or below 50% health.
MEC DAMAGE CONTROL.png
Damage Control
When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.
Aim: 2 Will: 0 Mob: 0 Aim: 2 Will: 0 Mob: 0 Aim: 0 Will: 2 Mob: 0
RANK MAJOR.png
Gunnery Sergeant
SNIPER SQUADSIGHT.png
Squadsight
Allows firing at targets in any ally's sight radius, but at -30% critical chance; Does not extend overwatch outside visual range. Extended range weapons (MEC primary weapons, Marksman and Strike Rifle and LMGs) gain roughly 5 extra tiles range. Sniper rifles have infinite range. Overwatch fire does not extend to squadsight ranges except with Marksman's and Strike Rifles.
ASSAULT BRINGTHEMON.png
Bring 'Em On
Adds 1 damage on critical hits for each enemy the squad can see (up to 5).
HEAVY SHREDDER.png
Shredder Ammo
Any unit hit takes additional damage from all sources for the next 4 turns. Rocketeers get a special purpose rocket while a Gunner's LMG gets loaded with shredder ammo. Shredder rockets are weaker than a standard rockets and cannot penetrate cover.
Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0
RANK COLONEL.png
Master Sergeant
Light 'Em Up
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Absorption Fields
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Ready For Anything
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Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 0 0 7 7
Lance Corporal 0 0 4 11
Corporal 1 1 4 15
Sergeant 0 1 4 19
Tech Sergeant 0 1 4 23
Gunnery Sergeant 0 1 4 27
Master Sergeant 1 2 7 34