Difference between revisions of "Jet Harpoon"

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==Recommendations==
 
==Recommendations==
  
Jet Harpoons are functional in the early game and effective against the [[Aquatoid]]s or [[Gillman|Gillmen]] that you meet. The low damage of the Jet Harpoons do not allow them to stay competitive for long and will not hurt the [[Lobsterman|Lobstermen]] or many of the stronger terror units.  
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Jet Harpoons perform adequately against [[Aquatoid]]s and [[Deep One]]s. However, even [[Gill Man|Gill Men]] typically require 3 or 4 hits to fall, and all other aliens are either mostly or completely immune due to the Harpoon's very low damage and mediocre damage type. Fortunately, in the first month those three aliens are the only ones you'll encounter, so Jet Harpoons are a reasonable armament for those [[Aquanauts]] not strong enough to carry [[Gas Cannon]]s or [[Hydro-Jet Cannon]]s. They should, however, be replaced by more potent weapons such as the [[Gauss Pistol]], [[Gauss Rifle]] and [[Sonic Pistol]] at the earliest opportunity.
  
Initially complement them with heavier firepower such as grenades and the [[Gas Cannon]]. Replace them at the earliest opportunity once Gauss and Sonic weapons are available.
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Note that the Harpoon Clip only holds 10 rounds, so bring at least two spare clips if you intend to make any use of the Jet Harpoon's autofire capability.
 
 
Take care when using auto shots as the clips only retain 10 rounds.
 
  
 
==See Also==
 
==See Also==

Latest revision as of 04:03, 16 January 2020

General Information

Jet Harpoon

This aqua-rifle is accurate and powerful, firing hollow steel harpoons from sealed packs of 10. Each harpoon has its own gas reservoir.

Source: Terror From The Deep Ufopaedia


Jet Harpoon
Size
(h x w)
3 x 1 Jetharpoononly.gif
Weight 8
D. Threshold 20
Grip Two-Handed
TU Cost Accuracy
Auto 40% 40%
Snapshot 35% 60%
Aimed 70% 90%
Sale Price $
Research -
Purchase Price $8,000
Harpoon Clip
Size
(h x w)
1 × 1 Harpoonclip.gif
Weight 2
D. Threshold 20
Damage 32 Armour Piercing
Capacity 10
Sale Price $
Research -
Purchase Price $200


The Jet Harpoon fires a high pressure jet propelled armour piercing harpoon. Like the harpoons used by divers for hunting dangerous sea creatures, the Jet Harpoon has been adapted as X-COM's initial standard underwater rifle. They can be fired in any environment with no loss in power or accuracy.

Like the Dart Gun, the Jet Harpoon is not an especially powerful weapon. It does have twice as much power and is faster and easier to aim than the Dart Gun. It is enhanced with the addition of a three round burst mode.

One of the Jet Harpoon's weaker points is its low ammunition capacity. It only has 10 harpoons. This requires carrying plenty of spare harpoon clips for long sorties.

This weapon appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to the Rifle.

Key Features
  • Auto Fire
Pros Cons
  • Cheap
  • Moderate accuracy
  • Weak
  • Slow
  • Low Ammo

Recommendations

Jet Harpoons perform adequately against Aquatoids and Deep Ones. However, even Gill Men typically require 3 or 4 hits to fall, and all other aliens are either mostly or completely immune due to the Harpoon's very low damage and mediocre damage type. Fortunately, in the first month those three aliens are the only ones you'll encounter, so Jet Harpoons are a reasonable armament for those Aquanauts not strong enough to carry Gas Cannons or Hydro-Jet Cannons. They should, however, be replaced by more potent weapons such as the Gauss Pistol, Gauss Rifle and Sonic Pistol at the earliest opportunity.

Note that the Harpoon Clip only holds 10 rounds, so bring at least two spare clips if you intend to make any use of the Jet Harpoon's autofire capability.

See Also


TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons